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Windows Error in Avesta

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Pro Warbringer

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Since i used the avesta the first time i need some help ..
the config.lua gets an error
watch this picture
ygvmo.jpg

Please help me!
 
--- DIRECTORY PATH ---

DataDir = "data/"


--- BANS ---

NotationsToBan = 3
WarningsToFinalBan = 4
WarningsToDeletion = 5
BanLength = 1 * 24 * 60 * 60
FinalBanLength = 7 * 24 * 60 * 60
IPBanishmentLength = 24 * 60 * 60
KillsToBan = 6

--- COMBAT ---

-- world type
-- options: pvp, no-pvp, pvp-enforced
WorldType = "pvp"

-- exhausted time in ms (1000 = 1 second) for yelling
Exhausted = 1000

-- exhausted time in ms (1000 = 1 second) for aggressive spells/weapons
FightExhausted = 2000

-- exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
HealExhausted = 1000

-- how many ms to add if the player is already exhausted and tries to yell (1000 = 1 second)
ExhaustedAdd = 200

-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
PZLock = 60000

-- how long a field belongs to a player before it no longer causes PZ lock for the owner
FieldOwnershipDuration = 5000

-- in mili seconds
TimeToDecreaseFrags = 24 * 60 * 60 * 1000

-- Time white skull will remain after killing a player, in minutes
WhiteSkullTime = 3

-- amount of kills that leads to red skull
KillsToRedSkull = 4

-- Remove ammunition
-- If false, ammunition will not be removed when using distance weapons
-- (or other weapons that use ammunition)
RemoveAmmunition = true

-- Remove rune charges
-- This only applies to runes done using the default functions.
-- Custom runes made using actions will not be affected.
RemoveRuneCharges = true

-- Remove weapon charges
-- Set to false to disable charges disappearing from weapons on use
RemoveWeaponCharges = true

---- CONNECTION ----

-- server ip (the ip that server listens on)
IP = "127.0.0.1"

-- server port (the port that server listens on)
Port = "7171"

-- how many logins attempts until ip is temporary disabled
-- set to 0 to disable
LoginTries = 0

-- how long the retry timeout until a new login can be made (without disabling the ip)
RetryTimeout = 5000

-- how long the player need to wait until the ip is allowed again
LoginTimeout = 60 * 1000

-- allow clones (multiple logins of the same char)
AllowClones = false

-- only one player online per account
CheckAccounts = true

---- DATABASE ----

-- SQL type
-- options: mysql, sqlite, odbc or pgsql
SQL_Type = "sqlite"

--- SQL connection part
SQL_DB = "db.db3"

-- these settings are not used by SQLite
SQL_Host = "localhost"
SQL_Port = 3306
SQL_User = "root"
SQL_Pass = "----------"


---- HOUSES ----

-- house rent period
-- options: daily, weekly, monthly
HouseRentPeriod = "monthly"

-- House price
HousePrice = 100


--- INFO ---

-- login message
LoginMsg = "Welcome to OTServ. For help visit http://otserv.org"

-- server name
ServerName = "OTServ"

-- world name
WorldName = "OpenTibia"

-- server owner name
OwnerName = "Ferrus"

-- server owner email
OwnerEmail = "http://otfans.net/private.php?do=newpm&u=40946"

-- server url
URL = "http://otfans.net/showthread.php?t=124304"

-- server location
Location = "Poland"


---- ITEM USAGE ----

-- minimum amount of time between actions ('Use') (1000 = 1 second)
MinActionInterval = 200

-- minimum amount of time between extended actions ('Use with...') (1000 = 1 second)
MinActionExInterval = 1000

---- MAP ----

-- map location
Map = "data/world/world2.otbm"

-- mapkind
-- options: OTBM for binary map, XML for OTX map
MapKind = "OTBM"

-- Type of map storage,
-- 'relational' - Slower, but possible to run database queries to change all items to another id for example.
-- 'binary' - Faster, but you cannot run DB queries.
-- To switch, load server with the current type, change the type in config.lua
-- type /reload config and the save the server with /closeserver serversave
MapStoreType = "binary"

---- RATES ----

-- rates (experience, skill, magic level, loot and spawn)
RateExp = 20
RateSkill = 5
RateMag = 7
RateLoot = 3
RateSpawn = 1


--- SPAWNS ---

-- despawn configs
-- how many floors can a monster go from his spawn before despawning
DespawnRange = 2

-- how many square metters can a monster be far from his spawn before despawning
DespawnRadius = 50

--- STATUS ---

-- motd (the message box that you sometimes get before you choose characters)
motd = "Welcome To Elhera Rpg-Pvp!
motdnum = "1"

-- max number of players allowed
MaxPlayers = "900"

--- OTHER ---

-- accounts password type
-- options: plain, md5, sha1
PasswordType = "plain"

-- max number of messages a player can say before getting muted (default 4), set to 0 to disable muting
MaxMessageBuffer = 4

-- save client debug assertion reports
SaveClientDebug = false

-- Should the server use account balance system or depot system for paying houses?
UseAccBalance = false

-- whether or not to check for premium accounts when using beds
PremOnlyBeds = false

-- Time after player will be kicked when idle, in minutes
MaxIdleTime = 15

-- Level on which player will get rooked
LevelToRook = 5

-- TownId to which player will be teleported
RookTempleId = 1

-- if your website is not showing player deaths, then keep this as 0
StorePlayerDeathsInDB = false

-- ID of temple to which player will get teleported when his prem end out
-- 0 to disable
-- not tested yet
FACCTempleID = 0

Here it is :p
 
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