LucasFerraz
Systems Analyst
Dn't have this in some servers then I decided to post.
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Repp++
XML:
<!-- Snow -->
<movevent type="StepIn" itemid="670" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6580" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6581" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6582" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6583" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6584" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6585" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6586" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6587" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6588" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6589" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6590" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6591" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6592" event="script" value="snow tiles.lua" />
<movevent type="StepIn" itemid="6593" event="script" value="snow tiles.lua" />
XML:
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
local TILE_SNOW = {670, 6580, 6581, 6582, 6583, 6584, 6585, 6586, 6587, 6588, 6589, 6590, 6591, 6592, 6593}
TILE_FOOTPRINT_I = {6594}
TILE_FOOTPRINT_II = {6598}
if(isPlayerGhost(cid)) then
return true
end
if item.itemid == TILE_SNOW then
doTransformItem(item.uid, 6594)
doDecayItem(item.uid)
elseif item.itemid == TILE_FOOTPRINT_I then
doTransformItem(item.uid, 670)
doDecayItem(item.uid)
else
doTransformItem(item.uid, 6594)
doDecayItem(item.uid)
end
return true
end
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Repp++