bolibompa
Active Member
Hello & Happy New Year
About all those negative comments try to be happy when someone doing this for free & not searching for donations for keeping their project alive
Fixes i made that took so long time? (Notice i do this solo on free time / work times
Walking system is more stable than ever! 15-20 files changed to make it so perfect!
Monsters behavior/Loot
Updated Monster AI & NPC
spells to work as regular 7.4
-Paladin and Knights are a lot stronger than people are accustomed to due to properly working formulas & fixes.
Increased view range ( so players doesnt see black squares when they walk too fast with high ping ) Complexity: Low
Added walkthrrough system so admins doesnt disturb players when walking in Ghost ( players was hitting admins so it was impossible to follow wars ) Complexity: Medium
Fixed some source and packet things to be able to use otcv8 shop. Complexity = Hard
Added setPzLockTime in sources so we can set PZ without giving skull to player( used to give 1 min pz when hit other player ) Complexity: Easy
Added mana percent in spells.xml (It was working badly) Complexity: Easy
New walking system. Complexity: Really Hard
Added Client Ping. Complexity: Medium
Game Shaders. Complexity: Hard
Fixed extended Opcode. Complexity: Hard
Make runes substitute items instead of adding (So you can use adori and keep runes inside the backpack, in other server it goes to first backpack). Complexity: Hard
AntiRollback
more updates & information about Inferna V2 will be shown soon on Discord Channel
About all those negative comments try to be happy when someone doing this for free & not searching for donations for keeping their project alive
Fixes i made that took so long time? (Notice i do this solo on free time / work times
Walking system is more stable than ever! 15-20 files changed to make it so perfect!
Monsters behavior/Loot
Updated Monster AI & NPC
spells to work as regular 7.4
-Paladin and Knights are a lot stronger than people are accustomed to due to properly working formulas & fixes.
Increased view range ( so players doesnt see black squares when they walk too fast with high ping ) Complexity: Low
Added walkthrrough system so admins doesnt disturb players when walking in Ghost ( players was hitting admins so it was impossible to follow wars ) Complexity: Medium
Fixed some source and packet things to be able to use otcv8 shop. Complexity = Hard
Added setPzLockTime in sources so we can set PZ without giving skull to player( used to give 1 min pz when hit other player ) Complexity: Easy
Added mana percent in spells.xml (It was working badly) Complexity: Easy
New walking system. Complexity: Really Hard
Added Client Ping. Complexity: Medium
Game Shaders. Complexity: Hard
Fixed extended Opcode. Complexity: Hard
Make runes substitute items instead of adding (So you can use adori and keep runes inside the backpack, in other server it goes to first backpack). Complexity: Hard
AntiRollback
more updates & information about Inferna V2 will be shown soon on Discord Channel