Hello friends, I'm having trouble writing a code to make all players have the same level. I use TFS 1.3.
The problem is that I can use addexperience or removeexperience and save the experience and level in a storage, but there is a risk of not reverting it, which is dangerous and this makes the ranking of powergamers' exp and level confusing.
Is there a way in Lua or C++ that makes you change the character's level only in the game temporarily, but on the website the level and experience remain the same.
So when the player relogs, the level returns to normal.
I wanted to make an event where all level 8 players go to level 100 when they enter, and level 200 players also go to level 100. However, when the event ends, everyone returns to their original level.
Thank you.
The problem is that I can use addexperience or removeexperience and save the experience and level in a storage, but there is a risk of not reverting it, which is dangerous and this makes the ranking of powergamers' exp and level confusing.
Is there a way in Lua or C++ that makes you change the character's level only in the game temporarily, but on the website the level and experience remain the same.
So when the player relogs, the level returns to normal.
I wanted to make an event where all level 8 players go to level 100 when they enter, and level 200 players also go to level 100. However, when the event ends, everyone returns to their original level.
Thank you.