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Scripter Fix autoloot 0.4x - protocol 7.72

tiag0_bn

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I'm looking for a programmer to review and adjust my autoloot system
today it consumes a lot of processing when used by many people at the same time


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discord: Night go#8943
 
He uses autoloot: [OTX] New Auto Loot Unlimited Edition 2.0 (https://otland.net/threads/otx-new-auto-loot-unlimited-edition-2-0.273158/)
This system stores loot list IN FILE ON HDD! Every loot attempt it reads list from HDD.

So it's super slow and waste a lot of CPU, but I don't know how can it be related to std::_Rb_tree_increment, which is probably some std::map or std::set.

If anyone is intrested in fixing this auto loot. I've made Lua functions to manage loot list kept in player storages:
 
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