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TFS 0.X getMonsterLevel

ConAn Edujawa

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im use 0.4 and i use this fuction Feature - Creatureevent OnGainExp (https://otland.net/threads/creatureevent-ongainexp.123221/)

and im add this for monster level

Lua:
int32_t LuaInterface::luaGetMonsterLevel(lua_State* L)
{
    // getMonsterLevel()
        ScriptEnviroment* env = getEnv();
    Creature* creature = env->getCreatureByUID(popNumber(L));
    const Monster* monster = creature->getMonster();
     if (monster) {
       lua_pushnumber(L, monster->getLevel());
       }
else{
        lua_pushnumber(L, -1);
    }
    return 1;
}

but when use this script always say 07:56 Congratulations, your 2 point!.
Code:
local config = {
    {"hero", 9512021, 12010, 4501021},
}
function onGainExp(cid, value)
    
local k,x = 108745, 0

for i = 1, #config do
    local name = getCreatureByName(config[i][1])
    local levelmonster = getMonsterLevel(name)
if levelmonster > 1 then
        local exp =math.floor(value*getMonsterLevel(name))
        doPlayerAddExp(cid, exp)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, ("Congratulations, your "..getMonsterLevel(name).." point!."))
end
end
return true
end
anyone know how to fix this and don't add exp
 
the getMonsterLevel() function expects a number as a parameter, not a name or a text string.
You must pass the ID of the creature, so that it returns the result you are looking for

in your case, you can use name.uid by the way you have a big mess with the names of the xd variables

like this it makes more sense:
Lua:
local config = {
    {"hero", 9512021, 12010, 4501021},
}

function onGainExp(cid, value)
    local k,x = 108745, 0
    for i = 1, #config do
        local uid = getCreatureByName(config[i][1])
        local levelmonster = getMonsterLevel(uid)
        if levelmonster > 1 then
            local exp =math.floor(value*levelmonster)
            doPlayerAddExp(cid, exp)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, ("Congratulations, your "..levelmonster.." point!."))
        end
    end
    return true
end
 
Last edited:
the getMonsterLevel() function expects a number as a parameter, not a name or a text string.
You must pass the ID of the creature, so that it returns the result you are looking for

in your case, you can use name.uid by the way you have a big mess with the names of the xd variables
but i uuse getCreatureByName(config[1]) i other script and work good here Lua - getMonsterLevel (https://otland.net/threads/getmonsterlevel.271958/post-2619394)
Post automatically merged:

the getMonsterLevel() function expects a number as a parameter, not a name or a text string.
You must pass the ID of the creature, so that it returns the result you are looking for

in your case, you can use name.uid by the way you have a big mess with the names of the xd variables

like this it makes more sense:
Lua:
local config = {
    {"hero", 9512021, 12010, 4501021},
}

function onGainExp(cid, value)
    local k,x = 108745, 0
    for i = 1, #config do
        local thing = getCreatureByName(config[i][1])
        local levelmonster = getMonsterLevel(thing.uid)
        if levelmonster > 1 then
            local exp =math.floor(value*levelmonster)
            doPlayerAddExp(cid, exp)
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, ("Congratulations, your "..levelmonster.." point!."))
        end
    end
    return true
end
Lua:
[6:50:38.272] [Error - CreatureScript Interface]
[6:50:38.272] data/creaturescripts/scripts/expmonsterlevel.lua:onGainExp
[6:50:38.272] Description:
[6:50:38.272] data/creaturescripts/scripts/expmonsterlevel.lua:22: attempt to index local 'thing' (a number value)
[6:50:38.273] stack traceback:
[6:50:38.273]   data/creaturescripts/scripts/expmonsterlevel.lua:22: in function <data/creaturescripts/scripts/expmonsterlevel.lua:16>
 
Last edited:
As expected, his onGainExp() method does not have enough information to implement a functional system in which you gain more experience according to some property obtained from the monster that he has killed.

so what you ask is impossible, but if you want you can think of something else, such as an extra multiplier according to some storage or some equipped object, etc ...
 
As expected, his onGainExp() method does not have enough information to implement a functional system in which you gain more experience according to some property obtained from the monster that he has killed.

so what you ask is impossible, but if you want you can think of something else, such as an extra multiplier according to some storage or some equipped object, etc ...
noway to do it ?
 
Last edited:
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