I'm currently running this fishing script.
And this is my fishing rod script,
But for some reason when i fish it doesn't increase the fishing level and fish up anything. i want to implement this fishing script to work when fishing
Does anyone know why i'm not fishing anything up and how i can make this monster script work?
I found it odd to have the same script for fishing and fishing rod (its how the package came) i have everything on my server working except for the fishing. any help would be greatly appriciated.
Code:
-- example of fishing script--
function onUse(cid, item, frompos, item2, topos)
-- itemid means that is a creature
if item2.itemid == 490 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 491 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 492 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 618 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 619 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 620 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 622 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 623 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 624 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 625 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 626 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 627 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 628 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 629 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 4613 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 4617 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 4611 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 4614 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
else
return 0
end
return 1
end
And this is my fishing rod script,
Code:
function onUse(cid, item, frompos, item2, topos)
-- itemid means that is a creature
if item2.itemid == 490 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 491 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 492 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 618 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 619 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 620 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 622 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 623 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 624 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 625 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 626 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 627 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 628 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
elseif item2.itemid == 4608 then
skill_level = getPlayerSkill(cid,6)
random_number = math.random(1,(100+skill_level/10))
doSendMagicEffect(topos,1)
if random_number<=skill_level then
doPlayerAddItem(cid,2667,1)
end
doPlayerAddSkillTry(cid,6,1)
else
return 0
end
return 1
end
But for some reason when i fish it doesn't increase the fishing level and fish up anything. i want to implement this fishing script to work when fishing
Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
local config = {
waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625},
rateSkill = getConfigValue("rateSkill"),
allowFromPz = false,
useWorms = false
}
local monsters = {"Quara Hydromancer", "Quara Constrictor", "Quara Mantassin", "Quara Pincher", "Quara Predator", "Serpent Spawn", "Wyrm", "Sea Serpent", "gutwrencher"}
if(not isInArray(config.waterIds, itemEx.itemid)) then
return false
end
if((config.allowFromPz or not getTileInfo(getCreaturePosition(cid)).protection) and itemEx.itemid ~= 493 and math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) < getPlayerSkill(cid, SKILL_FISHING) and (not config.useWorms or (getPlayerItemCount(cid, ITEM_WORM) > 0 and doPlayerRemoveItem(cid, ITEM_WORM, 1)))) then
if getPlayerLevel(cid) >= 5000 and getPlayerSkillLevel(cid, SKILL_FISHING) >= 1 then
randsummon = math.random(0,9)
elseif getPlayerLevel(cid) >= 5000 then
randsummon = math.random(0,8)
elseif getPlayerLevel(cid) >= 3000 then
randsummon = math.random(0,6)
elseif getPlayerLevel(cid) >= 1500 then
randsummon = math.random(0,4)
elseif getPlayerLevel(cid) >= 500 then
randsummon = math.random(0,2)
else
doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill)
end
if randsummon == 0 then
doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill)
else
doSummonMonster(monsters[randsummon], getCreaturePosition(cid))
doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill)
end
end
doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)
return true
end
Does anyone know why i'm not fishing anything up and how i can make this monster script work?
I found it odd to have the same script for fishing and fishing rod (its how the package came) i have everything on my server working except for the fishing. any help would be greatly appriciated.