local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setHealingFormula(combat, COMBAT_FORMULA_LEVELMAGIC, [B][COLOR="Red"]5[/COLOR][/B], [B][COLOR="Red"]5[/COLOR][/B], 11, 15)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end