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fluids on floor and in pot

Jeyci

Banned User
Joined
May 6, 2023
Messages
289
Solutions
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TFS 1.5 - 8.6

Hello can't use fluids on floor or in pots, in spite i saw this thread TFS 1.X+ - Lifefluid and POT nekiro version 7.72 1.5 (https://otland.net/threads/lifefluid-and-pot-nekiro-version-7-72-1-5.280605/#post-2729394) and tried to adjust things.
can somebody help me please?
this is my fluids.lua
Lua:
local drunk = Condition(CONDITION_DRUNK)
drunk:setParameter(CONDITION_PARAM_TICKS, 60000)

local poison = Condition(CONDITION_POISON)
poison:setParameter(CONDITION_PARAM_DELAYED, true)
poison:setParameter(CONDITION_PARAM_MINVALUE, -50)
poison:setParameter(CONDITION_PARAM_MAXVALUE, -120)
poison:setParameter(CONDITION_PARAM_STARTVALUE, -5)
poison:setParameter(CONDITION_PARAM_TICKINTERVAL, 4000)
poison:setParameter(CONDITION_PARAM_FORCEUPDATE, true)

local fluidMessage = {
    [FLUID_BEER] = "Aah...",
    [FLUID_SLIME] = "Urgh!",
    [FLUID_LEMONADE] = "Mmmh.",
    [FLUID_MANA] = "Aaaah...",
    [FLUID_LIFE] = "Aaaah...",
    [FLUID_OIL] = "Urgh!",
    [FLUID_URINE] = "Urgh!",
    [FLUID_WINE] = "Aah...",
    [FLUID_MUD] = "Urgh!",
    [FLUID_RUM] = "Aah...",
    [FLUID_MEAD] = "Aaaah..."
}

local function graveStoneTeleport(cid, fromPosition, toPosition)
    local player = Player(cid)
    if not player then
        return true
    end

    player:teleportTo(toPosition)
    player:say("Muahahahaha..", TALKTYPE_MONSTER_SAY, false, player)
    fromPosition:sendMagicEffect(CONST_ME_DRAWBLOOD)
    toPosition:sendMagicEffect(CONST_ME_MORTAREA)
end

local distillery = {[5513] = 5469, [5514] = 5470}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local targetItemType = ItemType(target.itemid)
    if targetItemType and targetItemType:isFluidContainer() then
        if target.type == FLUID_NONE and item.type ~= FLUID_NONE then
            target:transform(target:getId(), item.type)
            item:transform(item:getId(), FLUID_NONE)
            return true
        elseif target.type ~= FLUID_NONE and item.type == FLUID_NONE then
            item:transform(item:getId(), target.type)
            target:transform(target:getId(), FLUID_NONE)
            return true
        end
    end

    if target.itemid == 1 then
        if item.type == FLUID_NONE then
            player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
        elseif target.uid == player.uid then
            if table.contains({FLUID_BEER, FLUID_WINE, FLUID_MEAD}, item.type) then
                player:addCondition(drunk)
            elseif item.type == FLUID_SLIME then
                player:addCondition(poison)
            elseif item.type == FLUID_MANA then
                player:addMana(math.random(50, 150))
                fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
            elseif item.type == FLUID_LIFE then
                player:addHealth(60)
                fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
            end
            player:say(fluidMessage[item.type] or "Gulp.", TALKTYPE_MONSTER_SAY)
            item:transform(item:getId(), FLUID_NONE)
        else
            Game.createItem(2016, item.type, toPosition):decay()
            item:transform(item:getId(), FLUID_NONE)
        end
    else
        local fluidSource = targetItemType and targetItemType:getFluidSource() or FLUID_NONE
        if fluidSource ~= FLUID_NONE then
            item:transform(item:getId(), fluidSource)
        elseif table.contains(distillery, target.itemid) then
            local tmp = distillery[target.itemid]
            if tmp then
                item:transform(item:getId(), FLUID_NONE)
            else
                player:sendCancelMessage("You have to process the bunch into the distillery to get rum.")
            end
        elseif item.type == FLUID_NONE then
            player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
        else
            if item.type == FLUID_BLOOD and target.actionid == 2023 then
                toPosition.y = toPosition.y + 1
                local creatures, destination = Tile(toPosition):getCreatures(), Position(32791, 32332, 10)
                if #creatures == 0 then
                    graveStoneTeleport(player.uid, fromPosition, destination)
                else
                    local creature
                    for i = 1, #creatures do
                        creature = creatures[i]
                        if creature and creature:isPlayer() then
                            graveStoneTeleport(creature.uid, toPosition, destination)
                        end
                    end
                end
            end

            if toPosition.x == CONTAINER_POSITION then
                toPosition = player:getPosition()
            end
            Game.createItem(2016, item.type, toPosition):decay()
            item:transform(item:getId(), FLUID_NONE)
        end
    end
    return true
end
this is my potions.lua
Code:
local berserk = Condition(CONDITION_ATTRIBUTES)
berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
berserk:setParameter(CONDITION_PARAM_SKILL_MELEE, 5)
berserk:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
berserk:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local mastermind = Condition(CONDITION_ATTRIBUTES)
mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)
mastermind:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local bullseye = Condition(CONDITION_ATTRIBUTES)
bullseye:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5)
bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
bullseye:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

--local manaShield = Condition(CONDITION_MANASHIELD_BREAKABLE)
--manaShield:setParameter(CONDITION_PARAM_TICKS, 3 * 60 * 1000)

--local function magicShieldCapacity(player)
--    manaShield:setParameter(CONDITION_PARAM_MANASHIELD_BREAKABLE, math.min(player:getMaxMana(), 300 + 7.6 * player:getLevel() + 7 * player:getMagicLevel()))
--end

local potions = {
    [6558] = { -- flask of demonic blood
        transform = {7588, 7589},
        effect = CONST_ME_DRAWBLOOD
    },
    [7439] = { -- berserk potion
        condition = berserk,
        vocations = {
            VOCATION_KNIGHT,
            VOCATION_ELITE_KNIGHT
        },
        effect = CONST_ME_MAGIC_RED,
        description = "Only knights may drink this potion.",
        text = "You feel stronger."
    },
    [7440] = { -- mastermind potion
        condition = mastermind,
        vocations = {
            VOCATION_SORCERER,
            VOCATION_DRUID,
            VOCATION_MASTER_SORCERER,
            VOCATION_ELDER_DRUID
        },
        effect = CONST_ME_MAGIC_BLUE,
        description = "Only sorcerers and druids may drink this potion.",
        text = "You feel smarter."
    },
    [7443] = { -- bullseye potion
        condition = bullseye,
        vocations = {
            VOCATION_PALADIN,
            VOCATION_ROYAL_PALADIN
        },
        effect = CONST_ME_MAGIC_GREEN,
        description = "Only paladins may drink this potion.",
        text = "You feel more accurate."
    },
    --[38219] = { -- magic shield potion
    --    condition = manaShield,
    --    vocations = {
    --        VOCATION_SORCERER,
    ---        VOCATION_DRUID,
        --    VOCATION_MASTER_SORCERER,
        --    VOCATION_ELDER_DRUID
        --},
        --level = 14,
        --effect = CONST_ME_ENERGYAREA,
        --description = "Only sorcerers and druids of level 14 or above may drink this potion.",
        --capacity = magicShieldCapacity
    --},
    [7588] = { -- strong health potion
        health = {250, 350},
        vocations = {
            VOCATION_PALADIN,
            VOCATION_KNIGHT,
            VOCATION_ROYAL_PALADIN,
            VOCATION_ELITE_KNIGHT
        },
        level = 50,
        flask = 7634,
        description = "Only knights and paladins of level 50 or above may drink this fluid."
    },
    [7589] = { -- strong mana potion
        mana = {115, 185},
        level = 50,
        flask = 7634,
        description = "Only players of level 50 or above may drink this fluid."
    },
    [7590] = { -- great mana potion
        mana = {150, 250},
        vocations = {
            VOCATION_SORCERER,
            VOCATION_DRUID,
            VOCATION_PALADIN,
            VOCATION_MASTER_SORCERER,
            VOCATION_ELDER_DRUID,
            VOCATION_ROYAL_PALADIN
        },
        level = 80,
        flask = 7635,
        description = "Only sorcerers, druids and paladins of level 80 or above may drink this fluid."
    },
    [7591] = { -- great health potion
        health = {425, 575},
        vocations = {
            VOCATION_KNIGHT,
            VOCATION_ELITE_KNIGHT
        },
        level = 80,
        flask = 7635,
        description = "Only knights of level 80 or above may drink this fluid."
    },
    [7618] = { -- health potion
        health = {125, 175},
        flask = 7636
    },
    [7620] = { -- mana potion
        mana = {75, 125},
        flask = 7636
    },
    [8472] = { -- great spirit potion
        health = {250, 350},
        mana = {100, 200},
        vocations = {
            VOCATION_PALADIN,
            VOCATION_ROYAL_PALADIN
        },
        level = 80,
        flask = 7635,
        description = "Only paladins of level 80 or above may drink this fluid."
    },
    [8473] = { -- ultimate health potion
        health = {650, 850},
        vocations = {
            VOCATION_KNIGHT,
            VOCATION_ELITE_KNIGHT
        },
        level = 130,
        flask = 7635,
        description = "Only knights of level 130 or above may drink this fluid."
    },
    [8474] = { -- antidote potion
        antidote = true,
        flask = 7636
    },
    [8704] = { -- small health potion
        health = {60, 90},
        flask = 7636
    },
    [26029] = { -- ultimate mana potion
        mana = {425, 575},
        vocations = {
            VOCATION_SORCERER,
            VOCATION_DRUID,
            VOCATION_MASTER_SORCERER,
            VOCATION_ELDER_DRUID
        },
        level = 130,
        flask = 7635,
        description = "Only druids and sorcerers of level 130 or above may drink this fluid."
    },
    [26030] = { -- ultimate spirit potion
        health = {410, 580},
        mana = {150, 250},
        vocations = {
            VOCATION_PALADIN,
            VOCATION_ROYAL_PALADIN
        },
        level = 130,
        flask = 7635,
        description = "Only paladins of level 130 or above may drink this fluid."
    },
    [26031] = { -- supreme health potion
        health = {875, 1125},
        vocations = {
            VOCATION_KNIGHT,
            VOCATION_ELITE_KNIGHT
        },
        level = 200,
        flask = 7635,
        description = "Only knights of level 200 or above may drink this fluid."
    }
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    if type(target) == "userdata" and not target:isPlayer() then
        return false
    end

    local potion = potions[item:getId()]
    if not player:getGroup():getAccess() and (potion.level and player:getLevel() < potion.level or potion.vocations and not table.contains(potion.vocations, player:getVocation():getId())) then
        player:say(potion.description, TALKTYPE_POTION)
        return true
    end

    if potion.condition then
        if potion.capacity then
            potion.capacity(player)
        end
        player:addCondition(potion.condition)
        player:say(potion.text, TALKTYPE_POTION)
        player:getPosition():sendMagicEffect(potion.effect)
    elseif potion.transform then
        local reward = potion.transform[math.random(#potion.transform)]
        if fromPosition.x == CONTAINER_POSITION then
            local targetContainer = Container(item:getParent().uid)
            targetContainer:addItem(reward, 1)
        else
            Game.createItem(reward, 1, fromPosition)
        end

        item:getPosition():sendMagicEffect(potion.effect)
        item:remove(1)
        return true
    else
        if potion.health then
            doTargetCombat(player, target, COMBAT_HEALING, potion.health[1], potion.health[2])
        end

        if potion.mana then
            doTargetCombat(player, target, COMBAT_MANADRAIN, potion.mana[1], potion.mana[2])
        end

        if potion.antidote then
            target:removeCondition(CONDITION_POISON)
        end

        player:addAchievementProgress("Potion Addict", 100000)
        player:addItem(potion.flask)
        target:say("Aaaah...", TALKTYPE_POTION)
        target:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
    end

    if not configManager.getBoolean(configKeys.REMOVE_POTION_CHARGES) then
        return true
    end

    item:remove(1)
    return true
end

thanks
 
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