There's so much whining about things that doesn't even matter.
People quit as always, running off to "better" OT's. Imperianic? Died in less time than Kasteria.
People dont quit because they dont have time. They quit because they're quitters.
This edition had GM's banning botters actively, high player count, decent rates (Even tho I might prefer slightly higher, as in v2 kasteria), lots of active pvpers, removal of prays.
But I do feel like, someone else in this thread said, they should focus entirely on RPG'ers rather than PVP'ers to actually be able to maintain the server for players who dont start with the mindset that it's going to die. Perhaps they should have one mainserver, with seasonal servers opening (Like realesta I believe?) that you can gain points to add on your main character when the seasonal server ends.
Trainers should be be like earlier versions whereas you need a premium account in order to be able to fully train for 24h inside, while free accounts gets 12. Or as
@nickzor said, make monk/ghoul training in the open world better, or slow down mana regen inside trainers. Idk.
But It'd be nice to actually be able to reach the endgame hunting spots.
Be able to actually take a pause while kasteria is open and not worry about server dying out before you come back.
Now it's a waiting room again, for next f#cking kasteria.