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getskull when walk in the tile!!!

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sebas182

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How i'll do it??
i need something like that:

setPlayerSkull(cid, white, -1)

(cid, tipe of skull, time) (-1 = infinity)


i need it so much, to finish my OT project...


if someone knows to do it, please help!!!
 
hmm, if walk on the tile get storage, and if the player got that storage then setCreatureSkull(uid, skull) .. and then if only players get skull then you just have to make like this at the top if isPlayer(cid) == FALSE then return end
 
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