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NPC Exchanger Npc 8.31 TFS 0.3

ignas1415

Senior Member
Joined
May 15, 2008
Messages
54
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0
Location
Europa/Poland
17.04.09 Edited, now npc talking fully npc channel and modified info to change items by tibia.wiki. only lottery ticket is for 5cc.
Hello i create this npc for TFS 0.3 alpha tested on ver 0.3 alpha 3 and is good it's window npc
Let's go
npc/scripts
exchange.lua
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

item = 'You do not have the required items.'
done = 'Here you are.'

function creatureSayCallback(cid, type, msg)
	if(not npcHandler:isFocused(cid)) then
		return false
	end
	
		if msgcontains(msg, 'offer') then
		selfSay('You can here change some items for "spider silk yarn", "chunk of crude iron", "draconian steel", "warrior sweat", "magic sulpher", "enchanted chicken wing", "royal steel", "hell steel", "engraved crossbow", "fighting spirit", "infernal bolt", "blue piece of cloth", "green piece of cloth", "red piece of cloth", "lottery ticket".', cid)

			elseif msgcontains(msg, 'spider silk yarn') then
			if getPlayerItemCount(cid,5879) >= 10 then
				selfSay('Did you bring me the 10 Giant Silks ?', cid)
				talk_state = 1
			else
				selfSay('I need a 10 Giant Spider Silks, to give you the spider silk yarn. Come back when you have them.', cid)
				talk_state = 0
			end

			elseif msgcontains(msg, 'yes') and talk_state == 1 then
			talk_state = 0
			if getPlayerItemCount(cid,5879) >= 10 then
			if doPlayerRemoveItem(cid,5879, 10) == TRUE then
							selfSay(done, cid)
			doPlayerAddItem(cid, 5886, 1)
			end
			else
				selfSay(item, cid)
			end

elseif msgcontains(msg, 'chunk of crude iron') then
if getPlayerItemCount(cid,2393) >= 1 then
selfSay('Did you bring me the Giant Sword ?', cid)
talk_state = 2
else
selfSay('I need a Giant Sword, to give you the chunk of crude iron. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 2 then
talk_state = 0
if getPlayerItemCount(cid,2393) >= 1 then
if doPlayerRemoveItem(cid,2393,1) == 1 then
				selfSay(done, cid)
doPlayerAddItem(cid,5892,1)
end
else
selfSay(item, cid)
end
elseif msgcontains(msg, 'ticket') or msgcontains(msg, 'lottery') or msgcontains(msg, 'lottery ticket') or msgcontains(msg, 'lotery ticket') then
if getPlayerItemCount(cid,2160) >= 5 then
selfSay('Did you bring me the 5cc?', cid)
talk_state = 9
else
selfSay('I need a 5cc, to give you a lottery ticket. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 9 then
talk_state = 0
if getPlayerItemCount(cid,2160) >= 5 then
if doPlayerRemoveItem(cid,2160,5) == 1 then
selfSay(addon_give)
doPlayerAddItem(cid,5957,1)
end

else
selfSay(item, cid)
end


elseif msgcontains(msg, 'draconian steel') then
if getPlayerItemCount(cid,2516) >= 1 then
selfSay('Did you bring me Dragon Shield ?', cid)
talk_state = 3
else
selfSay('I need Dragon Shield, to give you the draconian steel. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 3 then
talk_state = 0
if getPlayerItemCount(cid,2516) >= 1 then
if doPlayerRemoveItem(cid,2516,1) == 1 then
doPlayerAddItem(cid,5889,1)
				selfSay(done, cid)
end
else
selfSay(item, cid)
end

		elseif msgcontains(msg, 'warrior sweat') then
				if getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 then
					selfSay('Did you bring me 4 warrior helmets?', cid)
					talk_state = 4
				else
					selfSay('I need 4 warrior helmets, to give you the warrior sweat. Come back when you have them.', cid)
					talk_state = 0
				end
		elseif msgcontains(msg, 'yes') and talk_state == 4 then
			talk_state = 0
			if getPlayerItemCount(cid,2475) >= 4 then
					if doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 then
						doPlayerAddItem(cid,5885,1)
						selfSay(done, cid)
					end
				else
				selfSay(item, cid)
				end

elseif msgcontains(msg, 'magic sulpher') then
if getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 then
selfSay('Did you bring me 3 fire swords?', cid)
talk_state = 5
else
selfSay('I need 3 fire swords, to give you the magic sulpher. Come back when you have them.', cid)
talk_state = 0
end

		elseif msgcontains(msg, 'yes') and talk_state == 5 then
			talk_state = 0
			if getPlayerItemCount(cid,2392) >= 3 then
					if doPlayerRemoveItem(cid,2392,1) == 1 and doPlayerRemoveItem(cid,2392,1) == 1 and doPlayerRemoveItem(cid,2392,1) == 1 then
						doPlayerAddItem(cid,5904,1)
										selfSay(done, cid)
				end
			else
				selfSay(item, cid)
			end

		elseif msgcontains(msg, 'enchanted chicken wing') then
			if getPlayerItemCount(cid,2195) >= 1 then
				selfSay('Did you bring me boots of haste?', cid)
				talk_state = 6
			else
				selfSay('I need boots of haste, to give you the enchanted chicken wing. Come back when you have them.', cid)
				talk_state = 0
			end

		elseif msgcontains(msg, 'yes') and talk_state == 6 then
			talk_state = 0
			if getPlayerItemCount(cid,2195) >= 1 then
					if doPlayerRemoveItem(cid,2195,1) == 1 then
						doPlayerAddItem(cid,5891,1)
										selfSay(done, cid)
					end
			else
				selfSay(item, cid)
			end



		elseif msgcontains(msg, 'royal steel') then
			if getPlayerItemCount(cid,2487) >= 1 then
				selfSay('Did you bring me the Crown Armor ?', cid)
				talk_state = 7
			else
				selfSay('I need Crown Armor, to give you the royal steel. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 7 then
			talk_state = 0
			if getPlayerItemCount(cid,2487) >= 1 then
					if doPlayerRemoveItem(cid,2487,1) == 1 then
						doPlayerAddItem(cid,5887,1)
										selfSay(done, cid)
					end
			else
				selfSay(item, cid)
			end


		elseif msgcontains(msg, 'hell steel') then
			if getPlayerItemCount(cid,2462) >= 1 then
				selfSay('Did you bring me the Devil Helmet ?', cid)
				talk_state = 8
			else
				selfSay('I need a Devil Helmet, to give you the hell steel. Come back when you have them.', cid)
				talk_state = 0
			end

		elseif msgcontains(msg, 'yes') and talk_state == 8 then
			talk_state = 0
			if getPlayerItemCount(cid,2462) >= 1 then
					if doPlayerRemoveItem(cid,2462,1) == 1 then
						doPlayerAddItem(cid,5888,1)
										selfSay(done, cid)
					end
			else
				selfSay(item, cid)
			end

		elseif msgcontains(msg, 'crossbow') then
			if getPlayerItemCount(cid,5954) >= 15 then
				selfSay('Did you bring me the 15 demon horns?', cid)
				talk_state = 9
			else
				selfSay('I need a 15 demon horns, to give you the engraved crossbow. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 9 then
			talk_state = 0
			if getPlayerItemCount(cid,5954) >= 15 then
					if doPlayerRemoveItem(cid,5954,15) == 1 then
						doPlayerAddItem(cid,5947,1)
										selfSay(done, cid)
					end

			else
				selfSay(item, cid)
			end

		elseif msgcontains(msg, 'fighting spirit') then
			if getPlayerItemCount(cid,2498) >= 1 and getPlayerItemCount(cid,2498) >= 1 then
				selfSay('Did you bring me the 2 Royal Helmets?', cid)
				talk_state = 10
			else
				selfSay('I need a 2 Royal Helmets, to give you the Fighting Spirit. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 10 then
			talk_state = 0
			if getPlayerItemCount(cid,2498) >= 2 then
					if doPlayerRemoveItem(cid,2498,1) == 1 and doPlayerRemoveItem(cid,2498,1) == 1 then
						doPlayerAddItem(cid,5884,1)
										selfSay(done, cid)
					end

			else
				selfSay(item, cid)
			end


		elseif msgcontains(msg, 'infernal bolt') then
			if getPlayerItemCount(cid,5944) >= 1 then
				selfSay('Did you bring me the Soul Orb?', cid)
				talk_state = 11
			else
				selfSay('I need a Soul Orb, to give you the 2 Infernal Bolts. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 11 then
			talk_state = 0
			if getPlayerItemCount(cid,5944) >= 1 then
					if doPlayerRemoveItem(cid,5944,1) == 1 then
						doPlayerAddItem(cid,6529,2)
										selfSay(done, cid)
					end

			else
				selfSay(item, cid)
			end

		elseif msgcontains(msg, 'blue piece of cloth') then
			if getPlayerItemCount(cid,2663) >= 1 then
				selfSay('Did you bring me the Mystic Turban ?', cid)
				talk_state = 12
			else
				selfSay('I need a Mystic Turban, to give you the Blue Piece of Cloth. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 12 then
			talk_state = 0
			if getPlayerItemCount(cid,2663) >= 1 then
			if getPlayerItemCount(cid,2663) >= 1 then
						doPlayerAddItem(cid,5912,1)
										selfSay(done, cid)
					end

			else
				selfSay(item, cid)
			end

		elseif msgcontains(msg, 'green piece of cloth') then
			if getPlayerItemCount(cid,2652) >= 1 then
				selfSay('Did you bring me the Green Tunic ?', cid)
				talk_state = 13
			else
				selfSay('I need a Green Tunic, to give you the Green Piece of Cloth. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 13 then
			talk_state = 0
			if getPlayerItemCount(cid,2652) >= 1 then
			if getPlayerItemCount(cid,2652) >= 1 then
						doPlayerAddItem(cid,5910,1)
										selfSay(done, cid)
					end

			else
				selfSay(item, cid)
			end

		elseif msgcontains(msg, 'red piece of cloth') then
			if getPlayerItemCount(cid,2655) >= 1 then
				selfSay('Did you bring me the Red Robe ?', cid)
				talk_state = 14
			else
				selfSay('I need a Red Robe, to give you the Red Piece of Cloth. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 14 then
			talk_state = 0
			if getPlayerItemCount(cid,2655) >= 1 then
			if getPlayerItemCount(cid,2655) >= 1 then
						doPlayerAddItem(cid,5911,1)
										selfSay(done, cid)
					end

			else
				selfSay(item, cid)
			end


        elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then
            selfSay('Ok than.')
            talk_state = 0
        end
    -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
    return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

and npc name
Exchanger

Code:
<npc name="Exchanger" script="data/npc/scripts/exchange.lua" access="5" lookdir="2" autowalk="25"> 
  <mana now="800" max="800" /> 
  <health now="200" max="200" /> 
  <look type="22" head="0" body="0" legs="0" feet="0" /> 
  <parameters> 
    <parameter key="message_greet" value="Hello |PLAYERNAME|. Me can make good items from items me need." /> 
    <!--<parameter key="message_greet" value="Hello |PLAYERNAME|. I can give you different steels for different items." />--> 
  </parameters> 
</npc>
 
Last edited:
man i tried to make a soft boots repair npc but im getting an error can you fix this

Code:
[25/11/2008 05:50:40] [Warning - NpcScript::NpcScript] Can not load script: data/npc/scripts/softboots.lua
[25/11/2008 05:50:40] data/npc/scripts/softboots.lua:51: 'end' expected (to close 'function' at line 9) near '<eof>'

Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)        npcHandler:onCreatureAppear(cid)        end
function onCreatureDisappear(cid)    npcHandler:onCreatureDisappear(cid)        end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg) end
function onThink()            npcHandler:onThink()                end
function creatureSayCallback(cid, type, msg)

	if(not npcHandler:isFocused(cid)) then
		return false
	end
		if msgcontains(msg, 'help') then
		selfSay('I repair soft boots for 10k. I also sell lottery tickets.')

			elseif msgcontains(msg, 'repair') then
			if getPlayerItemCount(cid,5879) >= 10 then
				selfSay('Do you want me to repair your soft boots for 10000 golds?')
				talk_state = 1
			else
				selfSay('Ok.')
				talk_state = 0
			end

			elseif msgcontains(msg, 'yes') and talk_state == 1 then
			talk_state = 0
			if getPlayerItemCount(cid,6132) >= 1 then
			if doPlayerRemoveItem(cid,6132, 1) == TRUE then
			doPlayerAddItem(cid, 6132, 1)
                        selfSay('Here you are.')
			end
			else
				selfSay(havent_item)
			end

elseif msgcontains(msg, 'lottery ticket') then
if getPlayerItemCount(cid,2393) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
selfSay('Did you bring me the 3 Bast Skirts and Giant Sword ?')
talk_state = 2
else
selfSay('I need a 3 Bast Skirts and Giant Sword, to give you the chunk of crude iron. Come back when you have them.')
talk_state = 0
end

    -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
    return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
ooo i put an end after function creatureSayCallback(cid, type, msg)
now no more errors but npc wont work i sy hi and nothin xD
 
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid) npcHandler:eek:nCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:eek:nCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:eek:nCreatureSay(cid, type, msg) end
function onThink() npcHandler:eek:nThink() end

function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end

if msgcontains(msg, 'soft') or msgcontains(msg, 'boots') then
selfSay('Do you want to repair your worn soft boots for 10000 gold coins?', cid)
talkState = 1
elseif msgcontains(msg, 'yes') then
if talkState == 1 then
if getPlayerItemCount(cid, 6530) >= 1 then
if doPlayerRemoveMoney(cid, 10000) == TRUE then
local item = getPlayerItemById(cid, TRUE, 6530)
doTransformItem(item.uid, 2640)
selfSay('Here you are.', cid)
else
selfSay('Sorry, you don\'t have enough gold.', cid)
end
else
selfSay('Sorry, you don\'t have the item.', cid)
end
end
talkState = 0
elseif msgcontains(msg, 'no') and isInArray({1}, talkState) == TRUE then
talkState = 0
selfSay('Ok then.', cid)
end

return TRUE
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())






/\ IT'S SOFT REPAIRER
 
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid)			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)		npcHandler:onCreatureSay(cid, type, msg)	end
function onThink()							npcHandler:onThink()						end

function creatureSayCallback(cid, type, msg)
	if(not npcHandler:isFocused(cid)) then
		return false
	end

	if msgcontains(msg, 'soft') or msgcontains(msg, 'boots') then
		selfSay('Do you want to repair your worn soft boots for 10000 gold coins?', cid)
		talkState = 1
	elseif msgcontains(msg, 'yes') then
		if talkState == 1 then
			if getPlayerItemCount(cid, 6530) >= 1 then
				if doPlayerRemoveMoney(cid, 10000) == TRUE then
					local item = getPlayerItemById(cid, TRUE, 6530)
					doTransformItem(item.uid, 2640)	
					selfSay('Here you are.', cid)
				else
					selfSay('Sorry, you don\'t have enough gold.', cid)
				end
			else
				selfSay('Sorry, you don\'t have the item.', cid)
			end
		end
		talkState = 0
	elseif msgcontains(msg, 'no') and isInArray({1}, talkState) == TRUE then
		talkState = 0
		selfSay('Ok then.', cid)
	end

	return TRUE
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Here it is without smileys in it
 
it actually works on 0.2 too =) but it have a bug with talk_state = 9 =) (lottery ticket and engraved crossbow) just change talk_state = X number (or remove all the lottery ticket =))
 
Last edited:
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