• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Solved Erro Script NPC'S

lololiko

New Member
Joined
Oct 10, 2023
Messages
5
Reaction score
0
GitHub
Mkeltera
Hello first good night to all the otland community, I'm coming back here because another bug happened on my server and I don't know how it happened.
The npcs that have the function of "buying items" from the player, do not complete the transaction as shown in the screen below.
I tried with other npc's and had the same problem, with the same error returning.
I checked the item ids are correct

1682127518501.png


1682127218901.png

There is the dialog where I try to sell the item to the npc, he offers the money, but after I say YES, the transaction is not completed.

I checked the console log and it shows errors when I try to sell items.

1682127668444.png


I really appreciate all of your help and attention, thanks to the otland team, Have a great weekend.
.
 

Attachments

Last edited:
Only you can edit the XML for the items you want to sell, okay? The LUA file is for dialogs only. I tested it here and it's working. I haven't added the steel helmet ID yet.. you should add the items ok..
try.
npc XML
XML:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Cornelia" script="default2.lua" walkinterval="2000" floorchange="0">
    <health now="100" max="100"/>
    <look type="132" head="20" body="39" legs="45" feet="7" addons="0"/>
    <parameters>
        <parameter key="module_shop" value="1"/>
        <parameter key="message_greet" value="Hello |PLAYERNAME|. Are you interested in something?"/>
        <parameter key="shop_sellable" value="dragon shield,2516,5000;royal helmet,2498,40000;warrior helmet,2475,6000;crusader helmet,2497,9000;crown helmet,2491,5000;devil helmet,2462,4000;mystic turban,2663,500;chain helmet,2458,35;iron helmet,2459,30;steel boots,2645,40000;boots of haste,2195,40000;golden boots,2646,100000;magic plate armor,2472,100000;dragon scale mail,2492,60000;demon armor,2494,90000;golden armor,2466,30000;crown armor,2487,20000;knight armor,2476,5000;blue robe,2656,15000;lady armor,2500,2500;plate armor,2463,400;brass armor,2465,200;chain armor,2464,100;golden legs,2470,80000;crown legs,2488,15000;knight legs,2477,6000;plate legs,2647,500;brass legs,2478,100;mastermind shield,2514,80000;demon shield,2520,40000;blessed shield,2523,150000;great shield,2522,100000;vampire shield,2534,25000;medusa shield,2536,8000;amazon shield,2537,4000;crown shield,2519,5000;tower shield,2528,6000;guardian shield,2515,200;beholder shield,2518,1500;dwarven shield,2525,100;magic longsword,2390,150000;warlord sword,2408,100000;magic sword,2400,90000;giant sword,2393,10000;bright sword,2407,6000;ice rapier,2396,4000;fire sword,2392,3000;serpent sword,2409,1500;spike sword,2383,800;two handed sword,2377,400;broad sword,2413,70;short sword,2406,30;sword,2376,25;dragon lance,2414,10000;stonecutter axe,2431,90000;guardian halberd,2427,7500;fire axe,2432,10000;knight axe,2430,2000;double axe,2387,200;halberd,2381,200;battle axe,2378,100;hatchet,2388,20;war hammer,2391,6000;thunder hammer,2421,90000;skull staff,2436,1000;dragon hammer,2434,2000;clerical mace,2423,200;battle hammer,2417,60;mace,2398,30;"/>
    </parameters>
</npc>

npc LUA.
default2.lua

Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                        npcHandler:onThink()                        end

function onCreatureAppear(creature)
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I run this armoury. If you want to proctect your life you'd better buy my wares."})
keywordHandler:addKeyword({'shop'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I run this armoury. If you want to proctect your life you'd better buy my wares."})
keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My name is Cornelia."})
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I sell and buy armor, helmets, and shields. Only the dwarfs can make better ones."})
keywordHandler:addKeyword({'dwarf'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The ancient dwarfen clan halls are far to the east from here."})
keywordHandler:addKeyword({'monster'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "With my armor you need not fear any monsters!"})
keywordHandler:addKeyword({'dungeon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "While exploring the dungeons of the land you will learn how important a good armor is."})
keywordHandler:addKeyword({'sewer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Sewers are males' business."})
keywordHandler:addKeyword({'thank'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "You are welcome."})
keywordHandler:addKeyword({'ghost'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "THE GHOSTLANDS??? Make sure to buy the best protection in store before you get even close to them."})
keywordHandler:addKeyword({'buy'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What do you need? I sell armor, helmets, shields, and trousers."})
keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What do you need? I sell armor, helmets, shields, and trousers."})
keywordHandler:addKeyword({'have'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What do you need? I sell armor, helmets, shields, and trousers."})
keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My offers are armor, helmets, trousers, and shields."})
keywordHandler:addKeyword({'weapon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask Rowenna in the other shop about it."})
keywordHandler:addKeyword({'helmet'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling leather helmets, chain helmets, brass helmets, and viking helmets. What do you want?"})
keywordHandler:addKeyword({'armor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling leather armor, chain armor, and brass armor. What do you need?"})
keywordHandler:addKeyword({'shield'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling wooden shields, brass shields, and plate shields. What do you want?"})
keywordHandler:addKeyword({'trousers'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling chain legs and brass legs. What do you need?"})
keywordHandler:addKeyword({'legs'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling chain legs and brass legs. What do you need?"})
keywordHandler:addKeyword({'time'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It's |TIME| right now."})
end

npcHandler:addModule(FocusModule:new())
 
Only you can edit the XML for the items you want to sell, okay? The LUA file is for dialogs only. I tested it here and it's working. I haven't added the steel helmet ID yet.. you should add the items ok..
try.
npc XML
XML:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Cornelia" script="default2.lua" walkinterval="2000" floorchange="0">
    <health now="100" max="100"/>
    <look type="132" head="20" body="39" legs="45" feet="7" addons="0"/>
    <parameters>
        <parameter key="module_shop" value="1"/>
        <parameter key="message_greet" value="Hello |PLAYERNAME|. Are you interested in something?"/>
        <parameter key="shop_sellable" value="dragon shield,2516,5000;royal helmet,2498,40000;warrior helmet,2475,6000;crusader helmet,2497,9000;crown helmet,2491,5000;devil helmet,2462,4000;mystic turban,2663,500;chain helmet,2458,35;iron helmet,2459,30;steel boots,2645,40000;boots of haste,2195,40000;golden boots,2646,100000;magic plate armor,2472,100000;dragon scale mail,2492,60000;demon armor,2494,90000;golden armor,2466,30000;crown armor,2487,20000;knight armor,2476,5000;blue robe,2656,15000;lady armor,2500,2500;plate armor,2463,400;brass armor,2465,200;chain armor,2464,100;golden legs,2470,80000;crown legs,2488,15000;knight legs,2477,6000;plate legs,2647,500;brass legs,2478,100;mastermind shield,2514,80000;demon shield,2520,40000;blessed shield,2523,150000;great shield,2522,100000;vampire shield,2534,25000;medusa shield,2536,8000;amazon shield,2537,4000;crown shield,2519,5000;tower shield,2528,6000;guardian shield,2515,200;beholder shield,2518,1500;dwarven shield,2525,100;magic longsword,2390,150000;warlord sword,2408,100000;magic sword,2400,90000;giant sword,2393,10000;bright sword,2407,6000;ice rapier,2396,4000;fire sword,2392,3000;serpent sword,2409,1500;spike sword,2383,800;two handed sword,2377,400;broad sword,2413,70;short sword,2406,30;sword,2376,25;dragon lance,2414,10000;stonecutter axe,2431,90000;guardian halberd,2427,7500;fire axe,2432,10000;knight axe,2430,2000;double axe,2387,200;halberd,2381,200;battle axe,2378,100;hatchet,2388,20;war hammer,2391,6000;thunder hammer,2421,90000;skull staff,2436,1000;dragon hammer,2434,2000;clerical mace,2423,200;battle hammer,2417,60;mace,2398,30;"/>
    </parameters>
</npc>

npc LUA.
default2.lua

Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                        npcHandler:onThink()                        end

function onCreatureAppear(creature)
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I run this armoury. If you want to proctect your life you'd better buy my wares."})
keywordHandler:addKeyword({'shop'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I run this armoury. If you want to proctect your life you'd better buy my wares."})
keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My name is Cornelia."})
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I sell and buy armor, helmets, and shields. Only the dwarfs can make better ones."})
keywordHandler:addKeyword({'dwarf'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The ancient dwarfen clan halls are far to the east from here."})
keywordHandler:addKeyword({'monster'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "With my armor you need not fear any monsters!"})
keywordHandler:addKeyword({'dungeon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "While exploring the dungeons of the land you will learn how important a good armor is."})
keywordHandler:addKeyword({'sewer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Sewers are males' business."})
keywordHandler:addKeyword({'thank'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "You are welcome."})
keywordHandler:addKeyword({'ghost'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "THE GHOSTLANDS??? Make sure to buy the best protection in store before you get even close to them."})
keywordHandler:addKeyword({'buy'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What do you need? I sell armor, helmets, shields, and trousers."})
keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What do you need? I sell armor, helmets, shields, and trousers."})
keywordHandler:addKeyword({'have'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What do you need? I sell armor, helmets, shields, and trousers."})
keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My offers are armor, helmets, trousers, and shields."})
keywordHandler:addKeyword({'weapon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask Rowenna in the other shop about it."})
keywordHandler:addKeyword({'helmet'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling leather helmets, chain helmets, brass helmets, and viking helmets. What do you want?"})
keywordHandler:addKeyword({'armor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling leather armor, chain armor, and brass armor. What do you need?"})
keywordHandler:addKeyword({'shield'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling wooden shields, brass shields, and plate shields. What do you want?"})
keywordHandler:addKeyword({'trousers'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling chain legs and brass legs. What do you need?"})
keywordHandler:addKeyword({'legs'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling chain legs and brass legs. What do you need?"})
keywordHandler:addKeyword({'time'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It's |TIME| right now."})
end

npcHandler:addModule(FocusModule:new())
Only you can edit the XML for the items you want to sell, okay? The LUA file is for dialogs only. I tested it here and it's working. I haven't added the steel helmet ID yet.. you should add the items ok..
try.
npc XML
XML:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Cornelia" script="default2.lua" walkinterval="2000" floorchange="0">
    <health now="100" max="100"/>
    <look type="132" head="20" body="39" legs="45" feet="7" addons="0"/>
    <parameters>
        <parameter key="module_shop" value="1"/>
        <parameter key="message_greet" value="Hello |PLAYERNAME|. Are you interested in something?"/>
        <parameter key="shop_sellable" value="dragon shield,2516,5000;royal helmet,2498,40000;warrior helmet,2475,6000;crusader helmet,2497,9000;crown helmet,2491,5000;devil helmet,2462,4000;mystic turban,2663,500;chain helmet,2458,35;iron helmet,2459,30;steel boots,2645,40000;boots of haste,2195,40000;golden boots,2646,100000;magic plate armor,2472,100000;dragon scale mail,2492,60000;demon armor,2494,90000;golden armor,2466,30000;crown armor,2487,20000;knight armor,2476,5000;blue robe,2656,15000;lady armor,2500,2500;plate armor,2463,400;brass armor,2465,200;chain armor,2464,100;golden legs,2470,80000;crown legs,2488,15000;knight legs,2477,6000;plate legs,2647,500;brass legs,2478,100;mastermind shield,2514,80000;demon shield,2520,40000;blessed shield,2523,150000;great shield,2522,100000;vampire shield,2534,25000;medusa shield,2536,8000;amazon shield,2537,4000;crown shield,2519,5000;tower shield,2528,6000;guardian shield,2515,200;beholder shield,2518,1500;dwarven shield,2525,100;magic longsword,2390,150000;warlord sword,2408,100000;magic sword,2400,90000;giant sword,2393,10000;bright sword,2407,6000;ice rapier,2396,4000;fire sword,2392,3000;serpent sword,2409,1500;spike sword,2383,800;two handed sword,2377,400;broad sword,2413,70;short sword,2406,30;sword,2376,25;dragon lance,2414,10000;stonecutter axe,2431,90000;guardian halberd,2427,7500;fire axe,2432,10000;knight axe,2430,2000;double axe,2387,200;halberd,2381,200;battle axe,2378,100;hatchet,2388,20;war hammer,2391,6000;thunder hammer,2421,90000;skull staff,2436,1000;dragon hammer,2434,2000;clerical mace,2423,200;battle hammer,2417,60;mace,2398,30;"/>
    </parameters>
</npc>

npc LUA.
default2.lua

Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                        npcHandler:onThink()                        end

function onCreatureAppear(creature)
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I run this armoury. If you want to proctect your life you'd better buy my wares."})
keywordHandler:addKeyword({'shop'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I run this armoury. If you want to proctect your life you'd better buy my wares."})
keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My name is Cornelia."})
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I sell and buy armor, helmets, and shields. Only the dwarfs can make better ones."})
keywordHandler:addKeyword({'dwarf'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The ancient dwarfen clan halls are far to the east from here."})
keywordHandler:addKeyword({'monster'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "With my armor you need not fear any monsters!"})
keywordHandler:addKeyword({'dungeon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "While exploring the dungeons of the land you will learn how important a good armor is."})
keywordHandler:addKeyword({'sewer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Sewers are males' business."})
keywordHandler:addKeyword({'thank'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "You are welcome."})
keywordHandler:addKeyword({'ghost'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "THE GHOSTLANDS??? Make sure to buy the best protection in store before you get even close to them."})
keywordHandler:addKeyword({'buy'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What do you need? I sell armor, helmets, shields, and trousers."})
keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What do you need? I sell armor, helmets, shields, and trousers."})
keywordHandler:addKeyword({'have'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What do you need? I sell armor, helmets, shields, and trousers."})
keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My offers are armor, helmets, trousers, and shields."})
keywordHandler:addKeyword({'weapon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask Rowenna in the other shop about it."})
keywordHandler:addKeyword({'helmet'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling leather helmets, chain helmets, brass helmets, and viking helmets. What do you want?"})
keywordHandler:addKeyword({'armor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling leather armor, chain armor, and brass armor. What do you need?"})
keywordHandler:addKeyword({'shield'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling wooden shields, brass shields, and plate shields. What do you want?"})
keywordHandler:addKeyword({'trousers'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling chain legs and brass legs. What do you need?"})
keywordHandler:addKeyword({'legs'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am selling chain legs and brass legs. What do you need?"})
keywordHandler:addKeyword({'time'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It's |TIME| right now."})
end

npcHandler:addModule(FocusModule:new())
IT STILL DIDN'T WORK, I DON'T KNOW ANYMORE IT SEEMS TO BE THE WRONG FUNCTION BECAUSE THIS VERSION 0.4 PLUS MY SCRIPT AND ALL 1.5 SOMETHING IN THE FUNCTION IS WRONG
 
Yes, the script is working, but you cannot replace the original TFS 1.5 lib with those from TFS 0.4. You need to put the files back, but when transferring the old folders to TFS 1.5, only the lua and xmls folders can be transferred. Don't replace lib, I hope you understand!
Post automatically merged:

Only you can move the 'scripts.lua' and 'xmls' folders. Cannot move the 'lib' folder because it has functions specific to TFS 1.x. If you copy the 'lib' from TFS 0.4 and paste it into TFS 1.5, there are definitely errors. Always keep the original TFS 1.5 'lib'. Never delete or replace the 'lib' folder with another one. Did you understand?
 
Last edited:
Sim, o script está funcionando, mas você não pode substituir a lib original do TFS 1.5 pelas do TFS 0.4. Você precisa colocar os arquivos de volta, mas ao transferir as pastas antigas para o TFS 1.5, apenas as pastas lua e xmls podem ser transferidas. Não substitua lib, espero que você entenda!
Post automatically merged:

Somente você pode mover as pastas ‘scripts.lua’ e ‘xmls’. Não é possível mover a pasta 'lib' porque ela possui funções específicas do TFS 1.x. Se você copiar a 'lib' do TFS 0.4 e colá-la no TFS 1.5, definitivamente haverá erros. Sempre mantenha a 'lib' original do TFS 1.5. Nunca exclua ou substitua a pasta 'lib' por outra. Você entendeu?
No, my system is 0.4 and it is being adapted to 1.5 that is why it is giving this error in the functions, the bank NPCs had the wrong function, I managed to fix them, but these loot NPCs I cannot fix
Post automatically merged:

Não , meu sistema é 0.4 e está sendo adaptado para 1.5 por isso está dando esse erro nas funções, os NPCs do banco estavam com função errada, consegui consertar, mas esses NPCs loot eu não consigo consertar
No, my system is 0.4 and it is being adapted to 1.5 that is why it is giving this error in the functions, the bank NPCs had the wrong function, I managed to fix them, but these loot NPCs I cannot fix
Like the script is working fine, but their functions are in version 0.4
Post automatically merged:

Yes, the script is working, but you cannot replace the original TFS 1.5 lib with those from TFS 0.4. You need to put the files back, but when transferring the old folders to TFS 1.5, only the lua and xmls folders can be transferred. Don't replace lib, I hope you understand!
Post automatically merged:

Only you can move the 'scripts.lua' and 'xmls' folders. Cannot move the 'lib' folder because it has functions specific to TFS 1.x. If you copy the 'lib' from TFS 0.4 and paste it into TFS 1.5, there are definitely errors. Always keep the original TFS 1.5 'lib'. Never delete or replace the 'lib' folder with another one. Did you understand?
MUITO OBRIGADO ERA ISSO MESMO MINHAS LIBS ESTAVA EM 0.4
 
Last edited:
No, my system is 0.4 and it is being adapted to 1.5 that is why it is giving this error in the functions, the bank NPCs had the wrong function, I managed to fix them, but these loot NPCs I cannot fix
Post automatically merged:

Não , meu sistema é 0.4 e está sendo adaptado para 1.5 por isso está dando esse erro nas funções, os NPCs do banco estavam com função errada, consegui consertar, mas esses NPCs loot eu não consigo consertar

Like the script is working fine, but their functions are in version 0.4
Post automatically merged:


MUITO OBRIGADO ERA ISSO MESMO MINHAS LIBS ESTAVA EM 0.4
 

Attachments

Back
Top