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Hi, is there a function like player: addLevel in "tfs 1.3"? I know there is a player: addExperience, but I would like to add 1 level to the player, not X experience
function Player.addLevel(self, amount, round)
round = round or false
local level, amount = self:getLevel(), amount or 1
if amount > 0 then
return self:addExperience(Game.getExperienceForLevel(level + amount) - (round and self:getExperience() or Game.getExperienceForLevel(level)))
else
return self:removeExperience(((round and self:getExperience() or Game.getExperienceForLevel(level)) - Game.getExperienceForLevel(level + amount)))
end
end
Cuz i like 1.3 nvm
Can u tell me how it work? Im trying but not add lvl after use
Code:
function onUse(cid, item, fromPosition, itemEx, toPosition, isHotkey)
local player = Player(cid)
player:addSkillTries(SKILL_LEVEL, 1)
player:say('LVL!', TALKTYPE_MONSTER_SAY)
Item(item.uid):remove(1)
end
function Player.addLevel(self, amount, round)
round = round or false
local level, amount = self:getLevel(), amount or 1
if amount > 0 then
return self:addExperience(Game.getExperienceForLevel(level + amount) - (round and self:getExperience() or Game.getExperienceForLevel(level)))
else
return self:removeExperience(((round and self:getExperience() or Game.getExperienceForLevel(level)) - Game.getExperienceForLevel(level + amount)))
end
end
function getExperienceForLevel(level)
return math.floor((((level - 6) * level + 17) * level - 12) / 6) * 100
end
add - data/lib/core/player.lua
Lua:
function Player.addLevel(self, amount, round)
round = round or false
local level, amount = self:getLevel(), amount or 1
if amount > 0 then
return self:addExperience(Game.getExperienceForLevel(level + amount) - (round and self:getExperience() or Game.getExperienceForLevel(level)))
else
return self:removeExperience(((round and self:getExperience() or Game.getExperienceForLevel(level)) - Game.getExperienceForLevel(level + amount)))
end
end
function onSay(player, words, param)
local old = player:getLevel()
player:addLevel(1)
print("old: "..old.." new: "..player:getLevel())
return false
end