megazx
Graphic designer
[28/04/2013 14:35:50] [Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/war.lua:4: 'end' expected (to close 'function' at line 1) near 'else'
[28/04/2013 14:35:50] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/war.lua)
[28/04/2013 14:35:50] data/creaturescripts/scripts/war.lua:4: 'end' expected (to close 'function' at line 1) near 'else'
- - - Updated - - -
i need help to fix it
- - - Updated - - -
bumb
[28/04/2013 14:35:50] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/war.lua)
[28/04/2013 14:35:50] data/creaturescripts/scripts/war.lua:4: 'end' expected (to close 'function' at line 1) near 'else'
PHP:
function onLogin(cid)
if ( getCreatureGuildEmblem(cid,cid) == EMBLEM_NONE) then
end
else then
local guild, enemy, guildFrags, enemyFrags = getPlayerGuildId(cid)
local fightingGuilds = {}
local tmp = db.getResult("SELECT `guild_id`, `enemy_id`, `guild_kills`, `enemy_kills`, `frags` FROM `guild_wars` WHERE `guild_id` = "..guild.." OR `enemy_id` = "..guild.." AND `status` = 1;")
if tmp:getID() ~= -1 then
i = 1
repeat
if tmp:getDataInt("guild_id") == guild then
enemy = tmp:getDataInt("enemy_id")
guildFrags = tmp:getDataInt("guild_kills")
enemyFrags = tmp:getDataInt("enemy_kills")
else
enemy = tmp:getDataInt("guild_id")
guildFrags = tmp:getDataInt("enemy_kills")
enemyFrags = tmp:getDataInt("guild_kills")
end
local enemyName, _tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
if(_tmp:getID() ~= -1) then
enemyName = _tmp:getDataString("name")
_tmp:free()
end
fightingGuilds[i] = {}
fightingGuilds[i].name = enemyName
fightingGuilds[i].guildFrags = guildFrags
fightingGuilds[i].enemyFrags = enemyFrags
fightingGuilds[i].limit = tmp:getDataInt("frags")
i = i + 1
until not(tmp:next())
tmp:free()
table.sort(fightingGuilds, function (a, b)
return (a.name < b.name)
end)
local warString = ""
for k, v in pairs(fightingGuilds) do
if (v.guildFrags < v.limit and v.enemyFrags < v.limit) then
if not warString then
warString = "Your guild is currently in war with the " .. v.name .. " (" .. v.guildFrags .. ":" .. v.enemyFrags .. " frags, limit ".. v.limit ..")"
else
warString = warString .. " and with the " .. v.name .. " (" .. v.guildFrags .. ":" .. v.enemyFrags.." frags, limit ".. v.limit .. ")"
end
end
end
if (warString ~= "") then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, warString .. ".")
end
end
end
return true
end
- - - Updated - - -
i need help to fix it
- - - Updated - - -
bumb