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Exhaust in manarune that will be taken from ('timeBetweenExActions') TFS 1.2

UnLucky

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UnLucky
I need an exhaust in manarune that will be taken from ('timeBetweenExActions').

TFS 1.2

I need have in config :
-- Item Usage
timeBetweenActions = 0
timeBetweenExActions = 0

but maybe Its possible to add ('timeBetweenExActions') to lua? for manarune.Lua?.

Lua:
local exhaust = Condition(CONDITION_EXHAUST)
exhaust:setParameter(CONDITION_PARAM_TICKS, getConfigInfo('timeBetweenExActions') + 1000) -- Here you can put your exhaust as you want. ( 1000 means = 1 second )

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
 
    local level = player:getLevel()
    local magLevel = player:getMagicLevel()
    local min = (level * 1) + (magLevel * 1) -- for every level you heal 1 mana more so if you setup 10 you'll heal for every level 10 mana more / same for magic level.
    local max = (level * 1) + (magLevel * 1)
    local mana_add = math.random(min,max)

    targetPlayer = Player(target)
    if not targetPlayer then
        player:sendTextMessage(MESSAGE_INFO_DESCR, "You may only use this on players!")
        return true
    end

    local pos = targetPlayer:getPosition()
 
    if player:getCondition(CONDITION_EXHAUST) then
       player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_YOUAREEXHAUSTED))
       return true
    end

    targetPlayer:addMana(mana_add)

    -- This part allows you to heal with animated text even without source edits or custom client.
    local spectators = Game.getSpectators(pos, false, false, 13, 13, 7, 7)
    if #spectators > 0 then
        for i = 1, #spectators do
            local spectator = spectators[i]
            if spectator:isPlayer() then
                spectator:sendTextMessage(MESSAGE_HEALED, nil, pos, mana_add, TEXTCOLOR_YELLOW) -- <-- There you can change the color as you want.
            end
        end
    end
   
    pos:sendMagicEffect(CONST_ME_MAGIC_RED)
    targetPlayer:addCondition(exhaust)
    return true
end
 
what if someone use 2 mrs? xD
tfs 1.2 already has os.mtime(), so you don't need to add it.

The setStorage and getStorage functions seem to be hard-coded to use int 32 values.. and I have no idea how to change it to 64 bit.. cuz everytime I do, it throws errors when compiling.


So let's just ignore using storages completely, I guess.

For this situation, with such a small time, we can just use a table.

Lua:
local exhaust = {}
local exhaustTime = 2000

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local playerId = player:getId()
    local currentTime = os.mtime()
    if exhaust[playerId] and exhaust[playerId] > currentTime then
        player:sendCancelMessage("This rune is still on cooldown. (MS:" .. exhaust[playerId] - currentTime .. ")")
        return true
    end
   
    targetPlayer = Player(target)
    if not targetPlayer then
        player:sendTextMessage(MESSAGE_INFO_DESCR, "You may only use this on players!")
        return true
    end
   
    local level = player:getLevel()
    local magLevel = player:getMagicLevel()
    local min = (level * 1) + (magLevel * 1) -- for every level you heal 1 mana more so if you setup 10 you'll heal for every level 10 mana more / same for magic level.
    local max = (level * 1) + (magLevel * 1)
    local mana_add = math.random(min,max)
   
    local pos = targetPlayer:getPosition()   
    targetPlayer:addMana(mana_add)
   
    -- This part allows you to heal with animated text even without source edits or custom client.
    local spectators = Game.getSpectators(pos, false, false, 13, 13, 7, 7)
    if #spectators > 0 then
        for i = 1, #spectators do
            local spectator = spectators[i]
            if spectator:isPlayer() then
                spectator:sendTextMessage(MESSAGE_HEALED, nil, pos, mana_add, TEXTCOLOR_YELLOW) -- <-- There you can change the color as you want.
            end
        end
    end
   
    pos:sendMagicEffect(CONST_ME_MAGIC_RED)
    exhaust[playerId] = currentTime + exhaustTime
    return true
end
 
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