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[Germany][Custom] Ruthless Chaos Season 3 - the return of RPG

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Glecko

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What is Ruthless Chaos?

Ruthless Chaos is a low-rate RPG server project that strives to make players recover the unique feeling of playing a brand-new game, while maintaining the important core elements of Tibian gameplay. With 6 years of expertise in development, we can guarantee you that feeling.

This is the third season of Ruthless Chaos. Every season brings tons of new content and improves the existing one, assuring a better experience to its players.

We are glad to present:


Release Date: Friday, 4th March 2016, at 17:00 CET
20% extra points for donations before the release of the season.

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Short Summary
Client: Custom Client
Website: http://www.ruthlesschaos.com

Experience: Custom, similar to a range from 7x to 5x
Skills: 7x
Magic: 5x
Loot: 1.5x
Open PvP (with war system)
Protection level: 50

Starting guilds recieve special advantages
100% Custom map with lots of places to explore
Custom profession system
Unique storyline and RPG elements
More than 400 quests
Over 300 custom creatures
Lots of custom items and mounts
World Events
Daily Challenges and Lottery
Balanced Vocations
Scripted bossfights
Dedicated 24/7 server with no lag
No overpowered donations (mostly cosmetic)

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Unique spells

In order to minimize the learning curve for new players, the four tibian vocations and their concepts remain unchanged. However, we have added several new spells with custom mechanics and tweaked existing ones to add variety and introduce new playstyles. You can read all the details here.

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Profession system

Mine ores around the world to forge unique and powerful items as a blacksmith. Or maybe collect rare herbs to brew magical elixirs and beverages as an alchemist. Or maybe both?

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Dungeons

Dungeons are special quests, designed for groups of 5 players. Along each dungeon, each filled with custom-made monsters, you will find some bosses, which drop special pieces of equipment. These quests require strategy and teamwork, however, the rewards you get out of them are far better.
Every dungeon can be completed by a player as many times he wants.

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The Ruthless Chaos Quest

This is the final challenge of this server. In this quest, you will wander deep into the core of Hell itself, to find and slay the Ruthless Seven, to secure the new human kingdom from the terrible influence of the demons.
Expect a brutal challenge which envolves strategy, teamwork, a good and large team and courage!


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Other features

You can read more about these topics here.



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Elites: Every monster on the server, has the chance to spawn as an elite, with improved strength and loot.

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Feats of Strength: Be the first one to complete the most epic challenges in the game to earn a mention on the hall of fame on the website. You can see the challenges that are awaiting you here.


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Guild Bonuses scaling with online guild members

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Special daily quests

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Goblin Raffle for online players

New content of Season 3
  • The profession system with hundreds of new craftable items.
  • The undead city of Azara, in Frisiga, containing a hunting area and a major questline.
  • Realm of Khur'obaros, a new underwater-themed dungeon.
  • The Battle Arena, where teams of up to 5 players can battle with no death penalty. They are automatically provided with equipment and supplies for the battle.
  • The Deathmatch event, which is scheduled at certain times during the week.
  • Five new unique spells: Shield Bash, Seizure, Overload, Conflagration and Blessing of protection.
  • Lots of new smaller areas and quests around the world.

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Play now!
www.ruthlesschaos.com/play


Follow us!


Like us to be the first one to know about upcoming updates and news.


Subscribe to see our videos. We will upload update teasers and all kinds of server-related videos.
 
The storyline on this server is absolutely beautiful, it just makes that RPG feel even stronger. Good luck and ofc I'll be there !
 
New spells added in Season 3

In this post we present you the new spells that are being added to the game with the launch of Season 3, and our thought process when designing and implementing them.

Our intention is to keep doing this kind of analysis/teaser posts every couple of days until the server release. Let us know what you think about them! :)


Sorcerers: Conflagrate & Overload - "exori hur flam/vis"

One known issue of Ruthless Chaos was that sorcerers needed more damage to differentiate themselves from druids and be more viable for teams. Therefore, we believed that they needed another single target spell to fit in their rotation. This spell should increase their DPS in team fights, while having some sort of drawback to prevent it from overpowering the vocation in hunting situations.

Our first approach was to make a spell that rooted the player during the cast duration, similarly to the paladin spell Rapid Fire. However, the drawback was too strong in lategame bossfights, where player movement is an important component. For this reason, sticked to making it reduce the player's movement speed, so that the player would still be able to dodge boss attacks, but would not be able keep distance from creatures during solo-hunts. In order to adjust the spell to the power-curve of sorcerers, we had to do some adjustements. The spell needed to have a short duration and moderate global damage at lower levels, but could have a longer cast duration at higher levels. That's why we made both the cast time and the amount of missiles fired scale with the player's level. Finally, the mana cost had to be scaled with the level as well, for obvious balance purposes.

That's why we came up with "Conflagrate" and "Overload", both learned by sorcerers at level 50. When cast, the caster fires a rapid volley of missiles over a short duration, during which their movement speed is reduced by 60%. The duration and the amount of missiles of the spell scale with the player's level. The spell uses a variable amount of mana, scaling with the amount of missiles shot, and has a cast range of 4. Moving out of the cast range or the death of the target interrupt the spell early, returning the player their original movement speed.
  • Cast time = (level*0.016 + 3.2) seconds
  • Missiles fired over the duration = (level*0.038 + 4.80), rounded down
  • Mana cost = (#missiles*18 + level*0.50)
(these formulae are subject to change until and after the server's release)


Knights: Shield Bash / Seizure - "exevo min"

This spell aimed to solve two sepparate problems. Most importantly, the role of a knight in PvP was limited to skirmishes with a small amount of players. On larger battles, they simply served as magic-wall placers in the frontline. Knights needed one or several utility spells, like the paladin's Holy Thunder, to settle their role in larger battles.

On the other hand, we wanted to improve the knight's role as a two-handed weapon damage dealer, in which he was clearly disadvantadged when compared to the other vocations. Increasing the damage was not an option, since it would overpower knights in solo-hunting situations. Again, a situational utility spell had to fullfil this role.

They are actually two unique spells, but that can be cast with the same words ("exevo min") and share the same cooldown of 45 seconds. Knights learn these spells at level 130, and can cast them for 320 mana. The effect of the spellwords will be determined by the weapons the knight is holding.
  • If the knight is wearing a shield, he will cast Shield Bash. Against players, Shield Bash reduces the damage dealt by targeted player by a certain percentage, scaling with the defense stat of the shield, for 7 seconds. Against creatures, the spell stuns the target creature for a certain duration, also scaling with the defense stat of the shield.
  • If the knight is wearing a two-handed weapon, he will cast Seizure. This spell deals single-target damage, and also reduces the healing that his target, player or creature, receives from any source by a certain percentage for 5 seconds. The strength of the debuff scales with the attack of the weapon.

Druids: Blessing of protection - "utito mas sio"


Wolf form used to give a passive magic level increase of 15%. Since it restricted offensive attacks, the idea behind this was to encourge the use of Wolf Form to healers. This was a feature from a time where no spells were specific of this form. In the current state of the game, where druids are not able to cast spells like Restoration, Healing Totem, Rejuvenation and Arcane Barrier outside wolf form, this plain buff no longer makes sense. That's why we removed the passive buff and rebalanced the spell's formulae. To keep the healing power of a druid equal, or even improve in scenarios with multiple healers, we added the spell Blessing of Protection.

Blessing of protection is a druid spell learned at level 70. It costs 60 mana and increases the target's received healing from all sources by 10% for 2 minutes. This buff can be stacked by multiple healers in Wolf Form.
 
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Can u give buf for knight who used 2-hand weapon? "If u use 2-hand weapon u damage incrase on 25%" or some like this?
Because it's a small difference in the use of 2-hand weapon or 1-hand and shield. I wanna make true crazy berserker with Berserker sword and deal tons of dmg :D
I dont wanna play tank style, i like dps knight. On this server knight is only Tank (The damage reduction of the shielding skill has been increased by about 15%.) and (Higher level clubs now provide the highest defense modifiers, and are therefore the best weapons to block damage with shields.) Make other way for DPS knight.

Ps. More advertising server to people. No ppl wanna play on serwer witch 20 online :S
Sorry for my english

Pentagram

@Glecko And if u have time and can please add manasteal and lifesteal :p heal for 1-15 look sux :D i think heal for 3% your dmg look better
 
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Can u give buf for knight who used 2-hand weapon? "If u use 2-hand weapon u damage incrase on 25%" or some like this?
Because it's a small difference in the use of 2-hand weapon or 1-hand and shield. I wanna make true crazy berserker with Berserker sword and deal tons of dmg :D
I dont wanna play tank style, i like dps knight. On this server knight is only Tank (The damage reduction of the shielding skill has been increased by about 15%.) and (Higher level clubs now provide the highest defense modifiers, and are therefore the best weapons to block damage with shields.) Make other way for DPS knight.

Ps. More advertising server to people. No ppl wanna play on serwer witch 20 online :S
Sorry for my english

Pentagram

Yes, our intention has always been to offer knights two alternative ways to play the game, both as a tank and as a damage dealer, or a mix of both of them as an off-tank. This is why we added the stances (Iron Wall and Battle Stance spells). It is not mentioned in the changes since it is more of a content update, but our contribution to offensive knight this season comes more with the introduction of plenty of new two-handed weapons than with changes to the vocation itself.

Lifestealing weapons are already in-game at higher levels. The manasteal idea looks cool in a beginning, but we are not sure how much a knight would really profit from that mechanic (it would be mostly a cosmetic feature of a weapon). Thanks for the idea, anyways! :)
 
Yes, our intention has always been to offer knights two alternative ways to play the game, both as a tank and as a damage dealer, or a mix of both of them as an off-tank. This is why we added the stances (Iron Wall and Battle Stance spells). It is not mentioned in the changes since it is more of a content update, but our contribution to offensive knight this season comes more with the introduction of plenty of new two-handed weapons than with changes to the vocation itself.

Lifestealing weapons are already in-game at higher levels. The manasteal idea looks cool in a beginning, but we are not sure how much a knight would really profit from that mechanic (it would be mostly a cosmetic feature of a weapon). Thanks for the idea, anyways! :)

Adding something like "Silence" instead of manasteal would be awesome (target cannot use any magic attack for 1s/2s)
 
@Glecko can u show 3 weapon with lifesteal? I remember SoV have some heal on hit, but this is no lifesteal ;p ps 8 day left :D


Is the ability to enter the server to watch everything before start?
 
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I don't know if it is explained ingame, but it would be good to have some info about the profession systems on the website, either in game manual or server information.
 
I don't know if it is explained ingame, but it would be good to have some info about the profession systems on the website, either in game manual or server information.


If you're talking about crafting, you're absolutely right.

How it works , where to get the recipes, and several recipes, for example
 
Adding something like "Silence" instead of manasteal would be awesome (target cannot use any magic attack for 1s/2s)

The idea was though of and implemented on a specific high-level weapon, but was removed due to being massively overpowered in PvP combat. Even with the weapon only having a small chance of silencing on hit, it eventually secured any kill for the knight fighting a mage. :p

@Glecko can u show 3 weapon with lifesteal? I remember SoV have some heal on hit, but this is no lifesteal ;p ps 8 day left :D


Is the ability to enter the server to watch everything before start?

If you're asking for spoilers, we ain't showing them, sorry ;)
What do you mean with "enter the server before start"?

I don't know if it is explained ingame, but it would be good to have some info about the profession systems on the website, either in game manual or server information.

There is a small tutorial in-game, disguised as a quest. There are also some NPCs that explain the system in detail. :)
 
The idea was though of and implemented on a specific high-level weapon, but was removed due to being massively overpowered in PvP combat. Even with the weapon only having a small chance of silencing on hit, it eventually secured any kill for the knight fighting a mage. :p
Then maybe make it only in PvE?
 
@Glecko oh link any weapon with lifesteal please ;s

I cant play the closed beta (work), 8 day to start server, maybe open serwer for a while? :D
 
but guys what about cast system? that could be nice addition
 
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