[France] ArchlightOnline - New Season Feb. 15th 2019

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Sir Knighter

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A New Age of Archlight has begun

Archlight North America will open on November 10th 2018
10:00am PST / 1:00pm EST / 19:00 CEST.

We are extremely excited to announce that will be opening a US East Based Archlight Server in less than 3 weeks time.

There are many reasons we are finally doing this, something most projects would have done much earlier on, and I wanted to share those primary reasons and why it's exciting for Archlight's long term :)

Also - Our team will be doing a Discord Q&A sometime next week to respond to any questions anyone may have! I'll be posting the date/time for this later this week, anyone who cant make it, i'll be uploading a recording of it as well!

1. A true fresh start & cutting down p2w
For over 2 years now, we have had a massive part of the playerbase, but also potential playerbase, wanting the ability to play on a server that didn't have a majority of the playerbase receiving coins back from previous Seasons. A true even fresh start for everyone across the board. Additionally, we will be cutting out alot of the most deemed p2w stuff from our shop, promotion tokens and living tokens shops. A huge goal of ours is to make the non-spending or minor spending experience much more productive and friendly to players. We have other changes coming as well, however, the current list of store changes you can see down a bit :)

2. Large unsatisfied South American Playerbase
The first and foremost reason we are doing this is due to our very large south american playerbase that we have that currently has crippling ping. This is for not only the current South American playerbase that suffers through the ping, but for the massive market the South American playerbase is, that decided the ping wasn't worth it and never played at all, for years (but much more often over the last 6 months) we've gotten a constant stream of emails from South American's asking us to make atleast a North American server. For you all, your welcome! :")

3. Missed North American Potential Players/Community
We are excited to offer soemthing local to the North American playerbase that previously passed on Archlight due to it being European exclusively.

4. Growing Archlight
And finally, as I like to be very transparent when I can with the playerbase, revenue is very important to continueing a project of our size and futher growing it. What started as a fun hobby nearly 4 years ago, has turned into a game that thousands from around the world play & enjoy each and every Season. We have done things that we didn't think we could do, we've been growing unique content at a still growing rate, however, all of that costs money. Opening a North American server, while continueing to maintain and patch together with the European Server, will bring in a large influx of new Archlighters from North America and South America. As our playerbase grows, our community grows, and ultimately the Archlight World grows.

Set Season Lengths, Alternating Servers, and Server to Server Achievement Points/Heirloom Points
Era's on Archlight, which we will commonly call Seasons now, will now have set 6 month lifetimes. This means that every 6 months a server will start a new Season. When a season ends, players will obtain Heirloom points based on how many Achievement Points they have earned! These Heirloom points can be earned on both Servers, accumulating to one total that can be used on both servers to unlock special outfits, mounts, wings & misc items for your character when a new Season starts. Ultimately, progress on either Server will benefit your progress on the other Server as well!

We feel doing set Season lengths will clear up plenty of questions, guesswork, and overall confusion of when a Season is ending, starting new, etc. As well, we feel that this will foster to both types of players we have. For the more short-lived and high intensity player who only enjoys the first 8-12 weeks, they have the ability to play the start of a Season, every 3 months, rather than only every 6, as well as unlocking achievement points at a 2x rate. For the longer lived player, who prefers to complete everything and anything he can do, and fully max out his character, or simply enjoy all of the endgame, they will be able to enjoy that character for 6 months without a wipe.
We are also happy to say we will now be making exclusive Achievement Point cosmetics that players can UNLOCK rather than purchase with heirloom points, by achieving certain tiers of Achievement Points in any season they will automatically unlock these exclusives. More details to come on this.
To read more about how Heirloom points work, read at the bottom of this post.

Ping Improvements!

After running some tests, we found the following ping results, which will excite NA & SA players the same, while being extremely managable for EU players.
Ping times to Host from location;
Washington City > Host - 11ms (Currently to Eu Server 100+ms)
Brazil > Host - 121ms (Currently to EU Server 200+ms)
Sweden > Host - 93ms

P2W's Removed & Shop Changes

The Following Items have been removed from the Point Shop
Profession Crates
Upgrade Stones
Skill Potions
Coins Dolls (Because you can simply transfer coins instead)

All of these items have been removed from the game for US Archlight
All Skill Buff Effects
Yalahari Figurine
Elven Brooch
Black Pit Demon
Valentine's Buff
Anniversary Backpack
Golden Hyena Amulet
Sweetheart Ring
Moon Backpack
Heart Backpack
Inspiring Light
Refreshing Ring

The Following Items have been removed from the Living Token Shop for US Archlight
Green, Blue, Red, Pink Orb Aura's all removed
Sheep Outfit
Reaping Amulets
Oblation Amulets
Anniversary Companion

Character Boosts Removed From Shop
At first we really liked the concept of the Character Boosts, we felt it was a great middle ground addition to the store, however with more thought, we currently dont like the place that they hold, and feel they dont naturally fit in and thus will be removing them from purchase.

Global Boosts Removed From Shop
While these are not very strong later in a Season, early in a Season/Launch, these are very powerful for giving a group of players an edge, because of this we will be removing them from US Archlight.

Celebrating US Server Launch
To celebrate the first week of our North American Server Opening, the entire shop will be 25% off on the North American Server & the European Server!

2x Referral Rewards!
Additionally, for our first week, all Referral Rewards will be DOUBLED! Want to recruit a buddy to play Archlight? Earn Free Archlight Coins for each friend's progress and support to Archlight! The more friends you refer, the more Free Coins you can earn! These are coins that are account bound & you will receive back in any Season!

Multiple Large Online Personalities Hyped & Playing Archlight US!
Several Larger US/SA streamers and youtubers will be playing Archlight US on it's Launch. We will be announcing/teasing about these personalities on our website in the week leading up to Launch, but we cannot wait to see the influence and reach they provide to the new age of Archlight!

How Heirloom Points Will Work
(Copied from a past post - if you already know, you can skip this)
Achievement Points will be the major indicator of a players progress moving forward for any End-Of-Season Account Rewards. At the end of a Season, Achievement Points will become account bound Heirloom Points. These Heirloom Points will simply replace the past confusion of Legacy Crystals - In which players earned them from donating, as well from progressing in past eras. We are simply splitting the two, so it's more clear which comes from which. Legacy Crystals will continue to come from donating, and Heirloom Points will be rewarded based on your Achievement Points (1:1) at the end of a season, in which players can spend those in the event of a New Season for a Head-Start Boost & Buy some Limited Cosmetics only buyable with Heirloom Points.
Heirloom Points shop will be setup virtually identical to the Legacy Shop in terms of offers, however will have a few more additional unique offers including exclusive outfits, mounts, wings, companions and more!
Legacy Crystals - Earned from reaching new legacy tiers when donating to support Archlight
Heirloom Points - Obtained 1:1 based on your Achievement Points at the end of a season. 50% of these points will remain on your account forever, adding up every season of Archlight you play, giving you a unique edge the longer your history on Archlight.
Achievement Points - Obtained by completing Achievements
Please note; the existing achievements players have earned, and the ability to earn them, will remain until a new season occurs​
 
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Sir Knighter

Sir Knighter

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US Archlight Patch Notes & Changes

Max Upgrade Changes!

The Max Upgrade on Armors and Weapons will now be +40.
Upgrade tiers will now be;
Upgrade Stones: 1-10
Legendary Stones:11-20
Awakening Stones 25-40
Soul Runes will now max at +20
Soul Stones: 1-15
Awakened Soul Stones: 13-20
PvP/PvP-E Changes!
Now, if you die within 10 seconds of taking player damage to a creature, it will still count as a PvP Death. This is so players can no longer purposfully die to a creature to avoid the PvP death penalty.
Increase exp lost from player kill death by 3x.
Increase exp lost from player kill when you have a white skull by 3x.
Increase exp lost from player kill when you have a red skull by 5x.
Increase exp lost from player kill when you have a black skull by 7x
Since Archlight is PvP-E, the experience gained will also be multiplied by the amounts above.
Frag Removers have been added back!
A Frag Remover will remove 10 frags (If you have a black skull with 15 frags, you would drop to 5 frags and your skull would be removed.)
However, you can only use 1 Frag Remover per 23 hours.
Class Balances
Health Gained Per Level
Corsairs; 85 > 90
Rogues & Monks; 75 > 80
Archers & Necromancers; 65 > 70
Marketplace Added Back & Revamped!
The new and improved Marketplace will be available to all players at the start of the US Server opening. It will include the ability to post/buy items for Archlight Tokens & Gold. Many uneeded buttons (Voc requirement, level, etc) all removed to clean up the UI. Several categories have been replaced to include relevant Archlight Items.
Casino Max Bets Lowered!
We understand that the Casino was a love/hate to most, many loved it as a great way to burn time while hanging out or waiting on someone, others hated that they felt some people would get lucky with really big bets and get a big boost. So to address this, we have lowered the max bet for all Casino games to about 1/10th and 1/20th.
Max Bet changed from 10 Black Chips, to 1 Black Chip for Blackjack & Dicer.
Max Bet changed from 10 Black Chips, to 50 Blue Chips for Roulette & Slots.
AT Betting in Casino disabled for first month.
Outfit/Mount/Wing Bonuses Lowered!
We feel the amount of health/mana and skills gained from the accesory bonuses was and is too high. Our bigger concern is lowering the Health, Mana and Skill Gained by shop tiers of outfits/mounts, rather than in-game obtained ones. They will be lowered accordingly to below.
Skill Buff Values Based on Tier
Before
Tier 1 - 2
Tier 2 - 4
Tier 3 - 8
Tier 4 - 15​
After
Tier 1 - 2
Tier 2 - 4
Tier 3 - 6
Tier 4 - 10
Health and Mana % Values Based on Tier
Before (Addons / Mounts / Wings)
Tier 1 - 0.25 / 0.25 / 1.00
Tier 2 - 0.75 / 0.75 / 1.50
Tier 3 - 1.50 / 1.50 / 2.00
Tier 4 - 3.00 / NA / 2.50​
After (Addons / Mounts / Wings)
Tier 1 - 0.20 / 0.20 / 0.5
Tier 2 - 0.50 / 0.50 / 0.75
Tier 3 - 1.00 / 1.00 / 1.25
Tier 4 - 2.50 / NA / 2.00
Legendary Quest will now give Three Quest Boxes!

We feel the current repeating reward is simply not worth the time for the Quest. We feel this will further encourage repeat runs of this Quest, helping people who are stuck finding a group later into Era's for this Quest.​
 

dlaw14

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Yay, will 100% see me on the new server. This is what I have been waiting for!

@Sir Knighter Thank you, thank you, thank you! The whole non p2w, and things you guys have taken out of the shop, I feel is a HUGE step towards the players that cannot pay anything, for them to have a fair chance still. I know you have dealt with many, upon many, posts in regards to changing how this whole system works. The fresh start was 100% needed. As always bro, to you and your team, keep up the amazing work, I am very excited to play again come November 10th. See you there! <3
 
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Sir Knighter

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A new thread will be made in 1 week for the US Server on here, dont want to break the rules making it over 1 week ;)
 

Blinkz

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The main thing that should be removed is the outfits/mounts from the shop.... lmfao. Or they all should become obtainable ingame.
 
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Sir Knighter

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wasnt there wipe/reset 3 months ago ? xD
Hey, yes, this isnt a wipe. European server wont have a new season for 3 more months.
The main thing that should be removed is the outfits/mounts from the shop.... lmfao. Or they all should become obtainable ingame.
Yea were coming up with a method on a way to obtain all outfits ingame.
 

dlaw14

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In regards to obtaining all outfits ingame, what about adding in "Addon Tokens". Obtainable via Dungeons, Dailies or whatever you seem fit. Place a NPC which sells addons in exchange for the "Addon Tokens". (Example; 50 Addon Tokens for the First Hunter Addon, 100 Addon Tokens for the Second.)

Pros: Gives us something else to grind for =). Everyone collects the addons for the bonus's, thus giving players a new currency making method.
Cons: Would take quite some to grind out the tokens (should be this way in my opinion), people may get lazy and just not do it in hopes others would grind it, so they can just buy them. Could cause a vicious cycle and no one would grind for the tokens.

Any who, its just an idea ^^. Cheers!
 
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Sir Knighter

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In regards to obtaining all outfits ingame, what about adding in "Addon Tokens". Obtainable via Dungeons, Dailies or whatever you seem fit. Place a NPC which sells addons in exchange for the "Addon Tokens". (Example; 50 Addon Tokens for the First Hunter Addon, 100 Addon Tokens for the Second.)

Pros: Gives us something else to grind for =). Everyone collects the addons for the bonus's, thus giving players a new currency making method.
Cons: Would take quite some to grind out the tokens (should be this way in my opinion), people may get lazy and just not do it in hopes others would grind it, so they can just buy them. Could cause a vicious cycle and no one would grind for the tokens.

Any who, its just an idea ^^. Cheers!
This is very close to our planned execution :)
 
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I am totaly amazed how this server has turned out.
I've been lurking around since the start of the server, I even hosted the server in the begining.. and I must say this server deserves all the players who are interested in a custom and unique server with continuous updates and new features.

Keep up the good work, I'm sure the server will be a success a even more success with the new host for the US players.
 
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Sir Knighter

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Store Outfits & Mounts Obtainable In-Game!
On US Archlight, all mounts and outfits from the store will be obtainable in-game for 10 (outfits) or 12 (mounts) Minor Cosmetic Tokens.
These tokens will be obtained via Siege Wars as well as World Boss Raids.
Our goal is that an average player can obtain 1 free store outfit or mount per week from average participation in siege wars / some raids. These will be additional/extra rewards to the already standard Siege and Raid rewards :)
 
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Sir Knighter

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Account & Character Reservation will be open in 1 hour 5 minutes for Archlight North America!
You all will have 1 week advance to reserve character names before all our advertising goes live (As well, 2 very large MMO review sites are featuring articles about us at this same time). So if you want to make sure you get a specific name, do so before someone else snatches it!
 
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Sir Knighter

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Over 135,000($3750USD worth) of Free Archlight Coins (have already been earned, from 145 referral codes, with 910 referrals total! For anyone wondering how you can earn free coins by Referring people to play Archlight, simply login to your account on the website, scroll down and grab your referral code! Anyone who signs up using your referral code, will receive 1 week free premium, as well as +10% Coins on their first donation, and you will receive 10% free bonus coins of anything this player donates! Additionally, as this player progresses (levels up) you will receive free coins as well, it's that easy! Grab your referral code and start spreading the love!
 
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Sir Knighter

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Our team is unbelievably hyped by the amount of accounts & characters already created for Archlight North America! We expected a large surge of newer players from SA & NA but are overwhelmed by the attention its gotten! We are super excited to announce we have set up streaming partnership deals with over 8 big streamers, combining for over 1500 average concurrent viewers total! As well, setting up over a dozen medium sized streamers with referral codes who will be playing Archlight without a sponsorship. We will be announcing/teasing these streamers you can checkout leading up to Launch partnered up with multiple large youtubers for review & cover Archlight North America, as well as being a featured article on MMORPG!!! This has been nothing but insanely encouraging for our team, and we are so excited for November 10th and onward for Archlight :")

Oh, and did someone say cross-server USA/Swedish/Polish/Brazilian Wings obtained only in-game via Heirloom Points? Get your pair for both servers by playing on Archlight North America!
 
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Patch Notes
11.14.18 (Wednesday)




Kill Streaks are a new system being introduced to Archlight in tomorrow's patch to add more depth to the PvP-E System. Now, any kill you make will reward you with 50% of the experience stolen, per usual in the pvp-e system, however, 50% will also be stored as your "Kill Streak". Everytime you get a kill, your streak will increase, as well, the Stored Experience from those kills will increase, this becomes your "bounty". Your bounty is an amount of experience that another player will obtain "steal" if they kill you. All Kill Streaks & Bounty Experience will be viewable on the Leaderboards under Player > Kill Streaks. The more kills a player has in their streak, the larger their Bounty Experience will become and rewarded to the player/players that "end" that streak.

The Frag System has been changed to where the last person to hit someone before they die will receive the frag.
Class Balances

Archer's Base Attack Damage Buffed by 30%
Archer's Base Attack Speed Buffed by 15%

Longshot Buffs
Perfect Shot Cooldown Reduced from 10s > 8s
Pinpoint Shot damage increased by 27.5%
High Velocity Shot damage increased by 22.5%
Portugese Archlight Chat & Trade Chat added to client!
Monster Essence Rework

Monster Essences will no longer require you to run to 4 bounces, gathering each to obtain their reward. We are changing this because 1. We feel it is confusing for new players to fully grasp, and 2. It can be very obnoxious when hunting alot of creatures to constantly navigate through them (and potentially into more enemies) to gather an essence.
Instead, now when an essence is dropped, it will flash at the location and say !ME (Monster Essence) over it. You can now simply use !ME from where you are to attempt to absorb this essence, to complete absorbing it, a quick math problem will be presented (this is to prevent botters absorbing essences) which by completing, you will obtain the full essence.

We will be lowering the health of virtually all pre-awakened dungeon bosses & mobs in Wednesdays patch.
Bug Fixes:

Fixed the damage of the Assassin Dagger (Meant to be 46, was 23)
Added several hundred more premium training locations, as all were being filled and occupied!
Rei Dos Coins Payment Option (For Brazilian Users) Added To Client Donate UI
Casino UI Background Fixed

Odd Black Tile Drawing Issue some may experience fixed
 
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