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Spell Exori mort Shooting 8.1

Starmio

Starmio
Joined
Feb 9, 2008
Messages
167
Reaction score
2
Location
...
If You Dont Have It:

Exori Mort
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 17)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)




local combatDist = createCombatObject()
setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combatDist, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH )
setCombatFormula(combatDist, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)



function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
if(target ~= 0) then
return doCombat(cid, combatDist, numberToVariant(target))
end
return doCombat(cid, combat, var)
end


Exori Frigo

Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 43)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)




local combatDist = createCombatObject()
setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combatDist, COMBAT_PARAM_EFFECT, 43)
setCombatParam(combatDist, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatFormula(combatDist, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)



function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
if(target ~= 0) then
return doCombat(cid, combatDist, numberToVariant(target))
end
return doCombat(cid, combat, var)
end


Holy Strike

Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)




local combatDist = createCombatObject()
setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combatDist, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combatDist, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatFormula(combatDist, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)



function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
if(target ~= 0) then
return doCombat(cid, combatDist, numberToVariant(target))
end
return doCombat(cid, combat, var)
end

Energy Strike

Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)




local combatDist = createCombatObject()
setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combatDist, COMBAT_PARAM_EFFECT, 37)
setCombatParam(combatDist, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combatDist, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)



function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
if(target ~= 0) then
return doCombat(cid, combatDist, numberToVariant(target))
end
return doCombat(cid, combat, var)
end


Terra Strike

Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 46)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -32, -0.5, 0)

local combatDist = createCombatObject()
setCombatParam(combatDist, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combatDist, COMBAT_PARAM_EFFECT, 46)
setCombatParam(combatDist, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatFormula(combatDist, COMBAT_FORMULA_LEVELMAGIC, -0.4, -32, -0.5, 0)



function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
if(target ~= 0) then
return doCombat(cid, combatDist, numberToVariant(target))
end
return doCombat(cid, combat, var)
end


Fire Strike
dont have yet
 
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