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Geisor aac Config

storken96

New Member
Joined
Nov 28, 2008
Messages
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Hi otland

I have a problem with loading config.lua when i try to install my site.
I have another site there it works fine becouse i am using the right config.
But i really need this config and i dont really know what to do to fix it.
Maybe you can change something in the config so it works i dont really know.

Warning: Error parsing c:/nueva/config.lua on line 15 in C:\xampp\htdocs\install.php on line 130
File config.lua loaded from c:/nueva/config.lua and it's not valid TFS config.lua file. Go to STEP 1 - select other directory. If it's your config.lua file from TFS contact with acc. maker author.

-- The Forgotten Server Config

-- Extras
allowedMaxSizedPackets = 3
mysqlReconnectionAttempts = 3
tradelimit = 100
skipItemsVersionCheck = true
-- Mailbox Block
mailMaxAttempts = 2
mailBlockPeriod = 60 * 60 * 1000
mailAttemptsFadeTime = 60 * 60 * 1000

-- Removed Config
-- useHouseDataStorage = false
-- houseDataStorage (binary-tilebased) or (binary) performs much faster map saving than relational (up to 60x faster).
-- binary - uses house_data table to store house data in giant blob for each house.
-- binary-tilebased - uses tile_store table to store house data in blob for each tile (benefit: if blob becomes corrupted, only specific tile will be wiped, not entire house).
-- relational - uses `tiles` and `tile_items` tables, doesn't store data in blob, easier to manage but is up to 60 times slower and uses up more space in database.
-- Default: binary-tilebased
houseDataStorage = "binary-tilebased"

-- Account manager
accountManager = false
namelockManager = true
newPlayerChooseVoc = false
newPlayerSpawnPosX = 31900
newPlayerSpawnPosY = 31900
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 1
newPlayerMagicLevel = 0
generateAccountNumber = false

-- Unjustified kills
-- NOTE: *Banishment and *BlackSkull variables are >summed up<
-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
-- *RedSkull equivalents.
-- Auto banishing works only if useBlackSkull set to negative.
-- advancedFragList is not advised if you use huge frags
-- requirements.
useFragHandler = true
redSkullLength = 30 * 24 * 60 * 60
blackSkullLength = 45 * 24 * 60 * 60
dailyFragsToRedSkull = 3
weeklyFragsToRedSkull = 5
monthlyFragsToRedSkull = 10
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
advancedFragList = false

-- Banishments
-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
-- killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = true
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false

-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "open"
protectionLevel = 60
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 60 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = false
removeWeaponAmmunition = true
removeWeaponCharges = true
removeRuneCharges = true
whiteSkullTime = 15 * 60 * 1000
noDamageToSameLookfeet = false
showHealingDamage = true
showHealingDamageForMonsters = true
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
loginProtectionPeriod = 10 * 1000
deathLostPercent = 10
stairhopDelay = 2 * 1000
pushCreatureDelay = 2 * 1000
deathContainerId = 1987
gainExperienceColor = 215
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true
fistBaseAttack = 7

-- Connection config
worldId = 0
ip = "192.168.1.68"
loginPort = 7171
gamePort = 7172
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = 1000
motd = "Welcome to the Extreme Real Server!"
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = true
allowClones = false
serverName = "Extreme Real"
loginMessage = "Welcome to the Extreme Real Server!"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = false

-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "mysql"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = "opxtk8m712"
sqlDatabase = "real"
sqlFile = "forgottenserver.s3db"
sqlKeepAlive = 5
mysqlReadTimeout = 10
mysqlWriteTImeout = 10
passwordType = "plain"


-- Deathlist
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 5

-- Guilds
ingameGuildManagement = true
levelToFormGuild = 8
premiumDaysToFormGuild = 0
guildNameMinLength = 4
guildNameMaxLength = 20

-- Highscores
highscoreDisplayPlayers = 15
updateHighscoresAfterMinutes = 60

-- Houses
buyableAndSellableHouses = true
houseNeedPremium = true
bedsRequirePremium = true
levelToBuyHouse = 1
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 1000
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false

-- Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
hotkeyAimbotEnabled = true

-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
mapName = "world.otbm"
mapAuthor = "Komic"
randomizeTiles = true
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = ""
-- Example disable rook depot (temple) "4"
-- mailboxDisabledTowns = "4"

-- Process
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
-- niceLevel works only on *nix systems
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"

-- Startup
startupDatabaseOptimization = true
updatePremiumStateAtStartup = true
confirmOutdatedVersion = false

-- Spells
formulaLevel = 5.0
formulaMagic = 1.0
bufferMutedOnSpellFailure = false
spellNameInsteadOfWords = false
emoteSpells = false

-- Outfits
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
addonsOnlyPremium = true

-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
dataDirectory = "data/"
logsDirectory = "data/logs/"
bankSystem = true
displaySkillLevelOnAdvance = false
promptExceptionTracerErrorBox = true
maximumDoorLevel = 500
maxMessageBuffer = 4

-- VIP list
separateVipListPerCharacter = false
vipListDefaultLimit = 20
vipListDefaultPremiumLimit = 100

-- Saving-related
-- useHouseDataStorage usage may be found at README.
saveGlobalStorage = true
useHouseDataStorage = false
storePlayerDirection = false

-- Loot
-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
checkCorpseOwner = true
monsterLootMessage = 3
monsterLootMessageType = 25

-- Ghost mode
ghostModeInvisibleEffect = false
ghostModeSpellEffects = true

-- Limits
idleWarningTime = 14 * 60 * 1000
idleKickTime = 15 * 60 * 1000
reportsExpirationAfterReads = 1
playerQueryDeepness = 2
tileLimit = 0
protectionTileLimit = 0
houseTileLimit = 0

-- Premium-related
freePremium = false
premiumForPromotion = true

-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessings = true
blessingOnlyPremium = true
blessingReductionBase = 30
blessingReductionDecrement = 5
eachBlessReduction = 8

-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 0 to disable.
experienceStages = true
rateExperience = 5.0
rateExperienceFromPlayers = 0
rateSkill = 3.0
rateMagic = 3.0
rateLoot = 2.0
rateSpawn = 1

-- Monster rates
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0

-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1

-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later
-- multiplied by player attack speed.
-- rateStaminaGain is multiplying every second of logged out time, eg:
-- 60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.
-- rateStaminaThresholdGain is dividing in case the normal gain (that is
-- multiplied by rateStaminaGain, btw.) passed above threshold, eg:
-- 60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 40 * 60
staminaRatingLimitBottom = 14 * 60
staminaLootLimit = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true

-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000

-- Global save
-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = false
globalSaveHour = 8
globalSaveMinute = 0
shutdownAtGlobalSave = true
cleanMapAtGlobalSave = false

-- Spawns
deSpawnRange = 2
deSpawnRadius = 50

-- Summons
maxPlayerSummons = 2
teleportAllSummons = false
teleportPlayerSummons = false

-- Status
statusPort = 7171
ownerName = ""
ownerEmail = "@otland.net"
url = "http://otland.net/"
location = "Europe"
displayGamemastersWithOnlineCommand = false

-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outputLog = ""
truncateLogsOnStartup = false

-- Manager
-- NOTE: managerPassword left blank disables manager.
managerPort = 7171
managerLogs = true
managerPassword = ""
managerLocalhostOnly = true
managerConnectionsLimit = 1

-- Admin
-- NOTE: adminPassword left blank disables manager.
-- Set to anything if you set adminRequireLogin to false.
-- adminEncryption available options: rsa1024xtea;
-- remember to set correct data!
adminPort = 7171
adminLogs = true
adminPassword = ""
adminLocalhostOnly = true
adminConnectionsLimit = 1
adminRequireLogin = true
adminEncryption = ""
adminEncryptionData = ""

Kind Regards
 
I did that and i dosent work;(


The Forgotten Server Config

Extras
allowedMaxSizedPackets = 3
mysqlReconnectionAttempts = 3
tradelimit = 100
skipItemsVersionCheck = true
Mailbox Block
mailMaxAttempts = 2
mailBlockPeriod = 60 * 60 * 1000
mailAttemptsFadeTime = 60 * 60 * 1000

Removed Config
useHouseDataStorage = false
houseDataStorage (binarytilebased) or (binary) performs much faster map saving than relational (up to 60x faster).
binary uses house_data table to store house data in giant blob for each house.
binarytilebased uses tile_store table to store house data in blob for each tile (benefit: if blob becomes corrupted, only specific tile will be wiped, not entire house).
relational uses `tiles` and `tile_items` tables, doesn't store data in blob, easier to manage but is up to 60 times slower and uses up more space in database.
Default: binarytilebased
houseDataStorage = "binarytilebased"

Account manager
accountManager = false
namelockManager = true
newPlayerChooseVoc = false
newPlayerSpawnPosX = 31900
newPlayerSpawnPosY = 31900
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 1
newPlayerMagicLevel = 0
generateAccountNumber = false

Unjustified kills
NOTE: *Banishment and *BlackSkull variables are >summed up<
(dailyFragsToRedSkull + dailyFragsToBanishment) with their
*RedSkull equivalents.
Auto banishing works only if useBlackSkull set to negative.
advancedFragList is not advised if you use huge frags
requirements.
useFragHandler = true
redSkullLength = 30 * 24 * 60 * 60
blackSkullLength = 45 * 24 * 60 * 60
dailyFragsToRedSkull = 3
weeklyFragsToRedSkull = 5
monthlyFragsToRedSkull = 10
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
advancedFragList = false

Banishments
violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 7 * 24 * 60 * 60
killsBanLength = 7 * 24 * 60 * 60
finalBanLength = 30 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = true
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = false

Battle
NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
loginProtectionPeriod is the famous Tibia antimagebomb system.
deathLostPercent set to nil enables manual mode.
worldType = "open"
protectionLevel = 60
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 60 * 1000
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = false
removeWeaponAmmunition = true
removeWeaponCharges = true
removeRuneCharges = true
whiteSkullTime = 15 * 60 * 1000
noDamageToSameLookfeet = false
showHealingDamage = true
showHealingDamageForMonsters = true
fieldOwnershipDuration = 5 * 1000
stopAttackingAtExit = false
loginProtectionPeriod = 10 * 1000
deathLostPercent = 10
stairhopDelay = 2 * 1000
pushCreatureDelay = 2 * 1000
deathContainerId = 1987
gainExperienceColor = 215
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true
fistBaseAttack = 7

Connection config
worldId = 0
ip = "192.168.1.68"
loginPort = 7171
gamePort = 7172
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = 1000
motd = "Welcome to the Extreme Real Server!"
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = true
allowClones = false
serverName = "Extreme Real"
loginMessage = "Welcome to the Extreme Real Server!"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = false

Database
NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "mysql"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = "opxtk8m712"
sqlDatabase = "real"
sqlFile = "forgottenserver.s3db"
sqlKeepAlive = 5
mysqlReadTimeout = 10
mysqlWriteTImeout = 10
passwordType = "plain"


Deathlist
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 5

Guilds
ingameGuildManagement = true
levelToFormGuild = 8
premiumDaysToFormGuild = 0
guildNameMinLength = 4
guildNameMaxLength = 20

Highscores
highscoreDisplayPlayers = 15
updateHighscoresAfterMinutes = 60

Houses
buyableAndSellableHouses = true
houseNeedPremium = true
bedsRequirePremium = true
levelToBuyHouse = 1
housesPerAccount = 0
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 1000
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false

Item usage
timeBetweenActions = 200
timeBetweenExActions = 1000
hotkeyAimbotEnabled = true

Map
NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
mapName = "world.otbm"
mapAuthor = "Komic"
randomizeTiles = true
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = ""
Example disable rook depot (temple) "4"
mailboxDisabledTowns = "4"

Process
NOTE: defaultPriority works only on Windows and niceLevel on *nix
niceLevel works only on *nix systems
coresUsed are seperated by comma cores ids used by server process,
default is 1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "1"

Startup
startupDatabaseOptimization = true
updatePremiumStateAtStartup = true
confirmOutdatedVersion = false

Spells
formulaLevel = 5.0
formulaMagic = 1.0
bufferMutedOnSpellFailure = false
spellNameInsteadOfWords = false
emoteSpells = false

Outfits
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
disableOutfitsForPrivilegedPlayers = false
addonsOnlyPremium = true

Miscellaneous
NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
called "exception tracer" (__EXCEPTION_TRACER__ flag).
dataDirectory = "data/"
logsDirectory = "data/logs/"
bankSystem = true
displaySkillLevelOnAdvance = false
promptExceptionTracerErrorBox = true
maximumDoorLevel = 500
maxMessageBuffer = 4

Savingrelated
useHouseDataStorage usage may be found at README.
saveGlobalStorage = true
useHouseDataStorage = false
storePlayerDirection = false

Loot
monsterLootMessage 0 to disable, 1 only party, 2 only player, 3 party or player (like Tibia's)
checkCorpseOwner = true
monsterLootMessage = 3
monsterLootMessageType = 25

Ghost mode
ghostModeInvisibleEffect = false
ghostModeSpellEffects = true

Limits
idleWarningTime = 14 * 60 * 1000
idleKickTime = 15 * 60 * 1000
reportsExpirationAfterReads = 1
playerQueryDeepness = 2
tileLimit = 0
protectionTileLimit = 0
houseTileLimit = 0

Premiumrelated
freePremium = false
premiumForPromotion = true

Blessings
NOTE: blessingReduction* regards items/containers loss.
eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessings = true
blessingOnlyPremium = true
blessingReductionBase = 30
blessingReductionDecrement = 5
eachBlessReduction = 8

Rates
NOTE: experienceStages configuration is located in data/XML/stages.xml.
rateExperienceFromPlayers 0 to disable.
experienceStages = true
rateExperience = 5.0
rateExperienceFromPlayers = 0
rateSkill = 3.0
rateMagic = 3.0
rateLoot = 2.0
rateSpawn = 1

Monster rates
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0

Experience from players
NOTE: min~Threshold* set to 0 will disable the minimum threshold:
player will gain experience from every lower leveled player.
max~Threshold* set to 0 will disable the maximum threshold:
player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1

Stamina
NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
rateStaminaHits multiplies every hit done a creature, which are later
multiplied by player attack speed.
rateStaminaGain is multiplying every second of logged out time, eg:
60 * 1000 / 3 = 20 seconds, what gives 1 stamina minute for 3 being logged off.
rateStaminaThresholdGain is dividing in case the normal gain (that is
multiplied by rateStaminaGain, btw.) passed above threshold, eg:
60 * 1000 / 3 = 20 / 4 = 5 seconds (3 * 4 = 12 minutes for 1 stamina minute).
staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 40 * 60
staminaRatingLimitBottom = 14 * 60
staminaLootLimit = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true

Party
NOTE: experienceShareLevelDifference is float number.
experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 2 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 5
experienceShareActivity = 2 * 60 * 1000

Global save
NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = false
globalSaveHour = 8
globalSaveMinute = 0
shutdownAtGlobalSave = true
cleanMapAtGlobalSave = false

Spawns
deSpawnRange = 2
deSpawnRadius = 50

Summons
maxPlayerSummons = 2
teleportAllSummons = false
teleportPlayerSummons = false

Status
statusPort = 7171
ownerName = ""
ownerEmail = "@otland.net"
url = "http://otland.net/"
location = "Europe"
displayGamemastersWithOnlineCommand = false

Logs
NOTE: This kind of logging does not work in GUI version.
For such, please compile the software with __GUI_LOGS__ flag.
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outputLog = ""
truncateLogsOnStartup = false

Manager
NOTE: managerPassword left blank disables manager.
managerPort = 7171
managerLogs = true
managerPassword = ""
managerLocalhostOnly = true
managerConnectionsLimit = 1

Admin
NOTE: adminPassword left blank disables manager.
Set to anything if you set adminRequireLogin to false.
adminEncryption available options: rsa1024xtea;
remember to set correct data!
adminPort = 7171
adminLogs = true
adminPassword = ""
adminLocalhostOnly = true
adminConnectionsLimit = 1
adminRequireLogin = true
adminEncryption = ""
adminEncryptionData = ""
 
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