Stages r to high, ppl just gna make pk chars, fights gna be boring. Half the xp stages, lower loot and increase loss on death. Do that and hypeee!
Well, knowing your skill as a player I'm naturally interested in your opinion, especially seeing other comments agree with you. However do factor in three things.
1) The high rate is on a roughly 1-month time limit due to the lowrate launch, it's meant to burn and flicker out rather quickly. We want people to explore different things with minimal effort so they can flush out bugs.
2) We'd like to see how the server handles balance at higher levels (130-170s atleast) even though these aren't optimal levels for 7.x, so that our players can give their opinions on needed adjustments before it's an actual issue on low rate
3) Our base settings are highly realistic, our monsters are generally a lot harder than other monsters and our loot rates are accurate to real Cipsofts. People have whined that our 3-4x loot we've had in the past has felt like "less than 1x".
If you have better stages in mind that still fulfill these semi-requirements, then feel free to suggest some and I'll happily oblige.
@about low rate
I can understand that 7~ years ago first CLASSICTIBIA brings old school feeling and ppl were happy with that bcs they could feel again like child they get second chance to experience 7.4 tibia. Next was tibianic aka medivia and ppl were still hungry of 7.4. Now medivia is full of custom things so some ppl emigrated to CLASSICTIBIA. You want to open another 7.4 but I think its waste of time, its not fking 2010. Everyone knows how looks 7.4 gameplay at 7.4 only paladins arent im shity situation, everyone who want to play mage has to create runefarm (gl hunting Minos/dwarfs with monks...) Eks has no weapon at the beginning and they also has to create 1-2 druids for uhs. Everyone knows that the best option to pg is tomb with gfbs. Every fking time its looks same, times of rl tibia when ppl hunt single gs spawn at bloodherb quest are gone. Now everyone want to pg asap, so they making/buying tons of runes and try to find empty penisula. Most of our community are adult ppl, we have a job, family, gf we have less time than years ago. You think that someone care about that you finally made 100% coppy of 7.4 tibia? You think that working spike sword quest is big argument to play here?
Years ago we were hungy of 7.4, today I think most ppl are feed. What is my propsal for you? You should think about 7.7-7.72 version its like 8.0 without hotkeys. 7.7 is era of manafluids everyone can use it, mages can hunt with wands & exori vises, knights can heal themself with exura, paladins are balanced but not op like on 8.0 (assassin stars)
For last few years everyone open 7.4, 7.72 is forggoten but its one of the most fair tibia version. Mages dont have to spent houndreds hours for runemaking.
Even if u wont change mind u should think about its. Administrators should be flexible and try to create best server for players, you can mix 7.4 with 7.72 but please dont make another boring coppy of 7.4...
Forgive me bad english and form of this post but i'm writing from work by phone.
Greetings
I see your arguments and generally I agree. Our plan with Septera is not only to recreate a mechanically sound 7.4 version of Tibia, but also to make small adjustments to help the players adopt a realistic 7.4 style of gameplay. Personally I wasn't a fan of any of the updates post-7.5 and I will be looking into different ways of balancing the games than Cipsoft chose. The mana fluids of 7.6+ literally turned sorcerers from strong damage dealers into ridiculous powerhouses à la Liam darkcrosser and the game slowly became Sorc-dominated until Druids were buffed with their own UE in a later patch.
I much more prefer the old style, where sorcerer was a harder class to play and the few high level sorcerers were supported by their guilds yet extremely feared and respected in the community. Overall I personally find a paladin-based style of PvP more entertaining and skillful. Especially since it puts more stress on great commanders and teamwork. And will keep PvP centered around this.
On a sidenote though, hunting with monks is already a lot more effective over time on Septera compared to other servers. But we are definitely considering more options for mages to exp, especially teamhunt-oriented methods, rather than the classic runefarm-favoring system. Though these'll mainly be future developments and a part focus in the coming update (Planned towards January/February), our initial release aims to be exactly that "100% 7.4".