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RevScripts Game.createItem

peteralto

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Joined
Nov 1, 2020
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I have an event, and when starting it creates an access portal.

It has a determined coordinate. I wish I could create more than one teleport at the same time. Below is an excerpt of the code:

Lua:
EventX = {  
    teleportPosition = Position(32364, 32232, 7),
    teleportActionId = 41391
}

local ITEM_TELEPORT = 1387

function EventX:open()
                                      local item = Game.createItem(ITEM_TELEPORT, 1, self.teleportPosition)
                                      item:setAttribute('aid', self.teleportActionId)
    return true
end
 
Solution
Lua:
EventX = {
    teleports = {
        Position(32364, 32232, 7),
        Position(32364, 32232, 7),
        Position(32364, 32232, 7),
        
    },
    teleportActionId = 41391
}

local ITEM_TELEPORT = 1387

function EventX:open()
    for i = 1, #self.teleports do
        ITEM = Game.createItem(ITEM_TELEPORT, 1, self.teleports[i])
        ITEM:setAttribute('aid', self.teleportActionId)
    end
    return true
end

i'm a bit drunk sotest it out

josejunior23

read&read&read
Joined
Apr 13, 2008
Messages
756
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Location
Portugal
Lua:
EventX = {
    teleports = {
        Position(32364, 32232, 7),
        Position(32364, 32232, 7),
        Position(32364, 32232, 7),
        
    },
    teleportActionId = 41391
}

local ITEM_TELEPORT = 1387

function EventX:open()
    for i = 1, #self.teleports do
        ITEM = Game.createItem(ITEM_TELEPORT, 1, self.teleports[i])
        ITEM:setAttribute('aid', self.teleportActionId)
    end
    return true
end

i'm a bit drunk sotest it out
 
Solution
OP
peteralto

peteralto

Member
Joined
Nov 1, 2020
Messages
34
Solutions
1
Reaction score
8
Lua:
EventX = {
    teleports = {
        Position(32364, 32232, 7),
        Position(32364, 32232, 7),
        Position(32364, 32232, 7),
       
    },
    teleportActionId = 41391
}

local ITEM_TELEPORT = 1387

function EventX:open()
    for i = 1, #self.teleports do
        ITEM = Game.createItem(ITEM_TELEPORT, 1, self.teleports[i])
        ITEM:setAttribute('aid', self.teleportActionId)
    end
    return true
end

i'm a bit drunk sotest it out
Thank you for your skills while being drunk. It worked!
 
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