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Lua GDB Backtrace 0x7fb2150b9700

Kinocks

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Hello Guys,

I started few days ago in a adventure to create my own server.

So, I created a NPC with a new promotion and when a character with the promotion (number 10 - Epic Druid*) log in in the game, my servers crash.

I install gdb but I dont understand all this letters. Can someone help me?

Backtrace:

Lua:
#0  0x0000560e7cba845a in Familiars::getFamiliarByLookType(unsigned short, unsigned short) const ()
[Current thread is 1 (Thread 0x7fb2150b9700 (LWP 997))]
(gdb) bt
#0  0x0000560e7cba845a in Familiars::getFamiliarByLookType(unsigned short, unsigned short) const ()
#1  0x0000560e7cd2f6fb in Player::canFamiliar(unsigned int) const ()
#2  0x0000560e7cc4ee7c in LuaScriptInterface::luaPlayerHasFamiliar(lua_State*) ()
#3  0x00007fb21e40d106 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#4  0x00007fb21e452a10 in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
#5  0x0000560e7ccd88a1 in LuaScriptInterface::callFunction(int) ()
#6  0x0000560e7ce157a9 in CreatureEvent::executeOnLogin(Player*) const ()
#7  0x0000560e7ce15932 in CreatureEvents::playerLogin(Player*) const ()
#8  0x0000560e7cd30083 in Player::onPlacedCreature() ()
#9  0x0000560e7cbaf9c4 in Game::placeCreature(Creature*, Position const&, bool, bool) ()
#10 0x0000560e7cd6842a in ProtocolGame::login(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int, OperatingSystem_t) ()
#11 0x0000560e7cda237a in Dispatcher::threadMain() ()
#12 0x00007fb21edb0e6f in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#13 0x00007fb21eae14a4 in start_thread (arg=0x7fb2150b9700) at pthread_create.c:456
#14 0x00007fb21c461d0f in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:97
 
Solution
Thanks Guys, I need recompile after that?
I do all this changes, but the error persist.

edit:

I Recompile now is PERFECT... Amazing Thanks guys !!! s2
 
Last edited:
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