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Error while starting .exe REP++

enriel

Big L
Joined
Dec 14, 2007
Messages
1,254
Reaction score
2
Location
Montenegro
Anyone that can help me? Allways when I try to start the .exe I get this error;

Code:
*****************************************************
Error report - Sat Jan 31 12:59:59 2009

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Dec 31 2008 12:10:16

Memory load: 71
Total phys: 4194303 K available phys: 2352188 K
Start time: 31-1-2009  11:59:35
Kernel time: 0:0:6.52
User time: 0:0:17.565

Exception: 0xc0000005 at eip = 0x6d887f
eax = 0x24
ebx = 0x36cee14 -> 0x24
ecx = 0
edx = 0x5
esi = 0x2c8ee6bb -> 0x700
edi = 0x39c1110 -> 0x432b2b00
ebp = 0x36cee28 -> 0x36cee38
esp = 0x36cedf0 -> 0x1
efl = 0x10206

---Stack Trace---
From: 0x36cedf0 to: 0x36d0000
0x36cedf0 | 0x1
0x36cedf4 | 0x1
0x36cedf8 | 0x432b2b00 -> 0
0x36cedfc | 0x474e5543 -> 0
0x36cee00 | 0x39c1110 -> 0x432b2b00
0x36cee04 | 0x36cee14 -> 0x24
0x36cee08 | 0x36cee1c -> 0x39c1110
0x36cee0c | 0x6d55dd -> 0x830cc583
0x36cee10 | 0x36cedd0 -> 0
0x36cee14 | 0x24
0x36cee18 | 0x36cee58 -> 0x30bfe38
0x36cee1c | 0x39c1110 -> 0x432b2b00
0x36cee20 | 0x2c8ee6bb -> 0x700
0x36cee24 | 0x11f
0x36cee28 | 0x36cee38 -> 0x36cee98 \\\\\\ stack frame //////
0x36cee2c | 0x6d1e51 -> 0xe8241c89 <-- ret
0x36cee30 | 0x39c1110 -> 0x432b2b00
0x36cee34 | 0x50
0x36cee38 | 0x36cee98 -> 0x36cf818 \\\\\\ stack frame //////
0x36cee3c | 0x6d1fce -> 0x90909090 <-- ret
0x36cee40 | 0x39c1130 -> 0x816590
0x36cee44 | 0x80e720 -> 0x815348
0x36cee48 | 0x6d72ec -> 0x83e58955
0x36cee4c | 0x4541e4 -> 0x4c74c084
0x36cee4c  ExceptionHandler::InstallHandler()(0x4541b6)
0x36cee50 | 0x36cf7a0 -> 0x812168
0x36cee54 | 0
0x36cee58 | 0x30bfe38 -> 0x24
0x36cee5c | 0x1
0x36cee60 | 0x7742ffb0 -> 0x8137cc
0x36cee64 | 0x81b320 -> 0x8137a8
0x36cee68 | 0x6cee88 -> 0x89042444
0x36cee6c | 0x36cf6c0 -> 0x70ef1e2
0x36cee70 | 0x6cbf8c -> 0x8de58955
0x36cee74 | 0x7e324c -> 0x10d00ff
0x36cee78 | 0x36cee8c -> 0x8a9380
0x36cee7c | 0x6d1f6c -> 0x830cc583
0x36cee80 | 0x36cee40 -> 0x39c1130
0x36cee84 | 0x2107aa00 -> 0x812308
0x36cee88 | 0x36cee90 -> 0x2c8ee6bb
0x36cee8c | 0x8a9380 -> 0x76f26c55
0x36cee90 | 0x2c8ee6bb -> 0x700
0x36cee94 | 0x11f
0x36cee98 | 0x36cf818 -> 0x36cf908 \\\\\\ stack frame //////
0x36cee9c | 0x4d2076 -> 0xfb308589 <-- ret
0x36cee9c  IOMap::loadMap(Map*, std::string const&)(0x4ceada)
0x36ceea0 | 0x50
0x36ceea4 | 0x36cf5a4 -> 0x70ef1e0
0x36ceea8 | 0x36cf6c0 -> 0x70ef1e2
0x36ceeac | 0xd
0x36ceeb0 | 0x7742ff58 -> 0x81392c
0x36ceeb4 | 0
0x36ceeb8 | 0
0x36ceebc | 0
0x36cf080  Spell::configureSpell(_xmlNode*)(0x60f728)
0x36cf084  Weapon::internalUseWeapon(Player*, Item*, Creature*, int) const(0x64fc1a)
0x36cf0c0  Spell::configureSpell(_xmlNode*)(0x60f728)
0x36cf0c4  Weapon::internalUseWeapon(Player*, Item*, Creature*, int) const(0x64fc1a)
0x36cf0e0  Spell::configureSpell(_xmlNode*)(0x60f728)
0x36cf284  IOMapSerialize::loadHouseInfo(Map*)(0x4dfbd6)
0x36cf2b4  IOLoginData::savePlayer(Player*, bool)(0x4b837a)
0x36cf2b8  TalkActions::onPlayerSay(Player*, unsigned short, std::string const&)(0x61e0e4)
0x36cf2c0  Player::drainMana(Creature*, int)(0x5bfea4)
0x36cf2dc  Player::drainMana(Creature*, int)(0x5bfea4)
0x36cf2e0  IOMap::loadMap(Map*, std::string const&)(0x4ceada)
0x36cf2ec  DatabaseManager::updateDatabase()(0x6676c2)
0x36cf5dc  IOMap::loadMap(Map*, std::string const&)(0x4ceada)
0x36cf7f4 | 0x50d4
0x36cf7f8 | 0x36cf80c -> 0x8a9380
0x36cf7fc | 0x6d1f6c -> 0x830cc583
0x36cf800 | 0x36cf7c0 -> 0x1
0x36cf804 | 0x36cf7b0 -> 0x400
0x36cf808 | 0x36cf9c0 -> 0x6f5a654
0x36cf80c | 0x8a9380 -> 0x76f26c55
0x36cf810 | 0x2c8ee6bb -> 0x700
0x36cf814 | 0x11f
0x36cf818 | 0x36cf908 -> 0x36cfa08 \\\\\\ stack frame //////
0x36cf81c | 0x55ea77 -> 0x4275c084 <-- ret
0x36cf81c  Map::~Map()(0x55e716)
0x36cf820 | 0x6ffb7e0 -> 0x813c48
0x36cf824 | 0x6b16b90 -> 0x8133c0
0x36cf828 | 0x36cf9e0 -> 0x6feae7c
0x36cf82c | 0x10
0x36cf830 | 0x7fadaf -> 0x61746164
0x36cf834 | 0x7fadb4 -> 0x4c4d5800
0x36cf838 | 0x6feae81 -> 0x6c726f77
0x36cf83c | 0x8a9380 -> 0x76f26c55
0x36cf84c  getSkillName(unsigned short, bool)(0x644d9c)
0x36cf8c0  Map::~Map()(0x55ec4e)
0x36cf8e4 | 0xffc4027b
0x36cf8e8 | 0x36c0000
0x36cf8ec | 0x78cad9 -> 0x5b14c483
0x36cf8f0 | 0x36cf9d0 -> 0x7027bb4
0x36cf8f4 | 0x7e91d2 -> 0x62746f2e
0x36cf8f8 | 0x5
0x36cf8fc | 0x8a9380 -> 0x76f26c55
0x36cf900 | 0x243
0x36cf904 | 0
0x36cf908 | 0x36cfa08 -> 0x36cfe08 \\\\\\ stack frame //////
0x36cf90c | 0x45a0d8 -> 0x89c0b60f <-- ret
0x36cf90c  Game::~Game()(0x4598fa)
0x36cf910 | 0x6b16b90 -> 0x8133c0
0x36cf914 | 0x36cf9e0 -> 0x6feae7c
0x36cf918 | 0x36cf9d0 -> 0x7027bb4
0x36cf91c | 0x7d37a3 -> 0x45ff0688
0x36cf920 | 0x302f3133 -> 0
0x36cf924 | 0x30322f31 -> 0x10008139
0x36cf928 | 0x31203930 -> 0x813894
0x36cf92c | 0x39353a32 -> 0x1740000
0x36cf9a0  Game::~Game()(0x45a0ee)
0x36cf9e4 | 0x36cfa08 -> 0x36cfe08
0x36cf9e8 | 0x76deeae2 -> 0x10c25d5e
0x36cf9ec | 0x1584390 -> 0x2b0470
0x36cf9f0 | 0
0x36cf9f4 | 0x75339613 -> 0x8b55ff8b
0x36cf9f8 | 0
0x36cf9fc | 0x8a9380 -> 0x76f26c55
0x36cfa00 | 0x243
0x36cfa04 | 0
0x36cfa08 | 0x36cfe08 -> 0x36cfe18 \\\\\\ stack frame //////
0x36cfa0c | 0x5a00e3 -> 0xd4e9 <-- ret
0x36cfa0c  otserv()(0x59f2f2)
0x36cfa10 | 0x81b320 -> 0x8137a8
0x36cfa14 | 0x36cfd70 -> 0x8a6e64
0x36cfa18 | 0
0x36cfa1c | 0x7f39fa -> 0x4c203e3e
0x36cfa20 | 0x129
0x36cfa24 | 0x100
0x36cfa28 | 0x330148 -> 0
0x36cfa2c | 0x7f
0x36cfc5c  Map::loadMap(std::string const&)(0x55f6ca)
0x36cfce0  otserv()(0x59f2f2)
0x36cfde4 | 0xffc40243
0x36cfde8 | 0x36c0000
0x36cfdec | 0x7a7218 -> 0x8b0c6d8d
0x36cfdf0 | 0x36cfda0 -> 0x8a8444
0x36cfdf4 | 0
0x36cfdf8 | 0x77862524 -> 0x4c25d
0x36cfdfc | 0x8a9380 -> 0x76f26c55
0x36cfe00 | 0x242
0x36cfe04 | 0
0x36cfe08 | 0x36cfe18 -> 0x36cfeb8 \\\\\\ stack frame //////
0x36cfe0c | 0x73b6bf -> 0x9090c3c9 <-- ret
0x36cfe10 | 0x242
0x36cfe14 | 0
0x36cfe18 | 0x36cfeb8 -> 0x36cff48 \\\\\\ stack frame //////
0x36cfe1c | 0x76aed7 -> 0x8984458d <-- ret
0x36cfe20 | 0x8a6540 -> 0x59d85e
0x36cfe24 | 0x3f1c4c -> 0x638b8a
0x36cfe28 | 0x3f1c28 -> 0x675f9c
0x36cfe2c | 0x77850592 -> 0x8d0014c2
0x36cfe30 | 0x77867f4d -> 0x224c6e9
0x36cfe34 | 0xffffffff
0x36cfe38 | 0x8a653c -> 0x7e58bc
0x36cfe3c | 0x36cfedc -> 0x34cfe9c
0x36cfe7c  Outfits::~Outfits()(0x5a8a86)
0x36cfe90  TalkAction::ghost(Player*, std::string const&, std::string const&)(0x6389c0)
0x36cfe94 | 0x36cfe80 -> 0x36cfea0
0x36cfe98 | 0x243
0x36cfe9c | 0
0x36cfea0 | 0x49843d27 -> 0xdd3d6849
0x36cfea4 | 0xffc40243
0x36cfea8 | 0xffff0000
0x36cfeac | 0x8a9380 -> 0x76f26c55
0x36cfeb0 | 0x242
0x36cfeb4 | 0
0x36cfeb8 | 0x36cff48 -> 0x36cff80 \\\\\\ stack frame //////
0x36cfebc | 0x638aa8 -> 0x907d83 <-- ret
0x36cfebc  TalkAction::ghost(Player*, std::string const&, std::string const&)(0x6389c0)
0x36cfec0 | 0x8a653c -> 0x7e58bc
0x36cfec4 | 0xc27620
0x36cfec8 | 0xfffffffe
0x36cfecc | 0x7785f735 -> 0x8b0008c2
0x36cfed0 | 0x7785f285 -> 0x438be95e
0x36cfed4 | 0
0x36cfed8 | 0x8a6538 -> 0x813918
0x36cfedc | 0x34cfe9c -> 0
0x36cff00  TalkAction::ghost(Player*, std::string const&, std::string const&)(0x6389c0)
0x36cff24 | 0x36cff70 -> 0x36cffc4
0x36cff28 | 0x452004 -> 0x57e58955
0x36cff28  DatabaseSQLite::escapeString(std::string const&)(0x451f32)
0x36cff2c | 0
0x36cff30 | 0x8a97c0 -> 0
0x36cff34 | 0x36cff80 -> 0x36cff88
0x36cff38 | 0x766fa8e0 -> 0x5ec68b5f
0x36cff3c | 0x8a9380 -> 0x76f26c55
0x36cff40 | 0
0x36cff44 | 0
0x36cff48 | 0x36cff80 -> 0x36cff88 \\\\\\ stack frame //////
0x36cff4c | 0x76759e04 -> 0x90abeb59 <-- ret
0x36cff50 | 0
0x36cff54 | 0x86235b4e
0x36cff58 | 0
0x36cff5c | 0
0x36cff60 | 0x8a9380 -> 0x76f26c55
0x36cff64 | 0x36cff54 -> 0x86235b4e
0x36cff68 | 0x36cff54 -> 0x86235b4e
0x36cff6c | 0x36cffc4 -> 0xffffffff
0x36cff70 | 0x36cffc4 -> 0xffffffff
0x36cff74 | 0x767124b5 -> 0x8b55ff8b
0x36cff78 | 0xf33a3af6
0x36cff7c | 0
0x36cff80 | 0x36cff88 -> 0x36cff94 \\\\\\ stack frame //////
0x36cff84 | 0x76759eb8 -> 0x909090cc <-- ret
0x36cff88 | 0x36cff94 -> 0x36cffd4
0x36cff8c | 0x7682e3f3 -> 0x815ff50 <-- ret
0x36cff90 | 0x8a9380 -> 0x76f26c55
0x36cff94 | 0x36cffd4 -> 0x36cffec \\\\\\ stack frame //////
0x36cff98 | 0x778acfed -> 0xfefc45c7 <-- ret
0x36cff9c | 0x8a9380 -> 0x76f26c55
0x36cffa0 | 0x742b5484 -> 0
0x36cffa4 | 0
0x36cffa8 | 0
0x36cffac | 0x8a9380 -> 0x76f26c55
0x36cffb0 | 0
0x36cffb4 | 0
0x36cffb8 | 0
0x36cffbc | 0x36cffa0 -> 0x742b5484
0x36cffc0 | 0
0x36cffc4 | 0xffffffff
0x36cffc8 | 0x778e2926 -> 0x8b55ff8b
0x36cffcc | 0xc27168
0x36cffd0 | 0
0x36cffd4 | 0x36cffec -> 0 \\\\\\ stack frame //////
0x36cffd8 | 0x778ad1ff -> 0x909090cc <-- ret
0x36cffdc | 0x76759e59 -> 0x8b55ff8b
0x36cffe0 | 0x8a9380 -> 0x76f26c55
0x36cffe4 | 0
0x36cffe8 | 0
0x36cffec | 0 \\\\\\ stack frame //////
0x36cfff0 | 0 <-- ret
0x36cfff4 | 0x76759e59 -> 0x8b55ff8b
0x36cfff8 | 0x8a9380 -> 0x76f26c55
0x36cfffc | 0
*****************************************************

Anyone that can help me? REP++
 
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