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exeta amp res

Newone0

Member
Joined
Nov 22, 2021
Messages
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exeta amp res How to fix it? They should come up to you and be 10sec

Lua:
local function getDiagonalDistance(pos1, pos2)
    local dstX = math.abs(pos1.x - pos2.x)
    local dstY = math.abs(pos1.y - pos2.y)
    if dstX > dstY then
        return 14 * dstY + 10 * (dstX - dstY)
    else
        return 14 * dstX + 10 * (dstY - dstX)
    end
end
local function chain(player)
    local creatures = Game.getSpectators(player:getPosition(), false, false, 9, 9, 6, 6)
    local totalChain = 0
    local monsters = {}
    local meleeMonsters = {}
    for _, creature in pairs(creatures) do
        if creature:isMonster() then
            if creature:getType():isRewardBoss() then
                return -1
            elseif creature:getMaster() == nil and creature:getType():getTargetDistance() > 1 then
                table.insert(monsters, creature)
            elseif creature:getMaster() == nil then
                table.insert(meleeMonsters, creature)
            end
        end
    end
 
    local counter = 1
    local tempSize = #monsters
    if tempSize < 5 and #meleeMonsters > 0 then
        for i = tempSize, 5 do
            if meleeMonsters[counter] ~= nil then
                table.insert(monsters, meleeMonsters[counter])
                counter = counter + 1
            end
        end
    end
 
    local lastChain = player
    local lastChainPosition = player:getPosition()
    local closestMonster, closestMonsterIndex, closestMonsterPosition
    local path, tempPosition, updateLastChain
    while (totalChain < 5 and #monsters > 0) do
        closestMonster = nil
        for index, monster in pairs(monsters) do
            tempPosition = monster:getPosition()
            if not closestMonster or getDiagonalDistance(lastChain:getPosition(), tempPosition) < getDiagonalDistance(lastChain:getPosition(), closestMonsterPosition) then
                closestMonster = monster
                closestMonsterIndex = index
                closestMonsterPosition = tempPosition
            end
        end
        table.remove(monsters, closestMonsterIndex)
        updateLastChain = false
        if lastChainPosition:getDistance(closestMonsterPosition) == 1 then
            updateLastChain = true
        else
            path = lastChainPosition:getPathTo(closestMonsterPosition, 0, 1, true, true, 9)
            if path and #path > 0 then
                for i=1, #path do
                    lastChainPosition:getNextPosition(path[i], 1)
                    lastChainPosition:sendMagicEffect(CONST_ME_CHIVALRIOUS_CHALLENGE)
                end
                updateLastChain = true
            end
        end
        if updateLastChain then
            closestMonsterPosition:sendMagicEffect(CONST_ME_CHIVALRIOUS_CHALLENGE)
            closestMonster:changeTargetDistance(1)
            doChallengeCreature(player, closestMonster)
            lastChain = closestMonster
            lastChainPosition = closestMonsterPosition
            totalChain = totalChain + 1
        end
    end
    return totalChain
end
 
local spell = Spell("instant")
 
function spell.onCastSpell(creature, variant)
    local total = chain(creature)
    if total > 0 then
        return true
    elseif total == -1 then
        creature:sendCancelMessage("You can't use this spell if there's a boss.")
        creature:getPosition():sendMagicEffect(CONST_ME_POFF)
        return false
    else
        creature:sendCancelMessage("There are no monsters.")
        creature:getPosition():sendMagicEffect(CONST_ME_POFF)
        return false
    end
end
 
spell:group("support")
spell:id(237)
spell:name("Chivalrous Challenge")
spell:words("exeta amp res")
spell:level(150)
spell:mana(80)
spell:isAggressive(false)
spell:isPremium(true)
spell:cooldown(2 * 1000)
spell:groupCooldown(2 * 1000)
spell:vocation("knight;true", "elite knight;true")
spell:needLearn(false)
spell:register()
 
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