OP
OP
Deleted member 49793
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Bump =)
The frame? where originally from?It looked better rounded and with the border
The frame? where originally from?
It does look really good!I created it.
That means alot mate, thank youRespect! I admire your long and detalied update and progress reports, it should be a good source of inspiration for others OTs developers
Hope your unique daily logins will grow day by day and each update of Archlight will make it less Tibia and more like your own unique game.
Developers Update
Something we want to start doing more frequently is updates from our development team. This will be a post (usually once a month) that will inform you guys on what we're working on and our mindset behind that!
I will be adding TL;DR at the bottom of each section, but I really encourage you (or atleast someone from each guild/friend group) to read the full post, we wont do these often, and we really are putting a good amount of time in to catching up and informing all of you guys on our plans/current status.
A Rampantly Growing Community
We're honestly blown away this Era by the growth of our playerbase, and the growing support of that playerbase. Full discretion for those who dont know, Archlight is and has always been a massive passion project for me, I make a very good living from 2 RL businesses I own, of which I spend about 10% of my time handling, my other 90% of my time is spent on Archlight, usually 60 hours (minimum) to 80/90 hours most weeks. It's very rare someone cannot contact me unless i'm sleeping. Archlight has never been a source of income for me, what I make, generally goes straight back into Archlight within a week into new development and growth of our team. We're one of the VERY few OT's that can actually pay our staff a realistic wage and also constantly innovate, develop, and balance as a full-time team. When our community grows, when our support grows, so does our team, and our project, this magically creates a very cool snowball affect, where ultimately our community continues to grow due to that. It's pretty cool that after 3 years, we still have a community that grows almost every Era (This Era in particular)
Something we rarely display is our logins, however we have once in the past and are choosing to again today. Below are our Unique Daily Logins, this means a player logging in on a unique account and unique IP (of course this has a slight downside as roomates or siblings would count as 1 person), but it's the most accurate representation we get of our playerbase.
We will mention, while our "hardcore/hyper-competitive/race" community has only grown by about 15-20%, our casual playerbase has grown by a very drastic amount, which is something we virtually had non-existant before. This is not only exciting having more players daily playing Archlight (even if just for a few dungeons, and a rift maybe) but many of those players also eventually become more competitive/hardcore players, as everyone knows, Archlight has a steep learning curve.. something we're working on improving currently for the near future.
The Easter Catchup event found a great jump in new players, with over 600 new unique characters being created in just 7 days, additionally, many many players returned more motivated than ever.
Change in our Development Strategy
In the past 3 Era's, 1 week~ ago was generally the time we see a large decrease in the population, this almost always is due to lack of content, lack of challenges. As mentioned, there will be no lack of content in Rise of the Otherworlds, we have action packed content locked and loaded and ready to be released for the player base. Additionally, this is part of the reason for catchup mechanics, we want to follow a similar path to other massive MMO's such as WoW, Tera, Archeage, and BDO to be the closest example.
Our two main focuses are to make sure the pioneer's are rewarded for being the pioneers, by creating a bigger role with the Hall of Fame, adding even more incentives and glory to the top teams. Our second focus being keeping the community progressing and relevant. We dont want a massive gap between our new players, or casual players, and the top tier. Of course there will always be a gap, that's the reward of being a hardcore and hall of fame player, however we want to make sure new players get involved in the community as soon as possible, additionally, that casual players can actively complete content in the heart of the community.
In the past, major expansions always came with the event of a reset and a new Era. Adding that "race" feel to alot of the hardcore players, and a new oppertunity for the casual players. Our goal is to achieve this feeling, for the entire community, but without a reset or new Era. We have pagres and pages of brainstorming on how we will best achieve this, but a big part is dropping a REAL expansion. A massive influx of new unique and challenging content, new features, new systems, and a way for the entire community to achieve this.
The only reason we feel ambitious to pursue this, is due to the growing community that has gotten behind Archlight, again, we cant thank you enough for giving us the ability to grow our team, dedicate our full days to development, and making Archlight bigger, more exciting, and more unique every single patch.
Strengthening Our Team
Something you may have noticed is the growing size of the Archlight Team! This may be old news now, but Finkelz moving into a paid staff position, handling balance (along with help of other council members), content development and a utility man (taking care of dozens of random things daily). He has been an amazing second-hand to me while handling things in real life from my father passing, and i'm sure will continue to grow his role in the Archlight Team.
Additionally, Dhavii joined the team as a paid mapper. We're very excited about this moving forward as he has fit in perfect with our development team and we have alot planned together coming soon.
And we have 2 more exciting additions who have very recently joined, the first being Deriaz, a talented illustrator and streamer. He will be doing some contract work for us, starting with illustrating a new Client + Website Background, additionally, animating the client background
As well as our most recent addition - Kamred - who will be making all new Graphic Windows for our game client, putting some love and art into all our common windows, such as the Dungeon Finder, Stats Window, Quest Log, Informative Windows, and much more. We're very excited to give our client windows a much needed revamp with an actual Graphic Designer at the helm!
Our Team - More Motivated Than Ever
One thing my dad always did well, without getting too sentinmental, is he always spent as much time as possible on his passions, turning most into businesses. Him passing just reminded me how much I love working on Archlight, how much our entire team loves working on Archlight. Between that, and our growing playerbase and team, our team has been more motivated than ever. We have a team meeting almost everyday lately, and we're all bubbling with excitement on what we're currently developing, we just wish time could fast forward so we could release it sooner! Motivation is powerful, it helps push through those 16 hour days of brainstorming, discussing, planning, and executing.
Just some of the things we're currently working on releasing very soon..
Mechanics to All Higher Tier Creatures, Daily Login Bonuses, Feats, Castle Sieges, Graphic Overhaul, Custom Artwork, Scaling Rifts, Further Forgotten Islands Development (Base Ready for Release), "Cyclopedia", Potentially Prey System, Worker System, Arena System Rework (Make it more exciting/challenging and better/scaling rewards), Ramparts 3, 4 and 5, Scaling Awakening Item Turnins, Interactive Tutorial System
~Knighter + The Archlight Development Team
Looks good, 1 thing I would love to see (despite barely do-able?) is something like a diablo 2 type gameplay, where you can find Legendary items on a insanely low drop chance. I remember some OT that ran for a couple months had this in and after 2 weeks of playing I looted the first one and was blown away. It was kinda op there tho
As Sakux responded, we have a very very very similar system, which was inspired from DiabloLooks good, 1 thing I would love to see (despite barely do-able?) is something like a diablo 2 type gameplay, where you can find Legendary items on a insanely low drop chance. I remember some OT that ran for a couple months had this in and after 2 weeks of playing I looted the first one and was blown away. It was kinda op there tho
Dude hands down, this is one of the best custom servers I have played. I had to have my wiki open all the time, and thats quite admireable. BUUUUUUUUUUTTTTTTTTTTTTTTTTT hooow the hell is it even possible, in any shape or form, that a 50 awake rogue can tank sooo much more than a 55 awake berserker.. Im playing a zerk and since the begining I saw that my healing is shit, I waited till I awake and buy refreshing ring and ammy and get some eq, but I just got raped in a dung and a rogue just stood there tanking all the dmg and healing soo soo much.. Idk if there is a point that I have missed or smth but please explain
@Sir Knighter
Awakening level is somewhat irrelevant, just like max level is very irrelevant in wow, what is relevant is your power rating, also, some classes scale better at certain points of the game, some classes are much stronger with less power, such as guardians, but are not as strong as a very high power rating sorcerer for example.Dude hands down, this is one of the best custom servers I have played. I had to have my wiki open all the time, and thats quite admireable. BUUUUUUUUUUTTTTTTTTTTTTTTTTT hooow the hell is it even possible, in any shape or form, that a 50 awake rogue can tank sooo much more than a 55 awake berserker.. Im playing a zerk and since the begining I saw that my healing is shit, I waited till I awake and buy refreshing ring and ammy and get some eq, but I just got raped in a dung and a rogue just stood there tanking all the dmg and healing soo soo much.. Idk if there is a point that I have missed or smth but please explain
@Sir Knighter