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NPC Grizzly Adams (Killing in the name of... Quest) All tasks, more real-tibia

it's weird because the script /npc works on my windows host but if i test this on linux the npc says
Code:
16:45 Tester: hi
16:45 Grizzly Adams: Welcome, Tester! I have been expecting you.
16:46 Tester: tasks
16:46 Grizzly Adams: I don't have any task for you right now.


any ideas about why it's this happening? or how to solve?
same problem anyone know how to fix it
 
This is the new script for Killing in the name of... Quest that i made. It includes mort features to real-tibia.

Features:
  • You can start only the tasks acording to your level and/or storage
  • You can repeat tasks (Times can be changed)
  • You can start 3 task at same time (Count can be changed)
  • Rewards are easy to configure and have a lot of features
    • The rewards types are:
      • money/REWARD_MONEY: Gives money to the player.
      • exp/experience/REWARD_EXP: Gives experience points to the player.
      • achievement/ach/REWARD_ACHIEVEMENT: Gives an achievement to player. This works with my achievements system.
      • storage/stor/REWARD_STORAGE: Gives a storage to the player.
      • points/point/REWARD_POINT: Gives Paw & Fur points to the player.
      • items/item/object/REWARD_ITEM: Gives an item to the player.
    • The flags for reward are:
      • value: Here you declare the variables for the rewards. Size of table depends of the type of reward. Example: If reward type = "experience" then value must be {1000}. If reward type = "item" then value must be {2195, 1} (Itemid, count)
      • storage: This flag is used to set an storage to the player when it receives the reward. Used to avoid be rewarded more than one time when task is repeated. Example: storage = {1250, 1}. When player receives a reward, it'll obtain the storage 1250 with value 1 and won't receive the same reward again after repeating the same task.
  • You can check the tasks started.
  • You can check how many Paw & Fur points you have, and also your rank.
  • When a monster is killed, you'll receive a message of how many already killed.
  • Tasks names are declared in the variable 'raceName' but if you want to give a name different to the 'raceName' you can add the variable 'name' to the task (You can see the example in the second task of Necromancers and Priestess)

Note: The system to kill bosses isn't added here. The thing that you can do is add an action-id to the teleports to room bosses and check with a script if player has x storage

First of all, you need to add this lib:
Lua:
RANK_NONE = 0
RANK_HUNTSMAN = 1
RANK_RANGER = 2
RANK_BIGGAMEHUNTER = 3
RANK_TROPHYHUNTER = 4
RANK_ELITEHUNTER = 5

REWARD_MONEY = 1
REWARD_EXP = 2
REWARD_ACHIEVEMENT = 3
REWARD_STORAGE = 4
REWARD_POINT = 5

        end
    elseif msg:lower() == "cancel" then
        local started = getPlayerStartedTasks(cid)
        if started and #started > 0 then
            selfSay("Cancelling a task will make the count restart. Wich task you want to cancel?", cid)
            talkState[talkUser] = 2
        else
            selfSay("You haven't started any task yet.", cid)
        end
    elseif getTaskByName(msg) and talkState[talkUser] == 2 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then
        local task = getTaskByName(msg)
        if getCreatureStorage(cid, KILLSSTORAGE_BASE + task) > 0 then
            selfSay("You currently killed " .. getCreatureStorage(cid, KILLSSTORAGE_BASE + task) .. "/" .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ". Cancelling this task will restart the count. Are you sure you want to cancel this task?", cid)
        else
            selfSay("Are you sure you want to cancel this task?", cid)
        end
        talkState[talkUser] = 3
        cancel[cid] = task
    elseif msg:lower() == "yes" and talkState[talkUser] == 3 then
        doCreatureSetStorage(cid, QUESTSTORAGE_BASE + cancel[cid], -1)
        doCreatureSetStorage(cid, KILLSSTORAGE_BASE + cancel[cid], -1)
        selfSay("You have cancelled the task " .. (tasks[cancel[cid]].name or tasks[cancel[cid]].raceName) .. ".", cid)
        talkState[talkUser] = 0
    elseif isInArray({"points", "rank"}, msg:lower()) then
        selfSay("At this time, you have " .. getCreatureStorage(cid, POINTSSTORAGE) .. " Paw & Fur points. You " .. (getPlayerRank(cid) == 5 and "are an Elite Hunter" or getPlayerRank(cid) == 4 and "are a Trophy Hunter" or getPlayerRank(cid) == 3 and "are a Big Game Hunter" or getPlayerRank(cid) == 2 and "are a Ranger" or getPlayerRank(cid) == 1 and "are a Huntsman" or "haven't been ranked yet") .. ".", cid)
        talkState[talkUser] = 0
    end
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Add this line to creaturescripts.xml
XML:
     <event type="kill" name="KillingInTheNameOf" event="script" value="killinginthenameof.lua"/>

data/creaturescripts/scripts/killinginthenameof.lua
Lua:
function onKill(cid, target, lastHit)

    local started = getPlayerStartedTasks(cid)
    if isPlayer(target) or isSummon(target) then return true end
    if started and #started > 0 then
        for _, id in ipairs(started) do
            if isInArray(tasks[id].creatures, getCreatureName(target):lower()) then
                if getCreatureStorage(cid, KILLSSTORAGE_BASE + id) < 0 then
                    doCreatureSetStorage(cid, KILLSSTORAGE_BASE + id, 0)
                end
                if getCreatureStorage(cid, KILLSSTORAGE_BASE + id) < tasks[id].killsRequired then
                    doCreatureSetStorage(cid, KILLSSTORAGE_BASE + id, getCreatureStorage(cid, KILLSSTORAGE_BASE + id) + 1)
                    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, getCreatureStorage(cid, KILLSSTORAGE_BASE + id) .. "/" .. tasks[id].killsRequired .. " " .. tasks[id].raceName .. " already killed.")
                end
            end
        end
    end
    return true
end

And this line to login.lua
Lua:
    registerCreatureEvent(cid, "KillingInTheNameOf")

And now, i think you are ready to start a task :D

In tfs 1.2 dont work ehh..
 
hello, i have the tasks sistem in my server, but how can I put tibia coins reward from each task?
 
Same for TFS 1.3.. :(
False.
Working on TFS 1.2 & TFS 1.3

If you read all pages, some solutions are working. Add functions on compat.lua.
on login.lua add player:registerEvent("yourevent") without "cid" before event.
After that, you will not receive a message "counting monsters" it says: Your questlog have been updated.

Solution weird: Add Grizzly Adams npc... Or try to copy paste the part where it says " join " the pawn & fur , then you will get mission on your questlog.
Your Npc give the tasks.. what you want and new tasks, but it show bad Names of tasks ( custom task example, Goshnar Hatred task it says " demon task /6666 killeds on questlog.

Working well but some fix is needed to get it 100%,
Otherwise add function of join pawn & fur society to the NPC of this script, then i will show all Tasks ( scripted ) with the correct names.
For customs.. i try raceName & Name but it doesnt change the name, maybe adding a race.name of the monster.lua will work, not tested yet.
 
How add selling trophies to Grizzly Adams?
Script give ranks, but NPC no have trade function.
 
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