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RevScripts โค โ„ฑ๐“‡๐‘’๐‘’ ๐’ฎ๐’ธ๐“‡๐’พ๐“…๐“‰๐’พ๐“ƒ๐‘” ๐’ฎ๐‘’๐“‡๐“‹๐’พ๐’ธ๐‘’ ๐’ฏโ„ฑ๐’ฎ ๐Ÿท.๐Ÿป+ โค

Sarah Wesker

ฦฦ–ั”gฮฑฮทั‚ Sัƒฮทั‚ฮฑx โค
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โค ๐…๐ซ๐ž๐ž ๐’๐œ๐ซ๐ข๐ฉ๐ญ๐ข๐ง๐  ๐’๐ž๐ซ๐ฏ๐ข๐œ๐ž ๐Ÿ.๐Ÿ“+ โค

๐Ÿ“š (ใฃโ—”โ—กโ—”)ใฃ โ„๐“ƒ๐’ป๐‘œ๐“‡๐“‚๐’ถ๐“‰๐’พ๐‘œ๐“ƒ ๐Ÿ“š
โค โ„ฐ๐“ƒ๐‘”๐’พ๐“ƒ๐‘’: ๐’ฏโ„ฑ๐’ฎ ๐’ช๐’ป๐’พ๐’ธ๐’พ๐’ถ๐“
โค โ„ฐ๐“ƒ๐‘”๐’พ๐“ƒ๐‘’ ๐’ฑ๐‘’๐“‡๐“ˆ๐’พ๐‘œ๐“ƒ: ๐Ÿท.๐Ÿป+

โš™๐Ÿ”งโ„‹๐‘œ๐“Œ ๐“‰๐‘œ ๐“‡๐‘’๐“†๐“Š๐‘’๐“ˆ๐“‰ ๐’ถ ๐“ˆ๐’ธ๐“‡๐’พ๐“…๐“‰?
โค โ„ณ๐’ถ๐“€๐‘’ ๐“ˆ๐“Š๐“‡๐‘’ ๐“Ž๐‘œ๐“Š ๐“‚๐‘’๐‘’๐“‰ ๐“‰๐’ฝ๐‘’ ๐’ธ๐‘œ๐“‡๐“‡๐‘’๐’ธ๐“‰ ๐“‹๐‘’๐“‡๐“ˆ๐’พ๐‘œ๐“ƒ ๐’ถ๐“ƒ๐’น ๐‘’๐“ƒ๐‘”๐’พ๐“ƒ๐‘’.
โค ๐’ฏ๐“‡๐“Ž ๐“ƒ๐‘œ๐“‰ ๐“‰๐‘œ ๐“‚๐’ถ๐“€๐‘’ ๐“Ž๐‘œ๐“Š๐“‡ ๐“‡๐‘’๐“†๐“Š๐‘’๐“ˆ๐“‰ ๐“‰๐‘œ๐‘œ ๐’ธ๐‘œ๐“‚๐“…๐“๐‘’๐“, ๐’ถ๐“ˆ ๐“‰๐’ฝ๐‘’ ๐“ˆ๐’พ๐“‚๐“…๐“๐‘’๐“ˆ๐“‰ ๐‘œ๐“ƒ๐‘’๐“ˆ ๐“Œ๐’พ๐“๐“ ๐’ท๐‘’ ๐“‰๐’ถ๐“€๐‘’๐“ƒ ๐’ธ๐’ถ๐“‡๐‘’ ๐‘œ๐’ป ๐’ป๐’พ๐“‡๐“ˆ๐“‰.
โค ๐’ด๐‘œ๐“Š ๐’ถ๐‘”๐“‡๐‘’๐‘’ ๐“ƒ๐‘œ๐“‰ ๐“‰๐‘œ ๐’ป๐’พ๐“๐‘’ ๐’ถ ๐‘”๐“‡๐’พ๐‘’๐“‹๐’ถ๐“ƒ๐’ธ๐‘’๐“ˆ ๐’พ๐’ป ๐“Ž๐‘œ๐“Š๐“‡ ๐’ถ๐“…๐“…๐“๐’พ๐’ธ๐’ถ๐“‰๐’พ๐‘œ๐“ƒ ๐’พ๐“ˆ ๐’ถ๐’ธ๐’ธ๐‘’๐“…๐“‰๐‘’๐’น ๐’ท๐“Š๐“‰ ๐“ƒ๐‘’๐“‹๐‘’๐“‡ ๐“‡๐‘’๐“ˆ๐‘œ๐“๐“‹๐‘’๐’น.
โค ๐’ด๐‘œ๐“Š ๐“‚๐“Š๐“ˆ๐“‰ ๐’ฝ๐’ถ๐“‹๐‘’ ๐’ถ ๐’ธ๐‘’๐“‡๐“‰๐’ถ๐’พ๐“ƒ ๐“‡๐‘’๐“…๐“Š๐“‰๐’ถ๐“‰๐’พ๐‘œ๐“ƒ ๐’พ๐“ƒ ๐“‰๐’ฝ๐‘’ ๐’ป๐‘œ๐“‡๐“Š๐“‚, โ„ ๐’น๐‘œ ๐“ƒ๐‘œ๐“‰ ๐’ถ๐’ธ๐’ธ๐‘’๐“…๐“‰ ๐“‡๐‘’๐“†๐“Š๐‘’๐“ˆ๐“‰๐“ˆ ๐’ป๐‘œ๐“‡ ๐“ƒ๐‘’๐“Œ ๐‘œ๐“‡ ๐“ˆ๐“Š๐“ˆ๐“…๐’พ๐’ธ๐’พ๐‘œ๐“Š๐“ˆ ๐’ถ๐’ธ๐’ธ๐‘œ๐“Š๐“ƒ๐“‰๐“ˆ, ๐“‰๐“‡๐“Ž ๐“ƒ๐‘œ๐“‰ ๐“‰๐‘œ ๐“Š๐“ˆ๐‘’ โ„ฑ๐’œ๐’ฆโ„ฐ๐’ฎ.
โค โ„›๐‘’๐“‚๐‘’๐“‚๐’ท๐‘’๐“‡ ๐“‹๐‘’๐“‡๐“Ž ๐“Œ๐‘’๐“๐“ ๐“‰๐’ฝ๐’ถ๐“‰ ๐’พ๐“‰ ๐’พ๐“ˆ ๐’ป๐‘œ๐“‡ ๐’ช๐’ป๐’ป๐’พ๐’ธ๐’พ๐’ถ๐“ ๐’ฏโ„ฑ๐’ฎ ๐“ˆ๐‘œ ๐’น๐‘œ๐“ƒ'๐“‰ ๐’ท๐‘œ๐“‰๐’ฝ๐‘’๐“‡ ๐’ถ๐“ˆ๐“€๐’พ๐“ƒ๐‘” ๐’ป๐‘œ๐“‡ ๐“ˆ๐‘œ๐“‚๐‘’๐“‰๐’ฝ๐’พ๐“ƒ๐‘” ๐’ป๐‘œ๐“‡ ๐“Ž๐‘œ๐“Š๐“‡ ๐‘œ๐“‰๐’ฝ๐‘’๐“‡ ๐‘’๐“ƒ๐‘”๐’พ๐“ƒ๐‘’, ๐’ถ๐“ˆ โ„ ๐“Œ๐’พ๐“๐“ ๐’พ๐‘”๐“ƒ๐‘œ๐“‡๐‘’ ๐“ˆ๐’ถ๐’พ๐’น ๐“‡๐‘’๐“†๐“Š๐‘’๐“ˆ๐“‰.
โค ๐’ฏ๐’ฝ๐‘’ ๐’น๐‘’๐“ˆ๐’ธ๐“‡๐’พ๐“…๐“‰๐’พ๐‘œ๐“ƒ ๐“‚๐“Š๐“ˆ๐“‰ ๐’ท๐‘’ ๐’พ๐“ƒ โ„ฐ๐“ƒ๐‘”๐“๐’พ๐“ˆ๐’ฝ ๐’ถ๐“ƒ๐’น ๐“Œ๐‘’๐“๐“ ๐‘’๐“๐“…๐“๐’ถ๐’พ๐“ƒ๐‘’๐’น ๐“Œ๐’พ๐“‰๐’ฝ๐‘œ๐“Š๐“‰ ๐“‰๐‘œ๐‘œ ๐“‚๐’ถ๐“ƒ๐“Ž ๐“Œ๐‘œ๐“‡๐’น๐“ˆ.

๐ŸŽ€โ„‹๐‘œ๐“Œ ๐’น๐‘œ โ„ ๐“€๐“ƒ๐‘œ๐“Œ ๐’พ๐’ป ๐“‚๐“Ž ๐’ถ๐“…๐“…๐“๐’พ๐’ธ๐’ถ๐“‰๐’พ๐‘œ๐“ƒ ๐“Œ๐’ถ๐“ˆ ๐’ถ๐’ธ๐’ธ๐‘’๐“…๐“‰๐‘’๐’น?๐ŸŽ€
โค โ„๐’ป ๐“Ž๐‘œ๐“Š๐“‡ ๐“‡๐‘’๐“†๐“Š๐‘’๐“ˆ๐“‰ ๐’ฝ๐’ถ๐“ˆ ๐“‚๐“Ž ๐“๐’พ๐“€๐‘’, ๐’พ๐“‰ ๐“‚๐‘’๐’ถ๐“ƒ๐“ˆ ๐“‰๐’ฝ๐’ถ๐“‰ ๐’พ๐“‰ ๐“Œ๐’ถ๐“ˆ ๐’ถ๐’ธ๐’ธ๐‘’๐“…๐“‰๐‘’๐’น.
โค โ„๐’ป ๐“Ž๐‘œ๐“Š๐“‡ ๐“‡๐‘’๐“†๐“Š๐‘’๐“ˆ๐“‰ ๐’พ๐“ˆ ๐’ถ๐’ธ๐’ธ๐‘’๐“…๐“‰๐‘’๐’น, ๐“Ž๐‘œ๐“Š ๐’ฟ๐“Š๐“ˆ๐“‰ ๐’ฝ๐’ถ๐“‹๐‘’ ๐“‰๐‘œ ๐“Œ๐’ถ๐’พ๐“‰ ๐’ป๐‘œ๐“‡ ๐“‚๐‘’ ๐“‰๐‘œ ๐’ถ๐“ƒ๐“ˆ๐“Œ๐‘’๐“‡ ๐“Ž๐‘œ๐“Š๐“‡ ๐“‡๐‘’๐“†๐“Š๐‘’๐“ˆ๐“‰.

๐’ฏ๐’ฝ๐’พ๐“ˆ ๐’พ๐“ˆ ๐“‚๐“Ž ๐‘œ๐“๐’น ๐’ป๐“‡๐‘’๐‘’ ๐“ˆ๐‘’๐“‡๐“‹๐’พ๐’ธ๐‘’๐“ˆ ๐“‰๐’ฝ๐“‡๐‘’๐’ถ๐’น ๐’พ๐’ป ๐“Ž๐‘œ๐“Š'๐’น ๐“๐’พ๐“€๐‘’ ๐“‰๐‘œ ๐’ธ๐’ฝ๐‘’๐’ธ๐“€ ๐’ท๐‘’๐’ป๐‘œ๐“‡๐‘’ ๐“Ž๐‘œ๐“Š ๐’ถ๐“ˆ๐“€ ๐’ป๐‘œ๐“‡ ๐“ˆ๐‘œ๐“‚๐‘’๐“‰๐’ฝ๐’พ๐“ƒ๐‘” ๐“‡๐‘’๐“…๐‘’๐’ถ๐“‰๐‘’๐’น.

๐Ÿ“Œ โ„›๐‘’๐“†๐“Š๐‘’๐“ˆ๐“‰ ๐‘’๐“๐’ถ๐“‚๐“…๐“๐‘’: ๐Ÿ“Œ

โ„ฐ๐“ƒ๐‘”๐’พ๐“ƒ๐‘’ ๐’ถ๐“ƒ๐’น ๐’ฑ๐‘’๐“‡๐“ˆ๐’พ๐‘œ๐“ƒ โœ…
๐’Ÿ๐‘’๐“ˆ๐’ธ๐“‡๐’พ๐“…๐“‰๐’พ๐‘œ๐“ƒ ๐Ÿ“‘
...
 
Due to the lack of written and explained information, I will leave the function to simulate this effect of distance that advances sqm by sqm.
data/scripts/test.lua
LUA:
local config = {
    teleportWhenHitPlayer = Position(1000, 1045, 7)
}

function Position:getDirection(toPosition)
    local dx = toPosition.x - self.x
    local dy = toPosition.y - self.y
    local adx = math.abs(dx)
    local ady = math.abs(dy)
    if adx > ady then
        if dx > 0 then
            return DIRECTION_EAST
        else
            return DIRECTION_WEST
        end
    else
        if dy > 0 then
            return DIRECTION_SOUTH
        else
            return DIRECTION_NORTH
        end
    end
end

function Position:sendDistanceAnimateEffect(toPosition, distanceEffect, queueEffect)
    local distance = self:getDistance(toPosition)
    local direction = self:getDirection(toPosition)
    local pos = Position(self.x, self.y, self.z)
    for i = 1, distance do
        local nextPos = Position(pos.x, pos.y, pos.z)
        nextPos:getNextPosition(direction)
        addEvent(function (pos, nextPos)
            pos:sendMagicEffect(queueEffect)
            pos:sendDistanceEffect(nextPos, distanceEffect)
            local creatures = Tile(nextPos):getCreatures()
            for _, creature in pairs(creatures) do
                if creature:isPlayer() then
                    creature:teleportTo(config.teleportWhenHitPlayer)
                end
            end
            if #creatures > 0 then
                config.teleportWhenHitPlayer:sendMagicEffect(CONST_ME_TELEPORT)
            end
        end, 125 * i, pos, nextPos)
        pos = nextPos
    end
end
Here is an example of use:
LUA:
Position(992, 1046, 7):sendDistanceAnimateEffect(Position(1001, 1046, 7), CONST_ANI_SUDDENDEATH, CONST_ME_MORTAREA)
Position(992, 1047, 7):sendDistanceAnimateEffect(Position(1001, 1047, 7), CONST_ANI_SUDDENDEATH, CONST_ME_MORTAREA)
Position(992, 1048, 7):sendDistanceAnimateEffect(Position(1001, 1048, 7), CONST_ANI_SUDDENDEATH, CONST_ME_MORTAREA)

Position(991, 1046, 7):sendDistanceAnimateEffect(Position(1001, 1046, 7), CONST_ANI_SUDDENDEATH, CONST_ME_MORTAREA)
Position(991, 1047, 7):sendDistanceAnimateEffect(Position(1001, 1047, 7), CONST_ANI_SUDDENDEATH, CONST_ME_MORTAREA)
Position(991, 1048, 7):sendDistanceAnimateEffect(Position(1001, 1048, 7), CONST_ANI_SUDDENDEATH, CONST_ME_MORTAREA)
View attachment 71455
Wondering if this could expand to a little minigame which you need to avoid, can come from any side, up - down - left - right.
Make it possible to edit the width of the 'destroyer', make it an easy setup when you're creating it yourself, a little minigame. Make it start at A and end it at B, for each 'destroyer'. Start the game with at least 2 players, otherwise close it. Make a time for how long you can stay in the minigame, like 30 minutes - if there's no winners. If there are winners, make a teleport that the player has to go through to win the minigame and let it also anounce you made it with player text and not broadcast. If there a none left in the minigame, end it. Even should start each hour (but make this adjustable). I'm also using normal Tibia 7.72 client, no OTClient or other. TFS 1.5 Downgrade Nekiro 7.72, so would be great if this would be possible. Now let's wait and see what she does, but sure I don't have any high hopes. :)
 
Last edited:
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