• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[USA][Custom] ArchlightOnline - Legacy - Coming May 13th 2022

Server Website/AAC
https://legacy.archlightonline.com
Server Address
legacy.archlightonline.com
Server Port
7171
Client Protocol
12
We have a massive patch coming this Friday (August 2nd) to Archlight. This will be our largest patch within a season to date.
It will include;
Access to all the CoM Content
We delayed this as we found some additional bugs that we're quite the time to fully tackle, and we wanted to release it bugless, theres quite a few interesting quest/mission mechanics in the CoM content, it was quite a large amount of work and thus even more bugtesting, we hope you all enjoy the content :)
4th Anniversary Events
We have several fun f2p missions, rewards, and cake eating races for everyone to enjoy
:doggebirthday:
Cake Head Outfit, Party Bear Mount & Companion, Cupcakes!? Tons of fun stuff coming for our 4th Anniversary of Archlight :)
Balances
Right now, we have already made some serious Tamer Nerfs. But we may have some other balances coming as well. All will be posted on Thursday the day before the patch per usual.
Bug Fixes
We will have a large list of bugfixes posted on Thursday as well
More
Likely, per usual, more things will be added on Thursday in the Patch Notes
 
We have a massive patch coming this Friday (August 2nd) to Archlight. This will be our largest patch within a season to date.
It will include;
Access to all the CoM Content
We delayed this as we found some additional bugs that we're quite the time to fully tackle, and we wanted to release it bugless, theres quite a few interesting quest/mission mechanics in the CoM content, it was quite a large amount of work and thus even more bugtesting, we hope you all enjoy the content :)
4th Anniversary Events
We have several fun f2p missions, rewards, and cake eating races for everyone to enjoy
:doggebirthday:
Cake Head Outfit, Party Bear Mount & Companion, Cupcakes!? Tons of fun stuff coming for our 4th Anniversary of Archlight :)
Balances
Right now, we have already made some serious Tamer Nerfs. But we may have some other balances coming as well. All will be posted on Thursday the day before the patch per usual.
Bug Fixes
We will have a large list of bugfixes posted on Thursday as well
More
Likely, per usual, more things will be added on Thursday in the Patch Notes

I feel like the webpage have a bug

Check this:

Hall of fame show that any team made Cook up a storm. BUT!, if you check high lvl character, have death for Forgotten Island creatures
 
I feel like the webpage have a bug

Check this:

Hall of fame show that any team made Cook up a storm. BUT!, if you check high lvl character, have death for Forgotten Island creatures
The Cooking Up A Storm Quest is no longer the one that grants you access to Forgotten Isles. It is now solely used for the Legendary Spell. You can enter the Forgotten Isles by completing the Misty Mountains Quest.
 
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Our 4th Anniversary Events start August 2nd (This Friday!)
We will be patching early in the morning PT. So around 19:00 for our European Players.
Full Patch & Event Notes/Teasers will be posted tomorrow!​
 

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Anniversary Events & More!
Every Player on Archlight NA & EU will be receiving 1 month Free Premium!!
All Bounty Cards are 50% off for the 2 weeks of our Anniversary!
Every player will receive Free Bounty Cards everyday for logging in!

We will have 2 new LAT items available for our 4th Anniversary, both of these will be heirloom rewards, meaning when purchased from the NPC, you will receive them back at the start of every season automatically! These are not cross-server however, but are available on either server you wish! These will be the only 2 things not obtained from the ingame event!

Cake Mount
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Tier 3 Skill Mount giving the user a passive +8 to their primary skill

Cupcake Relic
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Having this relic in your backpack will increase your Self Healing from Spells, Potions, Rune Emblems and any Healing Received by 10%. Essentially it is a restoration relic equivalent to +10%.

Cake Eating Event
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A new event coming to Archlight, this event however is a for a single user! Based on a random interval, players will have a chance to find a !cake essence. To be clear, this essence is not like normal essences, essence find does not increase your chance at finding these, every player has the same chance to obtain them! These will randomly appear anytime your stamina is being drained, whether in a dungeon, quest, or just hunting! Once obtained, you can store up to 5 !cake uses, to use at a later time (as you must be in a safe zone to use them).
[Common] Cake Goblin
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Carries 1 Cake Box
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[Uncommon] Cake Slime
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Carries 2 Cake Boxes
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[Semi-Rare] Cake Youngling
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Carries 3 Cake Boxes
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[Rare] Cake Raider
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Carries 4 Cake Boxes
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[Very Rare] Cake Lord
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Carries 4 Cake Boxes & 1 Deluxe Box
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[Ultra Rare] Pinyata
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Carries 7 Cake Boxes, 2 Deluxe Boxes & 1 Extravagent Box
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When used, you are teleported to a giant cake, where you have 60 seconds to eat as much cake as possible! Each cake tile will be randomly pre-generated to have a chance to have a monster under it! Based on the monster, you will receive cake boxes, either simple, deluxe or extravagent cake boxes! Deluxe and Extravagent only being found in the rare creatures that can be discovered! Once the 60 seconds are over, you are teleported out of the cake island and can open your boxes for 1 of 15 different rewards! These rewards include the following - and they're pretty epic!

[Common] Fireworks - Shoot, kaboom
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[Common] Cake - To throw at players, splats, and insults
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[Common] Cookies - Increase exp by 10% for 15 minutes
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[Semi-Uncommon] Cake Tapestry - House Decoration
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[Uncommon] Anniversary Wheat - Used for the cake baking mission
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[Uncommon] Anniversary Baking Tray - Used for the cake baking mission
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[Uncommon] Cake Backpack - +7% Crafting Experience
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[Rare] Party Crab Companions (4 different colors) - Each give +1 to all stats
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[Rare] Anniversary Tables - Collect up to 6 different Anniversary Feast Tables! These tables not only make great house decoration, matching seemlessly into eachother in any combination you desire! But they also can be used to obtain a 12 hour, +5 stat bonus! All tables will give the same ability to select one of any stat to give +5 to! You can have 3 of these tables stat bonuses active at one time, however they must be in different stats, these do not conflict with the Anniversary Cake Buff. All Tables have a 23 hour cooldown.
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[Rare] Cake Cabinet - Gives +3% Essence Find for 23 hours.
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[Very Rare] Anniversary Chocolate - Used for Chocolate Cake Mission
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[Very Rare] Party Bear Companion - +3 to all stats
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[Very Rare] 4th Anniversary Backpack - +5% Monster Essence Find, +22 Skills - When obtained, this companion is added to your heirloom list and you will receive it back every season on that account.
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[Very Rare] Party Bear Mount - Tier 3 Skill Mount - Gives +8 skill & 20 power
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[Ultra Rare] Party Pikachu
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Pikachu acts as a battery charger for all your energy spent! 20% of all energy you spend will be returned to you! This is done in sets of 10, but it adds, so anytime you spend 10 total energy you will get 2 (20%) given back. When obtained, this companion is added to your heirloom list and you will receive it back every season on that account.

Cake boxes obtained from the event & anything inside is soulbound to the owner to prevent MC abuse of this.

Deluxe boxes have no chance to drop Fireworks or Cakes, making them a higher chance at something rare.

Extravagent boxes guarantee something rare.​
 
Cake Baking Missions!
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Not only will all players have access to the cake eating event, but you can also take the portal in the depot to meet Amilea & Shannon! One will offer you the LAT items from the Anniversary, but the other, she will have two different missions to help her with! So get your oven mits on, and help prepare her two different style of cakes to obtain these two cosmetics!
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Cake Head Warrior
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Tier 4 Health & Mana outfit giving +1.5% max health & mana!

Cake Head Goblin Companion
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+2 to all stats!

Zolzastream & Punio Streaming Archlight!
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While some notable streamers such as Bubbagame, TibiaLee, Avalanche & Trizze all continue to be playing & streaming Archlight growing our audience and playerbase every day, Punio and Zolzastream will both be streaming Archlight starting tomorrow as well! We are very excited about the massive european community Punio brings and the strong tight knit community Zolza brings as well! Showing Archlight to 100's/1000's more again and just in time for our 4th Anniversary!

The Council of Marius Content Released on NA & EU!
4 New Largescale Quests, 5 New Boss Fights each with their own mechanics, Over half a dozen missions, 4 new sets of equipment, house furnitures and more. The Council of Marius Content is following a very similar design philosophy that we put into Shadows of the Ashen and we cannot wait to share it with you!
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The Council of Marius Content will be placed as a successor to Shadows of the Ashen content, and will have 4 new sets of equipment for players to access. Additionally, through missions and quests, players will be able to obtain special furnitures for their house, that not only boast pure royalty to the house itself, but also can be used to temporarily increase the owners stats. We have placed it directly after The Shadows of the Ashen content in quest progression as we want virtually everyone to be able to experience this content and what it has to offer!
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Balances & Class Fixes
Tamer
Increased walking responsiveness of Tamer Pets (Master moving, ordering/cancelling an attack)
Tamer's Wolf Pet's Attack Spell has had it's damage reduced by 45%
Tamer's Bear Pet's Attack Spell has had it's damage reduced by 30%
Tamer's Gorilla Pet's Attack Spell has had it's damage reduced by 45%, additionally their rage ability has had it's damage reduced by 25%
15s cooldown from a pet dying to summoning a new pet
Don't teleport back to master when attacking a creature (monster/player) and go slightly out of range.

Gunslinger
Clones will now spawn on top of the caster, this should prevent mwalls/treewalls from getting destroyed.
Gunslingers should properly be able to use elixirs now

Berserker
Spinning Blade spells pvp damage has been properly adjusted to be balanced with the spell as it applies on every spin hit

Misc
Frag Removers have been removed from the shop
Misty Mountains boss TP will now last 5 minutes (was just a minute previously)
Battle List has had additional tweaks to reduce FPS drops when you select sort type/order​
 
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Map
Fixed a bunch of unwalkable tiles on the new Cake Islands (Starting on the West side should no longer be a problem)
Ability to place seeds in guildhalls by clicking on the fence
A lot of miscellaneous fixes

Server
We have added a new item to the Anniversary Reward Trader called Anniversary Soulbound Remover. This item can be used to remove the soulbound on any but only anniversary items obtained from Cake Boxes. Many mentioned they'd like to have the ability to choose to remove the soulbound even if for a price. Unfortunately, we need them to be soulbound to avoid MC abuse.
Cake Mount has been changed from a T3 > T4 Skill Mount, many mentioned it was incredibly weak for an 8 LAT mount.
Cupcake Relic now is a flat 10% after all other boosts factored in, rather than base boost, as it was boosting most people around 2-2.5% total rather than the intended 10% overall
Nerfed PvP damage % amplication for Pyroblast (It was proc'ing all 5 times in PvP, so we split the % by 5)
Demand an Opponent to reduce a monster's threat (5%)
You can now see the amount of health/mana an item regenerates by looking at it (i.e. minor oblation, tree of life trinket)
Fixed an issue where Cupcake and Cake Sweet table turned into a water tile
Cakes will now be properly removed after a succesful throw
Update stats boosts description for Quests (You get +10 stats and not +10%)
Gunslingers are no longer able to utilize the Summon Creature(utevo res) spell
Some fixes to the Crematorium Quest (CoM)​
 
Last edited by a moderator:
4 years already?
I'm glad the project is still alive and it seems like its only getting better and better each update.
(I'm not playing here atm, but I'm always lurking around reading the update posts)

Keep it up Knighter!
 
4 years already?
I'm glad the project is still alive and it seems like its only getting better and better each update.
(I'm not playing here atm, but I'm always lurking around reading the update posts)

Keep it up Knighter!

Thanks halfway:) time flies. You were the first person to help with Archlight - appreciate everything you did in our early stages
 
As mentioned, @[Wiki Admin] Kukironosuke has taken lead as the Wiki Admin. What this means is we will much more properly be rewarding players for their contributions to the wiki page! Congratulations to these players who will also receive a reward for their contributions based on a point system for amount of addition/revisions done! All coins rewarded for wiki help for the month of August will be doubled like July!
Kukironosuke - 167pts - 3340 Coins
Olenka05 - 137pts - 2740 Coins
Volimateofficial - 11pts - 220 Coins
Kattsallad32312 - 6pts - 120 Coins
Ashleyrenee69 - 2pts - 40 Coins
Layzall - 2pts - 40 Coins
Rosenoo - 2pts - 40 Coins
Rufus - 2pts - 40 Coins
Zomihere - 1pt - 20 Coins
Please PM me if your name is on this list to receive your coins! (Please specify if you want them on NA or EU when you PM me) Moving forward, players will need 5pts or higher to receive coins (this is roughly 5 minor edits)​
 
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Council of Marius Bugfixes/Changes

Fixed CoM rewards to no longer give 4 vampire tokens each (this is already live)
Fixed Scourge Prince dissapearing after using the mechanic once
Fixed Fire Basins not dissapearing after pulling a lever
Added a teleport between all basins as a way to "take a step back" in case a player gets stuck
Fixed the crash issue caused by a few of CoM spells
Fixed an issue where ashen weapons were unuseable on forgemaster weapons
Fixed an issue where mining jagged stones required a normal pickaxe (requires any pick now)
Fixed an issue with Chemist Alyna selling the wrong items.
Fixed an issue where a player could not mine jagged stones that were in a certain position
Rebalanced the experience of most of CoM monsters.
When you completed a council of marius mission you received a message to talk to Blacksmith Philbert, changed to be Admiral Rowley.
Crypt Bride teleport will no longer teleport players into an inaccessible spot if stepped on.
Fixed an issue where the crypt bridge would not stay in her mortal form inside the mortal realm
Changed the Crypt Bride spawn logic (she will now spawn upon nearing her boss room)
Fixed woodcutting inside the succubbus quest
Fixed the way to side-step through the cursed gate inside the succubus quest

Misc
Power: Lowered down the power of 2 handed weapons (such as bows, staves, heavyweapons....) to match the power of 1 handers such as daggers and pistols.
Fixed an issue where the forest gems cooldown was not applying properly.
Fixed a typo for "Natures Grace" within the heaven artifact.
Vocation scroll now requires both weapons to be off before changing vocations.
Fixed an issue where the voodoo mini bosses gave big essence rewards.
Fixed a whole in the roof inside the LMS event​
 
We are very excited to announce we have added on 3 new full time staff, as well as 1 part time to further strengthen the Archlight Team moving forward. To lightly introduce them, we have brought in 1 new full time mapper commonly known as Dreww on mapping forums, he has already started working on our upcoming expansion content and is producing some quick unique stuff!

Additionally we have brought in a new veteran pixel artist/animator from the United States who will he helping deliver high quality results to allow Erick to experiment more with unique new bosses and boss fights in general.

And lastly we have brought in 2 more junior artists, one from Brazil and one from the United States, who will both be helping deliver primarily new creatures for upcoming expansion content so instead of 10-20 new creatures, we can deliver 40-50 new creatures per expansion! These new staff, mixed in with our first full time game designer Tirion, and new programmer Tata, combined with our new Quality Assurance team that we have put together involving Hajter, and overall restructuring of how our team works, not only efficiency wise but testing & content delivery wise, we're exceptionally excited about whats to come.

We have 15 new (and rather unique..) missions coming to Forgotten Islands as well, some to each island to not only reduce the repetitiveness of the hunting/tasking for rep, but also adding more unique alternatives to gaining rep & forgotten gold , we will likely be bringing these in soon after we finalize tests on them to ensure minimal issues when they're added. We cant wait to show you guys how much new content we can output with this strengthened team we've been able to put together.​
 
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Bugfixes

Various bug fixes have been made towards PvP damage for mana-based vocations.
Fixed an issue where player summons kept quest doors open until they despawned.
The capture the flag event has been re-enabled.
Fixed One of the Cooking up a Storm instances that had a faulty teleport which teleported you to a less than ideal position.
Players whom are training at training dummies inside guildhalls will be evicted from the hall automatically when its owner changes during the weekly rotation.
Several fixes has been made to the Council of Marius quests.
Renamed coral city calamaryy to coral city calamary.
It is no longer possible to use magic wall/wild growth runes inside the Kavdros area.
Fixed an issue where soulbound furnitures became non-soulbound upon leaving/or selling a house.
Skinning tasks are now yielding bonus experience as initially intended.
Heaven and Hell artifacts are now scaling accordingly as they level up for gunslinger and tamer spells.
Elemental lords (such as static lord) will now teleport away and summon their illusionists if they are unable to walk back for several seconds.
Fixed several typos regarding feat descriptions (mainly percentages).
Added available keywords to Feat NPCs greet messages to ensure players know what to type once they have completed their respective quest lines.
You are now required to answer modal dialogs within 5 SQMs from where it initially appeared.
Fixed an issue where Kraken died too quickly with many spectators, and inflicted damage will be shown in white color (previously black).
Anniversary furnitures are no longer counting towards the same 3 stats limit as furnitures from the Council of Marius store.
Council of Marius Succubus curse will now be properly removed on player death inside the quest instance.
Energy regeneration will no longer get interrupted by deaths, kicks or relogins.

Misc Improvements
Heirloom Furnitures (i.e. baby rotworm, dog house) granting solo/greater dungeon charges will warn you when it's no longer usable for the day.
Fire fields in various monster spawns (i.e.hellflayers) are now replaceable by magic walls/wild growths.
The marketplace will ignore soulbound containers going forward.
Fixed an issue with the trade system regarding trades with identical items (i.e.archlight token`).
Added Council of Marius entries to the quest log.
Your summons will now contribute to your DPS score when attacking a DPS Dummy.
Spinning Blades will now inflict damage as the blades spins around the character instead of applying everything at once.
It is now possible to add multiple items at once to your loot list by adding a separator (;) after each item ID/or name (i.e. 2160;2152;18404).

Client Improvements
Added several channel events (i.e. joined or left a channel).
Removed white spaces from the chat window.
Fixed a market issue where you couldn't purchase an item for archlight token due to not having enough gold.
Added an option to show all available outfits, mounts, wings and auras inside the outfit window (Only the ones you own will be shown by default).
Fixed a battle list issue where creatures didn't reappear after going out of range.
Slightly decreased the duration of animated texts (Should be easier to see damage numbers).
Offers in the in-game store will now update accordingly upon a successful purchase to let you know whether you can purchase it again/or if you own it.
Fixed the auto login to character list functionality.
Saved account name and password will no longer reset upon receiving an error code.
The quest log will now display next to a mission's name whether it's is ready or still under cooldown.​
 
New European Season Announcement, ArchClient 2.0, $500USD Arena Tournament, $200 in Coin Giveaways During Stream & Much More - Livestream at Twitch (https://twitch.tv/sirknighter) on November 23rd (Saturday/Tomorrow) at 10:00am PT (18:00GMT / 19:00 CET) - Follow now to get notified so you dont miss the livestream!
A little taste of the 2.0 ArchClients performance on an older laptop vs the current 1.0 Client.. More details in tomorrows livestream
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Archlight: Champions of Arena

Launches December 6th at 8:00am PT / 11:00am ET / 16:00 GMT / 17:00 CET

Character Name Reservation & Creation Opens November 30th at 8:00am PT / 11:00am ET / 16:00 GMT / 17:00 CET

EU Server going offline on November 25th


After our largest EU Season ever, which reached nearly double any previous records on our EU Server, we are very excited to follow that up and grow the EU server to be an even larger success. Generally this is sooner than we would do a new EU Season, however, with christmas break soon approaching, we want to kick the season off before that begins so players have all christmas break to enjoy a fresh new European Season and enjoy all the festivities we have planned for the Christmas Season!

We are super excited to share all the stuff coming to make this EU season fuckin epic and the most competitive season yet! Let's see if we can surpass all of last EU season's hype and records ;)



Arch Client v2.0

This is something we've been quite excited about as a team for awhile, but have been biting our tongues from sharing anything about it outside of a small beta testing group (however, of course i'm sure some has been leaked about it!).

At the start of this latest NA season we launched a fundraising event to attempt to raise money towards purchasing the source for many massive improvements to our existing client, however, unfortunately, while many do use Global Potions, they were barely a drop in the bucket in raising what we needed. To be more accurately, about 1/3rd of what we needed to raise.

However, as a team, we felt that this would be a huge breakthrough for Archlight, and I took out a company loan to purchase the source code. Obviously quite the investment and ultimately risk for our team, but it will allow 100's if not 1000's that couldn't play Archlight previously due to the heaviness of the client (primarily us drawing multiple X more tiles than the cipsoft client), as well as will make the experience significantly more enjoyable for everyday players - having an auto updater, smoothened connection and player walking at any ping levels up to even 250ms, significantly improved FPS performance and so much more...

This is something we have been working very hard towards as a team, as well as merging in the purchased source, to make a powerful new version 2.0 of our game client.

Without further delay.. here are the features of the new ArchClient 2.0.



Features of v2.0 ArchClient

Rewritten and optimized rendering (60 fps on 11 year old laptop)

DirectX9 and DirectX11 support

Adaptive rendering (automated graphics optimizations)

Rewritten light rendering

Rewritten path finding and auto walking - smoother, cleaner, faster.

Rewritten walking system - smoother, cleaner, faster.

HTTP lua API with JSON support

Auto updater for new client patches

New filesystem

File encryption and compression

Automatic diagnostic system

New crash and error handler

New HTTP login protocol

Updated hotkey manager

Updated and optimized battle list

Crosshair & extra health/mana bars/panels

Removed a lot of useless and outdated things

[WIP] Mobile App for quick login authentication

[WIP] External Bot Protection & Detection

[WIP] Support for inclient proxies to further lower ping connection by up to 40% with direct routes to our servers based on your location

*WIP things are not finished yet, but will come in the future

Here you can see on an old laptop, the before and after with our new client (FPS and Ping)

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Class Balances

A huge topic for our team over the last month and a half has been doing a very large class balance, trying to rework or rebalance every single class on Archlight.

For those of you who dont know, class balance is far, far, from as simple as many of the top tier game designers we have in our discord general chat may think. It requires alot of foresight, brainstorming, constant reworking, reiterations and feedback for future reiterations.

In October we put together a balance committee, which was a group of players we felt could give good insight and feedback on our planned changes. This process was quite a lengthy one, where we initially had all players fill out a questionaire on every class rating them on their pvp ability, solo ability, team ability, farming ability, and more. After that, we compiled the results and targetted any extreme weaknesses, extreme "broken" aspects, and ultimately worked on bringing the weaker classes up to par, and "op" classes down a bit. After that, each day we would as a group discuss balance changes to a single class, some days resulting in 10000+ words of discussion. From there we created planned balance changes, tested them, and then presented them for final feedback. This was quite the serious undertaking of time for our team, but something we felt was very important to helping cater a competitive environment for all classes in Archlight.

The following changes are still somewhat subject to change as we do further tests, but will likely be what will be in on launch of the new season. Theres alot of them... so hold on tight..!



All Classes

All legendary spells now have a 90 second base cooldown (before any CDRs).

All Artifacts will now properly scale their effects (this seems to be the primary reason some felt trash).

The minimum healing (to health and/or mana) amount on Silver Mage, Fighter and Specialist rune emblems has been increased by 100%, the max has not changed.



Sorcerer Changes

Infinite Runes Avalanache and Great Fireball now able to be used in the Archbot as an alternative to Infinite Sudden Death Rune.

Sorcerers will now have a new spell called Arcane Shield giving them +10% Resistance in exchange for -10% Damage. It is toggleable like mana shield.

Sorcerers will now have a new spell called Fire Shield, giving them +5% Damage and -10% Resistance. It is toggleable like mana shield.



Druid Changes

Vine Beam now has 3 square longer range.

Hell Artifact will no longer give a paralizing effect to frost grenade, but will rather apply a DOT that deals 50% of the base damage as a dot to all targets hit after 0.5s.

Subzero now applies a snow effect around the caster for 5 seconds, any creature that is hit will be slowed by 50%. If hit, they will also receive a 5 second DOT that will apply 50% of the spells based damage over the duration.



Archer Changes

Soul Rune has been changed to Flaming Split Shot - Shoots an arrow at a target, splitting when it hits them into 3 arrows hitting other targets for fire damage. After use will also increase the Archers movement speed by 20% for 5 seconds.

Archers base attack speed has been increased by 20%.

Archers Grace cooldown has been increased by 3s.



Berserker Changes

When a berserker uses their lifesteal spell, all forms of damage (attacks, spells, etc) will deal 20% less damage. Meaning berserkers will have to decide if they want to output the maximum amount of damage, sacrificing their sustain, or leaning towards sustain and tankability in leu of maximum dps.



Guardian Changes

Enflaming will now always deal a base damage of 2x the players power.

Guardian Legendary Spell is now invulnerable however will only last for 5 seconds.



Bard Changes

Party Buff Spells will no longer require all party members to be in the vicinity, and now can still be used if players from the party are not nearby, however players not nearby will not receive the buff.

The Legendary Spell Summon Scaling has been buffed by 300%

Music Strike has been buffed by 40%



Monk Changes

Fire Spirit Absorb will now apply the damage around the user, rather than just in a t shape infront of the user.

Resistance and Attack speed from Absorb spirit have been nerfed by 50% - This is because of a fix to the Artifact Scaling which will scale these up to where they are balanced to be.

Monks have received a new spell called Channel Spirit. This will function the same as Absorb Spirit, where it will absorb a spirit, and based on the spirit will apply a buff for the entire party. With 5 minute uptime and a 5 minute cooldown on use.

Channel "Water spirit 10% Haste to team

Channel "Earth spirit 5% resistance to team

Channel "Fire spirit 10% Strength to team

Channel Energy Spirit 10% Arcane to team

Multiple monks in the same party can all buff the party but they must be different channels, the same wont stack.

The cooldown to cast Summon Spirit spells has been increased from 2 seconds to 6 seconds.

Auto Attacks Damage has been buffed by 10%

All Kick spells (Normal and Backkicks) have had their damage increased by 15%



Necromancer Changes

Witch's Hourglass now properly does 50% damage in pvp.

Damage of Witch's Hourglass, Witch's Cauldron and Mind Seizure have been increased by 30%.

The Necromancer Legendary Summon has been buffed by 300%.

The scaling at different parts of the game for Necromancer's Summons have been rebalanced as well.



Rogue Changes

Throwing Knife will now bounce to two targets, dealing 50% damage to bounced targets.

Shadowstep and Blinkstep Damage has been buffed by 35%.

Smokebomb now also applies a 60% slow, giving it utility in PvP situations.

Fan of Knives cooldown has been increased from 4 seconds to 6 seconds, but the damage has been increased by 12.5%



Corsair Changes

Dice roll will now tell you what your party received when the roll happens, either saying BUST +RESIST +EXP +JACKPOT

Diceroll will now BUST on a 1, on a 2-3 Resistance buff, 4-5 Exp Buff, 6 Damage Buff, Exp Buff and Resistance Buff (Party Gains all 3).

Attack speed buff spells (Flask of Gin, Extra shot of Gin) will now instead be cooldown reducing spells for Corsairs. Their effectiveness has been lowered by 30% however their cooldown has been reduced from 120s to 60s.

Corsair Legendary Spell has been buffed by 300%



Gunslinger Changes

Outlaw ammo damage bonus has been lowered by 20%.

Summons will now return to the gunslinger after they are 6 tiles away instead of 8 tiles away.

Heaven Artifact will now scale at 2.5% to start, and increase by 0.5% per level up, like how all other artifacts will now behave.

Auto Attack Damage has been lowered by 10%

Attack Speed has been lowered by 10%

The paralyze of Disengage has been increased by 15%

The damage of Gunslinger Soul Rune, Combo Shot, Concussive Shot have all been increased by 15%

Damage of Clear Shot buff from Trickster increased from 5% to 10%

Addressed an issue with T2 Soul Rune not being much stronger than T1 Soul Rune.



Tamer Changes

Boar Stun has been changed to be a 50% paralyze for 2 seconds

When Bolas spell is used it increases your pets movement speed by 60% for 2 seconds.

All pets have had their damage reduced by 10% other than boars

All pets have had their health lowered by 20%

The scaling at different parts of the game for Tamer's Pets have been rebalanced as well.

AoC3v3.png

On Saturday December 28th at 10:00am PT we will be having a $500USD Prizepool 3v3 Arena Tournament on Archlight EU.

For anyone who hasn't tried our new Arena System - We have implemented a new Arena 3v3 Arena system where players can team up and challenge eachother in a 100% balanced PvP environment, where nothing is carried over and everyones character is completely even with eachother allowing for a purely skill based competitor battle.

This means this tournament will prove and reward the truly best Archlight pvp-er and pvping team. It will be the ultimate claim to fame. The Arena is available right on EU Launch, so players and teams can start practicing for the tournament as soon as they want!

The prizepool of the tournament is as follows.

1st Place - $300USD & Exclusive Santa Immortal Outfit (T4 Outfit) & 12 Cosmetic Tokens & Arena Tournament Champion Rank on Discord

2nd Place - $200USD & 6 Cosmetic Tokens

All teams who show up and compete in the tournament will receive 1500 Coins & a Seasonal Santa Knight Outfit (T3 Outfit)

*Players can opt to receive 1.5x the prizepool value in coin bundles (comes with living tokens, cosmetic tokens as usual) instead of USD.

*Players will be paid tournament winnings via Paypal.


Any player attempting to play on multiple teams, whether with the same character or an alt, will be permanently banned (on all accounts they possess) as well as any team members that we prove to be aware of them attempting this. We will be looking into all players during and after the event.

Players can register a team for this event starting on December 21st simply by posting in the Discord Channel - Arena Tournament - with their Arena Teams Name as well as all 3 members in-game names (Make sure you have first registered a team in the Team Arena in-game).

Players have until December 28th 8:00am PT to register a team for the Tournament.

All teams competing will be required to have ALL MEMBERS "check-in" by latest 30 minutes prior to the event starting at 9:30am PT, check-in will be open 60 minutes prior at 9:00am PT. If any member is not present before 9:30, the team will not be able to compete.

Arena Tournament Champion Rank - This role is displayed seperately from other roles in our discord, and will give the user a Gold Title in our Discord.



Global Potion Changes

After gathering alot of data from Global Potions, we have made changes to the following potions.

Monster Essence Potions have been changed from 20% server / 35% guild / 50% personal buff, to 25% / 35% / 50%

Energy Potion has been changed from a 100% / 200% / 300% energy regen buff to 500% / 1000% / 1500% buff.

Gathering Potion potion has been changed to be 25% / 35% / 50%.



Darksteel Lever Mechanics

Darksteel lever mechanics will be reset to a new combination every season moving forward. We found this added a fresh spin to the mechanic for the new season. However, 6 s is alot to figure out every single season for a lower-mid level quaest. We have changed the amount of levers from 6 to 4.



Olympus Quest Box Changes

T7 Quest Boxes from Olympus have had all normal soils/upgraders removed, and their chance of dropping a surging gem increased from 15% to 33%. They will now always drop an awakened stone, large stat stone, relic stone or surging gem.

We didn't implement these gems to be something endgame players simply run the quests 3-4 times and have full surging gems slotted. These are meant to be rare and limited.



New Ingame Obtained Cross-Server Cosmetics for Our Christmas Events!

We have a very large christmas event planned this year again, which will include over a dozen different decorations players can obtain, a Yeti Mount, a Christmas Snorlax, a Santa Hat Knight and so much more! With new in-game obtained cross-server cosmetics, make sure to hop on EU and obtain these new cosmetics during the festive season!
 
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