tomaszek123
Member
- Joined
- May 29, 2014
- Messages
- 64
- Solutions
- 1
- Reaction score
- 15
Hi, could you please tell exactly where this files you have changed for noobs like me ?This is my configuration. No packet compression needed or anything, added only extended view code.
protocolgame.h
C++:struct AwareRange { int width = 17; int height = 13; int left() const { return width / 2; } int right() const { return 1 + width / 2; } int top() const { return height / 2; } int bottom() const { return 1 + height / 2; } int horizontal() const { return width + 1; } int vertical() const { return height + 1; } } awareRange;
map.h
C++:static constexpr int32_t maxClientViewportX = 14; static constexpr int32_t maxClientViewportY = 10;
gameinterface.lua
Before and afterLua:gameMapPanel:setVisibleDimension({width = 27, height = 15}) g_game.changeMapAwareRange(25, 15) gameMapPanel:setKeepAspectRatio(true) gameMapPanel:setLimitVisibleRange(false) gameMapPanel:setZoom(13)
View attachment 67906
View attachment 67905
I dont know if i have to change it in tfs engine src or in otc.
Many thanks