wilkerhell
;D
- Joined
- Sep 29, 2009
- Messages
- 224
- Reaction score
- 0
When Player Use Ring, Server Give Lag.
ITEMS.XML
<!-- Exp Ring-->
<!-- ON -->
<item id="2203" article="an" name="ring of experience">
<attribute key="weight" value="500"/>
<attribute key="slotType" value="ring"/>
<attribute key="duration" value="43200"/>
<attribute key="decayTo" value="0"/>
<attribute key="showduration" value="1"/>
<attribute key="transformDeEquipTo" value="2166"/>
</item>
<!-- OFF -->
<item id="2166" article="an" name="ring of experience">
<attribute key="weight" value="500"/>
<attribute key="slotType" value="ring"/>
<attribute key="stopduration" value="1"/>
<attribute key="showduration" value="1"/>
<attribute key="transformEquipTo" value="2203"/>
</item>
.EXE
MoveMents
function onEquip(cid, item, slot)
doTransformItem(item.uid, 2203, 1)
doDecayItem(getPlayerSlotItem(cid, slot).uid)
doPlayerSendTextMessage(cid, 22, 'Now you have 2x extra experience!')
if getConfigValue("experienceStages") == "yes" then
doPlayerSetExperienceRate(cid, getConfigValue("rateExperience")*2)
else
doPlayerSetExperienceRate(cid, getConfigValue("rateExperience")*2)
end
return TRUE
end
function onDeEquip(cid, item, slot)
doTransformItem(item.uid, 2166, 1)
doPlayerSendTextMessage(cid, 22, 'Extra experience ended.')
doPlayerSetExperienceRate(cid, 1)
getConfigValue(key)
return TRUE
end
MoveMents.XML
<movevent type="Equip" itemid="2203" slot="ring" event="script" value="expring.lua"/><!-- EXPERIENCE RING IN USE-->
<movevent type="DeEquip" itemid="2203" slot="ring" event="script" value="expring.lua"/><!-- EXPERIENCE RING IN USE-->
<movevent type="Equip" itemid="2166" slot="ring" event="script" value="expring.lua"/><!-- EXPERIENCE RING OFF USE-->
<movevent type="DeEquip" itemid="2166" slot="ring" event="script" value="expring.lua"/><!-- EXPERIENCE RING OFF USE-->
THX, ;D
ITEMS.XML
<!-- Exp Ring-->
<!-- ON -->
<item id="2203" article="an" name="ring of experience">
<attribute key="weight" value="500"/>
<attribute key="slotType" value="ring"/>
<attribute key="duration" value="43200"/>
<attribute key="decayTo" value="0"/>
<attribute key="showduration" value="1"/>
<attribute key="transformDeEquipTo" value="2166"/>
</item>
<!-- OFF -->
<item id="2166" article="an" name="ring of experience">
<attribute key="weight" value="500"/>
<attribute key="slotType" value="ring"/>
<attribute key="stopduration" value="1"/>
<attribute key="showduration" value="1"/>
<attribute key="transformEquipTo" value="2203"/>
</item>
.EXE
MoveMents
function onEquip(cid, item, slot)
doTransformItem(item.uid, 2203, 1)
doDecayItem(getPlayerSlotItem(cid, slot).uid)
doPlayerSendTextMessage(cid, 22, 'Now you have 2x extra experience!')
if getConfigValue("experienceStages") == "yes" then
doPlayerSetExperienceRate(cid, getConfigValue("rateExperience")*2)
else
doPlayerSetExperienceRate(cid, getConfigValue("rateExperience")*2)
end
return TRUE
end
function onDeEquip(cid, item, slot)
doTransformItem(item.uid, 2166, 1)
doPlayerSendTextMessage(cid, 22, 'Extra experience ended.')
doPlayerSetExperienceRate(cid, 1)
getConfigValue(key)
return TRUE
end
MoveMents.XML
<movevent type="Equip" itemid="2203" slot="ring" event="script" value="expring.lua"/><!-- EXPERIENCE RING IN USE-->
<movevent type="DeEquip" itemid="2203" slot="ring" event="script" value="expring.lua"/><!-- EXPERIENCE RING IN USE-->
<movevent type="Equip" itemid="2166" slot="ring" event="script" value="expring.lua"/><!-- EXPERIENCE RING OFF USE-->
<movevent type="DeEquip" itemid="2166" slot="ring" event="script" value="expring.lua"/><!-- EXPERIENCE RING OFF USE-->
THX, ;D