• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[USA][Custom] ArchlightOnline - Legacy - Coming May 13th 2022

Server Website/AAC
https://legacy.archlightonline.com
Server Address
legacy.archlightonline.com
Server Port
7171
Client Protocol
12
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We have one position open for someone interested in an Junior Game Design position. This position would be half pay half apprenticeship. We have a short apprenticeship period, in which after you would be fully paid for the position. Monthly pay will be discussed once/if your application is chosen, however, this is not a high paying position, we are looking for someone who has drive, passion, and motivation towards Archlight and is interested in Game Design.

What will you receive:
1. Experience with a fully operational and veteran team.
2. Consistant feedback and help improving game design abilities.
3. Monthly Wage

What the position entails:
Designing future content, which often will involve working with a mapper/artist/programmer.
Improving current content depth and flow.
Working with other staff on game design aspects.
Helping with misc small tasks for the team.

If you are interested in a Junior Game Design position with Archlight, please send in an application to [email protected] including the following:
Name:
Age:
Location:
Awakening Level on Archlight:
Power on Archlight:
Since when have you played Archlight (month/year if possible):
Why do you feel you would be fit for this position:
What do you feel you would contribute to our team in the Junior Game Design Position:
Any relevant experience if any, if none, simply put N/A:
List of MMORPG's you have played in the last 5 years, and roughly how long on each if possible/you remember:
Hours a week you would be available for the position:
 
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Patch 14.0.6
September 8th​
2x Referral Rewards!
From now (9.07.18) > (9.15.18) all new referrals will receive 6 days of free premium instead of 3, as well, the bonus coins You & The referral is doubled to 10% (20% total!)
Sponsorship Deal with Tibia Streams
We have set up a partnership deal with Tibia Streams moving forward, excited for his community of over 200,000 monthly views to experience about Archlight!
Autumn Event​
For every 250 energy points you spend, you will receive 1 Autumn Leaf
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Every dungeon box you open will give you 2 Autumn Leaves
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x2
A Living Token can be exchanged for 100 Autumn Leaves.
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x100
These leaves can be turned in with the Magicial Oak for various rewards listed below
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Blazebringer Mount
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Event-Only
Tier 4 Health & Mana Mount (+3%/+3%)
1500 Autumn Leaves
Autumn-Light Statue
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Event-Only
This Statue can be used to increase your monster essence find by 10% for 23 hours. (24 hour cooldown).
750 Autumn Leaves
Autumn Relic
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+10% Healing to Rune Emblems & Potions
500 Leaves
Catch-Up Bag
5 Leaves
Legendary Key
50 Leaves
T1 Enchantment Box
250 Leaves
Large Stat Stone
50 Leaves
Tier 4 Regrade Key
50 Leaves
Tier 5 Regrade Key
150 Leaves
Global Booster
75 Leaves
Catch-Up Bags
These bags can then be opened to receive 3, of 1 of 7 different catchup items:
Catchup Stat Stone - This item cannot be used if you have over 500 total stats, or in any category with 80 or more stat points.
Catchup Upgrade Stone - This item can only be used to upgrade an item to +20
Catchup Soul Stone - This item can only be used to upgrade a soul rune to +12
Catchup Rune Stone - This item can only be used to upgrade a rune emblem to +8
Bronze, Silver, Golden Regrade Keys!

Siege Event
- Participants will from now on receive temporarily items during the event. They will be removed from a player's inventory when the event is over.
- Added map marks to display the locations of graveyards, capture points, bosses, and mini bosses.
- Added bosses and mini bosses to the event area. Killing any of these will grant the entire guild atemporarily boost (damage, health, or speed).
- Added a new sub-category to Leaderboards called Siege Rating.
- Fixed an important issue with movement & invisibility as well as other miscellaneous issues.
- Construction Time Lowered From 5 > 3 Seconds
Class Balances
Monk
- Monk Auto Attack Damage Increased By - 40%
- Kicks damage increased by 30%
- Knockout Punch damage increased by 15%
- Min Flurry of Punches damage increased by 18%
- Flurry of Punches damage increased by 20%
- Strong Flurry of Punches damage increased by 22.5%
- Cooldown on Kicks & Back Kicks lowered from 3000 > 1250 (global cooldown remains at 1250)
- [Spiritmaster] Back Kicks damage increased by 20%
- [Brawler] Kamakazi Punch damage increased by 30%
- [Brawler] 1000 Fists damage increased by 27.5%

Necromancer
- [New Spell] Underling - Summons an underling that explodes once making contact with your target, dealing a small AOE of damage. Level: 20, Cooldown: 2s.
- [New Awakening Spell] Summon Mastery - Increases the health and damage by of your summons by 5% per point invested.
Other Changes
- Bards, Druids and Sorcerers can no longer use the summon creature spell

Casino
- Two new games has been added, Slots & Dicer Game.
- Overall improvements has been made for a better experience.

Professions
- The crafting stations beneath depot has received a brand-new interface that is much easier to use.
Client Enhancements
- Added a new character window that is meant to replace the current !character command.
- The maximum stack size for items has increased from a modest 100 to a whopping 1000.
- Fixed an animation error with mounts "walking in air" when you wore an animated outfit.
- Added a Deposit All button to the new bank.
- It is now possible to lock/unlock windows at their locations by pressing a button. However Health &Chat window requires you to press ALT and double-click to lock/unlock the window.
- A white border will appear around mini windows for less than a second when first opened.
- Added two new menu options for items, Deposit All (Only for Gold & Archlight Tokens) & Add to Auto Loot.
- It is now possible to turn around properly with CTRL when using WASD mode.
- Quick Target has received a minor workaround, it will no longer target monsters that are unreachable.
- The transfer functionality has been re-added to the store.
- Containers (bags, containers, depot lockers et cetera) can now appear on the left side if there aren't enough space on the right side.
- Options has received new Creature settings as well as a setting for Keyboard Delay.
- Hiding the Battle List will now disable the entire module which in turn should result into a smoothergaming experience.
- Added tooltip to stamina bar as well as different colors depending on how many hours/minutes there's left.

Miscellaneous
- You can now see the weekly rent of a house by looking at its doors.
- The push delay for creatures has been lowered.
- Fixed an issue with water elemental corpse.
- Display how many normal, charged & overcharged gems an item has.
- Fixed soul regeneration for awakened players.
- You will no longer receive any experience from monsters if your stamina is zero.
- Added a new Necromancer spell called Underling. Summons a suicidal gozzler that detonates when it reaches its target.
- Added a new passive awakening spell for Necromancers called Summon Mastery. Each point increases your summons damage & health by 5%.
- Added a new entry (Duplicated Spawns) to the Quest Log which displays how much time there is left.
- Added Spec as alias keyword for specialization to the NPC Rare Goods Collector.
- The broadcast NPC will from now on only send messages to the Broadcast & Looking for Groupchannel.
- Sorcerers, Druids, Bards, and Monks are no longer able to use the spell Summon Creature..
- Monks has received a 20% auto attack buff as well as 16 of their attack spells (3-30%).​
 
Is it worth playing this without donating? Just curious as the server seems interesting but I dont wanna try something out if its way to much p2w.
 
Is it worth playing this without donating? Just curious as the server seems interesting but I dont wanna try something out if its way to much p2w.
I guess with the catchup mechanics it's not that bad.. but I wouldn't.. :p
Not saying I don't like Archlight. I've put in a lot of money in this server because I actually think that this server is not very fun without donating.
 
Is it worth playing this without donating? Just curious as the server seems interesting but I dont wanna try something out if its way to much p2w.
If you want a server that you never have to spend money on to support to enjoy, you may enjoy it less than some other servers. If you are looking for a server that a has a large an full-time active team behind it constantly working to improve and expand it, you'll enjoy it. Theres a reason many of our players have played for over 3 years now.
 
hate to say I was right but......
1st - Cry is Free - 6840 Capture Points 2nd - Ticket to Tempel - 4330 Capture Points
Lets see the outcomes of the others xD The same two guilds are going to have all the 1st place prize pools it seems, which gives them more of an upper hand then they already have xD

I can predict now the outcome of siege wars.
Ticket to Temple or Cry is Free will win, always. Misfits here and there.


Love you knighter <3 no hate here at all lol. I just read the announcements and such on discord, looking forward to the changes in all honesty. Keep up the good work though man, seen you mention about the assholes that like to harass you and what not, and say some real messed up things, head up bro, dont listen to these idiots, they just envy you thats all.
 
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hate to say I was right but......
1st - Cry is Free - 6840 Capture Points 2nd - Ticket to Tempel - 4330 Capture Points
Lets see the outcomes of the others xD The same two guilds are going to have all the 1st place prize pools it seems, which gives them more of an upper hand then they already have xD




Love you knighter <3 no hate here at all lol. I just read the announcements and such on discord, looking forward to the changes in all honesty. Keep up the good work though man, seen you mention about the assholes that like to harass you and what not, and say some real messed up things, head up bro, dont listen to these idiots, they just envy you thats all.
You predicted the top tier guilds to win in order that they're in the leaderboards?

No offense but that's not that hard to predict :p

Appreciate the kind words though as well, i brush off the assholes easily nowadays <3
 
You predicted the top tier guilds to win in order that they're in the leaderboards?

No offense but that's not that hard to predict :p

Appreciate the kind words though as well, i brush off the assholes easily nowadays <3

Hehe, yes I did lmao. To be up right honest with you ^^
But I did predict this atleast weeks prior, giving other guilds chances but not possible with the players that have the knowledge of the game like in each of those top guilds, do. But hey its how it works, and it is what it is. They are just better groups of people that work together and get farther and stronger then everyone else. Yes by donating and of course the countless hours they really do put into their characters, ive realized its not all about donating, yes it gets you strong but the time to spend on grinding that mastercraft gear levels is painful lol. jeeebus
 
Tuesday, September 18th and 10am PST, i'll be in the general channel discussing multiple aspects of Archlight, in which we will have open discussion with anyone interested in joining in and voicing their opinion, suggestions or ideas on any aspect of how to improve Archlight Online! Topics that will be discussed include - Adjusting Dungeon Scaling to make dungeons more fun and challenging at any state of the game, Adding Quest Queues like Dungeons have for Pick-Up groups/groups wanting more (possibly adding a reward using this method), Improving Forgotten Islands loot tables/incentives, Slightly reworking Rifts, and Reworking World Boss Raids (Kraken) looting methods. While these will be the main topics, I would like to discuss any topic you guys would like to
 
Patch 14.1.0
September 29th
PatchNotesSite.png

Heaven & Hell Content Released
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Heaven and Hell is without a doubt the largest content drop we have ever done... Consisting of over 10 Unique Missions, 2 Gladiator Arena's, 6 Bosses - Including the Archangel and Bialzhar, Artifacts (New Slot Type), 40 New Creatures to battle, 4 New Heaven and Hell Dungeons, and a massive new world to explore while you navigate through a story of war between Heaven & Hell.
Requires Completion of Misty Mountains Quest
Artifacts
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When Heaven & Hell releases, players will be able to obtain two different Artifacts, each being obtained after completing a small amount of introductory progress in their chosen Artifacts Quest Line. Artifacts can be equipped in your Character UI Panel Artifact Slot (Beside the Trinket Slot). Artifacts will enhance one of your vocation specific spells, based on the Artifact Equipped (Each Artifact enhancing a different spell). This Artifact can be leveled from 1-15, increasing it's effectiveness for each level it has.

The Heaven Artifact can be leveled by slaying Demons, as well as completing the Heaven Quest & Mission Chain.

The Hell Artifact can be leveled by slaying Angels, as well as completing the Hell Quest & Mission Chain.

You can complete both Artifacts and Quest Chains.
Azmar Sands Island & Forgemaster World Raid Released
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Azmar Sands will now be available to travel to, in which players will find new challenges, including 25 new creatures, a new World Raid Boss (The Forgemaster), a new end-game weapon set, as well as various tasks which will return the user with Extra Forgotten Gold for spending instead of Forgotten Reputation.
We have added multiple new available purchasables at the Forgotten Gold Trader for end-game focused players.
Forgemaster Weapon Set Released

Forged by an expert, a master of crafting weapons out of the densist ores on Archlight. The Forgemaster has been discovered on Azmar Sands, slaying him will offer killers the chance to obtain a rare Forgemaster Weapon.
New Misty Mountains Quest
Completing the Misty Mountains Quest unlocks access to the Heaven & Hell Content
Misty Mountains can be accessed by Captain Highsails but requires having 1750 Exploration Reputation (Forgotten Island Reputation).
Forgotten Islands Changes
Added additional information when greeting to Bounty Hunter NPC.
Amount of kills required for the following tasks has been lowered - Pirate Captains to 25, Bloody Carniphilia's to 80.
Forgotten Gold Turnin Reputation Rewarded Increased from 5 > 10 per 50 Forgotten Gold Turned In.
Completing Awakened Hideout Quest will now also give you 25 Exploration Reputation, as well, Awakened Sharptooth Quest will give you 40.
Required Reputation to access the following places has been lowered;
Myrefall - 1000 > 500
Blackridge - 100 > 50
Rumrunner Bay - 1000 > 500
Treasure Cove - 2000 > 1500
Azmar Sands - 5000 > 2500
Awakened Hideout - 1750 > 750
Awakened Sharptooth - 3500 > 1250
We will likely be adding special perks to having higher amount of forgotten island reputation, rewarding those with a surplus of reputation, while still streamlining the gameflow of forgotten islands.
Rift Changes
2 New Power Tiers have been added for all Rifts. All power tiers will also be slightly edited. Full breakdown will be added here before Patch 14.1.0
Quest Box Changes
Tier 5 Quest Boxes now have a chance to drop Relic Stones.
Dungeon Box Changes
We are also looking at reworking the Exp Scaling for higher tier players, as well as the creature dificulty.
Ancient Stat Stones now drop in T25+ Dungeon Boxes (Increasing drop chance in higher Tier boxes)
Dungeon Set Pieces will no longer drop from High Tier Dungeon Boxes.
2 Stat Companions have been added to T35+ Dungeon Boxes (Rare).
Guild Siege Changes
Power Balances Added to Guild Sieges, as well as other events. More Information about this to come before Patch 14.1.0.

Siege Trolls added to Siege Event
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These trolls will spawn in 5 Locations on the map, 2 Troll Bosses will spawn on the North and South End of the Siege Map, as well 3 Minor Trolls will spawn in the center area's of the map. Minor Trolls will give reward the killing guild +5% Health/Mana or Damage, or +10% Movement Speed for 2 minutes. These trolls will respawn after 2 minutes. Troll Bosses will have a 5 minute respawn timer, and will give the killing guild +12% Health/Mana or Damage, or +20% Movement Speed for 5 minutes. Minor trolls will also drop various temporary siege supplies that can be used to aid your team in battle. Troll Bosses will drop rare temporary siege supplies such as reinforced walls, catapults, explosive kegs.
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As mentioned, we will be slowly phasing out/limiting the amount of siege structures/defenses you get automatically from the event, and requiring guilds to produce/use their own supplies to maximize their potential of winning a Siege War.
Time to obtain temporary (single event specific);
Small Explosive Barrel increased from 15 > 20 seconds.
Wooden Fence increased from 30 > 40 seconds.
Ballista increased from 120 > 150 seconds.
Explosive Barrel Damage Increased by 50%.
Explosive Keg Damage Increased by 50%.
Construction Cooldown lowered from 5 seconds to 3
New Achievement System
After 3 years of the current achievement system, we are scrapping it out the window and completely overhauling it. We are modelling this off of our Seasonal Achievements we introduced a little over a year ago, but have added tons of depth to the system itself.

Now, players will have a long list of possible achievements to complete, each with tiers 1-10 and a respective medal and Achievement Points Earned.

Achievement Points are unlocked by completing achievements, more being rewarded based on the achievement and/or the achievements rank.

Achievement Points, unlike the previous system in which you got a flat buff to your character, are able to be spent on any achievement perk you want to purchase (similar to how the guild perks is set up). Allowing you to further customize and curve your characters path/role.

There will be over 25 different unique achievements for players to complete, with 250 total tiers. These achievements include; Players Killed In Events, Events won, Essences Absorbed, World Bosses Slain, Energy Spent, Honor Obtained, Gold Looted, Professions, and much more. We will also be introducing some hidden achievements as well (discovering unique areas, etc).

Now this is where it gets a bit more complex, however I will explain it in full detail. Achievement Points will be the major indicator of a players progress moving forward for any End-Of-Season Account Rewards. At the end of a Season, Achievement Points will become account bound Heirloom Points. These Heirloom Points will simply replace the past confusion of Legacy Crystals - In which players earned them from donating, as well from progressing in past eras. We are simply splitting the two, so it's more clear which comes from which. Legacy Crystals will continue to come from donating, and Heirloom Points will be rewarded based on your Achievement Points (1:1) at the end of a season, in which players can spend those in the event of a New Season for a Head-Start Boost & Buy some Limited Cosmetics only buyable with Heirloom Points.

Heirloom Points shop will be setup virtually identical to the Legacy Shop in terms of offers, however will have a few more additional unique offers.
Legacy Crystals - Earned from reaching new legacy tiers when donating to support Archlight
Heirloom Points - Obtained 1:1 based on your Achievement Points at the end of a season. 50% of these points will remain on your account forever, adding up every season of Archlight you play, giving you a unique edge the longer your history on Archlight.
Achievement Points - Obtained by completing Achievements​
Please note; the existing achievements players have earned, and the ability to earn them, will remain until a new season occurs
Hall of Fame Leaderboards
Heirloom Points will now have their own Hall of Fame Category, in which players will be able to show their dominance on Archlight from not only the current Season, but all past Seasons as well.
In-Game House Finder & Auction System
We have added a new House UI, which will allow players to search through all the houses on Archlight, to check for available, unavailable houses, house sizes, house locations, and more. This will also introduce our new House Auction System in which players will be able to bid on a house which will start a 2-day bidding system or players can buy-out a house for 5x the initial bid value. This will better allow players to find available houses and have a more proper bidding system for said houses.
 
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I have just 1 suggestion I'd like u to read. Can u PLEASE stop copy/pasting the events. Its kinda getting sick that ppl can farm 300-400 one of my friends even 500 leafs per day with alts. Thats like 1-1.5k ats per day ONLY from alts. I dont think ALTS should be gamebreaking as they are rn, u LITERALLY have to have ALTs to succed lol
 
I have just 1 suggestion I'd like u to read. Can u PLEASE stop copy/pasting the events. Its kinda getting sick that ppl can farm 300-400 one of my friends even 500 leafs per day with alts. Thats like 1-1.5k ats per day ONLY from alts. I dont think ALTS should be gamebreaking as they are rn, u LITERALLY have to have ALTs to succed lol
Whats your suggested change/solution, not just your complaint.
 
Sorry for eaves dropping here but maybe a solution to this could be to fully remove archlight tokens as a reward from dungeons and put in replace something different like increased stat stones/up stones .? Then to get archlight tokens, complete Monster Kill Tasks. example 65 guzzlemaws reward: 150000000 exp, 2 royal feathers, 15 archlight tokens.

I mean this doesnt really change much other then people being able to MC characters. But Not many people can MC 10 clients at a time as to where people have 20+ alts to farm dungeons every day just relogging. This would in theory lower how many people can farm mass amounts of At's, and minimizing the amount of archlight tokens farmed. They're probably a few people with beast computers and have a couple of them to run 10 clients at one time to farm a task but not everyone does. Everyone can have 20+ alts.
 
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Make events where the even item is dropped by monsters? Higher tier gives higher chance? Same like u did with easter eggs that was super dope... or smth like that... im high and this was the first thing that came to mind
 
Additional Patch 14.1.0 Notes
9.29.18
2 New Ingame Obtained Mounts
These mounts have additional movement frames as well making their movement extra smooth ;)
Forgotten Widow
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Forgotten Widow is obtained by having 5000 or more Forgotten Islands Reputation.
Siege Stegatortoise
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Siege Turtle is obtained by having obtained 100 or more Siege Tokens from Siege Events. (This will start tracking from this patch forward).
Accelerating Respawn Timers
Respawn rates of all spawns on Archlight will now accelerate based on the amount of players online. The more players online, the faster creatures will respawn.
Buff Essences removed from Monster Essences.
These didn't feel they had a proper place on Archlight, and thus you will have a higher chance at Gold, Experience, AT or Loot essences.
T5 Quest Boxes
As previously mentioned, T5 quest boxes will now drop Relic Stones, but also, the chances of receiving Awakened Stones has doubled.
Bugfixes
Fixed a Bug with Archer Soul Rune providing more attack speed than it should.
Fixed issues with backpack location and the perks from your backpacks.
Exiva removed from Guild Sieges.
Levitate removed from Arena.

Artifacts
Below is a teaser of what each artifact does, for your class, to help you decide which Artifact you would like to focus on. Reminder, you are able to obtain both artifacts, and level both to max, however, they are leveled by completing content (missions, quests) for the respective faction. All Artifact Spell Enhancements scale by 10% per level of the Artifact up to level 15.
Monk
Hell;
Strong Flurry Of Punches - Slows the target for 3 seconds.
Heaven; Absorb Spirit - Increases the potency of all absorption benefits.​
Sorcerer
Hell;
Vortex Breath - Deals a second amount of damage to all targets hit after 1 second.
Heaven; Strong Evocation - Increases damage dealt by user for 10 seconds.​
Archer
Hell;
Quad Shot - Slows the target for 2 seconds.
Heaven; Aim - Increases users movement speed for 3 seconds.​
Corsair
Hell;
Cannon Barrage - Increases the frequency of waves.
Heaven; Bottle of Rum - Increases the corsairs overall damage dealth for 10 seconds.​
Druid
Hell;
Merlkin Form - Restores mana every second for 15 seconds.
Heaven; Frost Grenade - Slows targets hit for 3 seconds.​
Bard
Hell;
Bard Wave - Applies a Damage over time to all targets hit.
Heaven; Regeneration Hymm - Increases the damage of the player healed for 5. seconds.​
Guardian
Hell;
Sunfire Missile - Bounces to an additional target (a third if it's awakened).
Heaven; Raise Shield - Heals the user every 1 second for 5 seconds.​
Rogue
Hell;
Shadowfang - Increases the users attack speed for 5 seconds.
Heaven; Shadow Clone - When the clone disapears, it heals the user.​
Berserker
Hell;
Strong Spinning Blade - Spins an additional time (a third time if its awakened).
Heaven; Wound Cleansing - Heals the user an additional amount after 1 second.​
Necro
Hell;
Reapers Touch - When cast, casts a weaker underling at the same time on the target.
Heaven; Healing Ritual - Heals the user every second for several seconds.​
 
I would suggest revisit the clients UI its so confusing at start and first impression are important and imo it doesn't work cause is scaled fully.
 
I would suggest revisit the clients UI its so confusing at start and first impression are important and imo it doesn't work cause is scaled fully.
Revisit in what way, what are the changes you suggest.
 
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