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TFS 1.X+ Exeta res not working properly

Kolberg9

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Jan 23, 2026
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I use TFS 1.2 - when the monster has RED HP it runs away - and when I use "exeta res" this spell does not force the monster to attack the player again - how to fix it?
 
If your exeta res does nothing at all, first compare your spell with the upstream file:
data/spells/scripts/support/challenge.lua

That file should already call doChallengeCreature().

But if the spell changes target and the monster still runs when it gets red hp, then that part is source, not datapack.

Look at:
src/monster.h
src/monster.cpp

In TFS 1.2 the flee check still only looks at runAwayHealth, so challenge does not really stop flee behavior.
 
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