local combat = createCombatObject()
local fields = {Magic Wall ID, wild Growth ID, SOmting else Id}
function onTargetTile(cid, pos)
pos.stackpos = STACKPOS_TOP_FIELD
item = getThingfromPos(pos)
if item.itemid > 0 then
if isInArray(fields, item.itemid) == TRUE then
doRemoveItem(item.uid, 1)
end
end
doSendMagicEffect(pos, CONST_ME_POFF)
end
local area = createCombatArea({{1, 1, 1, 1, 1}, {1, 1, 1, 1, 1}, {1, 1, 3, 1, 1,}, {1, 1, 1, 1, 1}, {1, 1, 1, 1, 1}})
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end