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Error with client ProtocolGame parse message exception

2057623

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Hello, sorry for my English, but I have a server here, I added some Spr a + on the server, before adding everything was fine, but here after being added, the client gives an error, and when accessing some TP the player goes the screen hangs where the player accesses the TP.
client error

ERROR: ProtocolGame parse message exception (148 bytes unread, last opcode is 0, prev opcode is 131): unhandled opcode 0
ERROR: ProtocolGame parse message exception (0 bytes unread, last opcode is 0, prev opcode is 131): unhandled opcode 0
ERROR: ProtocolGame parse message exception (0 bytes unread, last opcode is 0, prev opcode is 131): unhandled opcode 0
ERROR: ProtocolGame parse message exception (1461 bytes unread, last opcode is 0, prev opcode is 131): unhandled opcode 0
ERROR: no thing at pos:1281 680 7, stackpos:2
at:
[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:

[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (0 bytes unread, last opcode is 0, prev opcode is 131): unhandled opcode 0
ERROR: no thing at pos:1035 1024 7, stackpos:1
at:
could someone help me please <3


EDIT
Well I solved part of the problem, I replaced my otclientrc.lua file with that.
-- this file is loaded after all modules are loaded and initialized
-- you can place any custom user code here

print 'Startup done :]'

-- g_game.enableFeature(16)
connect(g_game, { onGameStart = function () g_game.enableFeature(GameExtendedClientPing) end })
connect(g_game, { onGameStart = function () g_game.enableFeature(16) end })

but so far there's only one problem
ERROR: ProtocolGame parse message exception (8 bytes unread, last opcode is 0, prev opcode is 133): unhandled opcode 0
 
Last edited:
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