local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
local area = createCombatArea(AREA_CIRCLE3X3)
setCombatArea(combat, area)
function onGetFormulaValues(cid, level, maglevel)
min = ((level / 5) + (maglevel * 4.6) + 100)
max = ((level / 5) + (maglevel * 9.6) + 125)
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end