ciachowski
Weird Person
Hello
Since last time I am wondering about guild-multiwar system.
I've seen few times scripts like this on servers like huntera.pl, iriana.net etc.
And now I have question, do I can find this script somewhere, or could you found for me one or just maybe would you help me set some tips how to make or rebuild based script like this.
I attach here one script which I used in past.
guildWarSystem.xml
I hope you would help me to fix this issue with guild-multiwar system.
Not demand a finished script, just friendly help.
Thanks for all.
Since last time I am wondering about guild-multiwar system.
I've seen few times scripts like this on servers like huntera.pl, iriana.net etc.
And now I have question, do I can find this script somewhere, or could you found for me one or just maybe would you help me set some tips how to make or rebuild based script like this.
I attach here one script which I used in past.
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Guild War System" version="1.0" author="Xampy and Nahruto" contact="otland.net" enabled="yes">
<config name="function_config"><![CDATA[
DelayToCancel = 24 -- HOURS <-> [max: 47 -- min: 24] --> default: 24 hours [1 day]
Maps = {
["map1"] =
{
Guild1Pos = {x=238, y=442, z=12},
Guild2Pos = {x=244, y=442, z=12}
},
["map2"] =
{
Guild1Pos = {x=994, y=1004, z=6},
Guild2Pos = {x=1000, y=1003, z=6}
}
}
TimeToTeleport = 1 --minutes, when start a challenge
StopBattle = TRUE --Stop battle after X time ? TRUE / FALSE
TimeToStop = 60 --Minutes Time to Stop if StopBattle = TRUE.
--Cancel messages~
CancelMessagesWar = {
--Message when player try accept/reject/cancel a war but there is no a invitation.
[1] = "Not pending invitations.",
--Message when the player is not the guild leader.
[2] = "Only Guild Leader can execute this command.",
--Message when try Cancel the invitation but the war is already accepted.
[3] = "The war is already accepted.",
--MEssage when the invited guild name is not correct or does not exist.
[4] = "Not correct guild name.",
--Message when try invite any guild to a war but his guild already have a war or a pending invitation.
[5] = "Your guild is already in war or have a pending invitation.",
--Same of the cancel message 5 but the the enemy guild.
[6] = "This guild is already in war or have a pending invitation.",
--Message when use invite command but not write guild name.
[7] = "Command needs param.",
--Message when try invite his guild.
[8] = "You can\'t invite you guild.",
--Message when the map name is not correct.
[9] = "Please write a correct name.",
--Message when try go to any map but the guild is have no received/sent any war invitation
[10] = "Your guild is not in any war.",
--When try to cancel a war before the delay
[11] = "You should wait ".. DelayToCancel .." hours to cancel the war"
}
--Broadcast messages when invite/accept/reject/cancel ~ Remember the Spaces.
BroadCast_Type = MESSAGE_EVENT_ADVANCE
BroadCast = {
--Message when inviting
[1] =
{
"Guild ",
--Here will be the guild name
" have invited guild ",
--Here will be the invited guild name
" to have a war."
},
--Message when accept.
[2] =
{
"Guild ",
--Here will be the guild name
" have accepted the invitation of the guild " ,
--Here will be the name of the guild who have invited em.
" to have a war."
},
--Message when reject.
[3] =
{
"Guild ",
--Here will be the guild name
" have rejected the invitation of the guild " ,
--Here will be the name of the guild who have invited em.
" to have a war."
},
--Message when cancel.
[4] =
{
"Guild ",
--Here will be the guild name
" have canceled the invitation to the guild " ,
--Here will be the name of the guild who have invited em.
" to have a war."
},
--Message whenstar a battle..
[5] =
{
"Guild ",
--Here will be the guild name
" and guild " ,
--Here will be the name of the guild who have invited em.
" will have a battle in the map :"
},
--message when a battle ends.
[6] =
{
"The battle betwen guild ",
--Here will be the guild name
" and guild " ,
--Here will be the name of the guild who have invited em.
" its over."
},
}
--Functions ~.
function getShowInfo(id)
local Info = db.getResult("SELECT `show` FROM `guilds` WHERE `id` = " .. id .. "")
if Info:getID() ~= -1 then
local showy = Info:getDataInt("show")
Info:free()
return showy
end
return -1
end
function getKills(name)
local Info = db.getResult("SELECT `kills` FROM `guilds` WHERE `name` = '"..name.."'")
if Info:getID() ~= -1 then
local killy = Info:getDataInt("kills")
Info:free()
return killy
end
return -1
end
function getGuildWarInfo(id)
local Info = db.getResult("SELECT `invited_to`, `invited_by`, `in_war_with`,`war_time` FROM `guilds` WHERE `id` = " .. id .. "")
if Info:getID() ~= -1 then
local invTo, invBy, warWith, Time = Info:getDataInt("invited_to"), Info:getDataInt("invited_by"), Info:getDataInt("in_war_with"), Info:getDataInt("war_time")
Info:free()
return {To = invTo, By = invBy, With = warWith, T = Time}
end
return -1
end
function getGuildNameById(id)
local Info = db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. id .. "")
if Info:getID() ~= -1 then
local Name = Info:getDataString("name")
Info:free()
return Name
end
return -1
end
function GuildIsInPEace(id)
local Info = getGuildWarInfo(id)
return (Info.To == 0 and Info.By == 0 and Info.With == 0)
end
function doInviteToWar(myGuild, enemyGuild)
local StartTime = os.time()
db.executeQuery("UPDATE `guilds` SET `invited_to` = ".. enemyGuild ..", `war_time` = ".. StartTime .." WHERE `id` = ".. myGuild .."")
db.executeQuery("UPDATE `guilds` SET `invited_by` = ".. myGuild .." WHERE `id` = ".. enemyGuild .."")
end
function WarAccept(myGuild, enemyGuild)
local StartTime = os.time()
db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `in_war_with` = ".. myGuild ..", `kills` = 0, `show` = 1 WHERE `id` = ".. enemyGuild .."")
db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with` = ".. enemyGuild ..", `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
end
function cleanInfo(myGuild)
db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = 0, `in_war_with` = 0, `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
end
function registerDeathOne(myGuild, enemyGuild, cid, target)
db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`, `result1`, `result2`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..", 1, 0);")
db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."")
end
function registerDeathTwo(myGuild, enemyGuild, cid, target)
db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`, `result1`, `result2`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..", 0, 1);")
db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."")
end
function removeDeaths(id)
db.executeQuery("DELETE FROM `deaths_in_wars` WHERE `guild_id` = " ..id .. ";")
end
function StopWar(myGuild, enemyGuild)
cleanInfo(myGuild)
cleanInfo(enemyGuild)
removeDeaths(myGuild)
removeDeaths(enemyGuild)
end
function WeAreInWar(myGuild, enemyGuild)
local myGuildInfo = getGuildWarInfo(myGuild)
local enemyGuildInfo = getGuildWarInfo(enemyGuild)
if myGuild == enemyGuildInfo.With and enemyGuild == myGuildInfo.With then
if enemyGuildInfN == 1 and myGuildInf
N == 1 then
return TRUE
end
end
return FALSE
end
function getOnlineMembers(id)
local PlayersOnline = getPlayersOnline()
local MembersOnline = {}
for i, pid in ipairs(PlayersOnline) do
if id == getPlayerGuildId(PlayersOnline) then
table.insert(MembersOnline, PlayersOnline)
end
end
return MembersOnline
end
function teleportGuild(id, pos)
local Members = getOnlineMembers(id)
if #Members > 0 then
for i = 1, #Members do
if #Members > 1 then
if getTilePzInfo(getCreaturePosition(Members)) == TRUE then
doTeleportThing(Members, pos, FALSE)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
doSendMagicEffect(getCreaturePosition(Members), CONST_ME_POFF)
doPlayerSendTextMessage(Members, 22, 'Prepare to fight!')
else
doPlayerPopupFYI(Members, 'GuildWar challenge error:\n\nBoth guild members must stay in Protection Zone.')
end
else
doPlayerPopupFYI(Members, 'GuildWar challenge error:\n\nBoth guilds must have more than one player online (leader & any member, at least).')
end
end
end
end
function getGuildsWithWar()
local res = db.getResult("SELECT `id` FROM `guilds` WHERE `in_war_with` > 0")
local GuildW = {}
if res:getID() ~= -1 then
while true do
table.insert(GuildW, res:getDataInt "id")
if not res:next() then
break
end
end
res:free()
end
return GuildW
end
function guildExist(nom)
local Get = db.getResult("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(nom) .. ";")
if Get:getID() ~= -1 then
local ret = Get:getDataInt("id")
Get:free()
return ret
end
return -1
end
function StartWar(x)
teleportGuild(x.myGuild, Maps[x.map].Guild1Pos)
teleportGuild(x.enemyGuild, Maps[x.map].Guild2Pos)
if StopBattle == TRUE then
addEvent(StopWarNow, 60 * 1000, {myGuild = x.myGuild, enemyGuild = x.enemyGuild})
end
end
function StopWarNow(c)
StopWar(c.myGuild, c.enemyGuild)
doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(c.myGuild).. BroadCast[6][2] ..getGuildNameById(c.enemyGuild).. BroadCast[6][3], BroadCast_Type)
end
function putWarOn(myGuild, enemyGuild)
db.executeQuery("UPDATE `guilds` SET `war_time` = 1 WHERE `id` = ".. myGuild .."")
db.executeQuery("UPDATE `guilds` SET `war_time` = 1 WHERE `id` = ".. enemyGuild .."")
end]]></config>
<talkaction words="!disband; /war-invite; /war-accept; /war-reject; /war-cancel-invite; /war-cancel" event="script"><![CDATA[
domodlib('function_config')
function onSay(cid, words, param, channel)
if getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER then
local myGuild = getPlayerGuildId(cid)
if words == "/war-invite" then
if GuildIsInPEace(myGuild) == true then
if param ~= "" then
if guildExist(param) ~= -1 then
local invitedGuild = getGuildId(param)
if invitedGuild ~= -1 then
if invitedGuild ~= myGuild then
if GuildIsInPEace(invitedGuild) == true then
doInviteToWar(myGuild, invitedGuild)
doBroadcastMessage(BroadCast[1][1] ..getPlayerGuildName(cid).. BroadCast[1][2] ..getGuildNameById(invitedGuild).. BroadCast[1][3], BroadCast_Type)
else
doPlayerSendCancel(cid, CancelMessagesWar[6])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[8])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[4])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[4])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[7])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[5])
end
elseif words == "/war-accept" then
if getGuildWarInfo(myGuild).By ~= 0 then
local enemyGuild = getGuildWarInfo(myGuild).By
doBroadcastMessage(BroadCast[2][1] ..getPlayerGuildName(cid).. BroadCast[2][2] ..getGuildNameById(enemyGuild).. BroadCast[2][3], BroadCast_Type)
WarAccept(myGuild, enemyGuild)
else
doPlayerSendCancel(cid, CancelMessagesWar[1])
end
elseif words == "/war-reject" then
if getGuildWarInfo(myGuild).By ~= 0 then
doBroadcastMessage(BroadCast[3][1] ..getPlayerGuildName(cid).. BroadCast[3][2] ..getGuildNameById(getGuildWarInfo(myGuild).By).. BroadCast[3][3], BroadCast_Type)
cleanInfo(getGuildWarInfo(myGuild).By)
cleanInfo(myGuild)
else
doPlayerSendCancel(cid, CancelMessagesWar[1])
end
elseif words == "/war-cancel-invite" then
if getGuildWarInfo(myGuild).To ~= 0 then
if getGuildWarInfo(myGuild).With == 0 then
doBroadcastMessage(BroadCast[4][1] ..getPlayerGuildName(cid).. BroadCast[4][2] ..getGuildNameById(getGuildWarInfo(myGuild).To).. BroadCast[4][3], BroadCast_Type)
cleanInfo(getGuildWarInfo(myGuild).To)
cleanInfo(myGuild)
else
doPlayerSendCancel(cid, CancelMessagesWar[3])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[1])
end
elseif words == "/war-challenge" then
local map = Maps[param]
if map then
if enemy ~= 0 then
local enemyGuild = getGuildWarInfo(myGuild).With
addEvent(StartWar, 15000, {myGuild = myGuild, enemyGuild = enemyGuild, map = param})
doBroadcastMessage(BroadCast[5][1] ..getPlayerGuildName(cid).. BroadCast[5][2] ..getGuildNameById(enemyGuild).. BroadCast[5][3] .. param ..".", BroadCast_Type)
else
doPlayerSendCancel(cid, CancelMessagesWar[10])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[9])
end
elseif words == "/war-cancel" then
local enemy = getGuildWarInfo(myGuild).With
if enemy ~= 0 then
if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * 60 * DelayToCancel) then
StopWar(myGuild, enemy)
doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type)
else
local timeEnd = getGuildWarInfo(myGuild).T + (60 * 60 * DelayToCancel)
local timeLeft = timeEnd - os.time()
local hours = (os.date("%H", timeLeft) + 23)
doPlayerSendCancel(cid, "Time remaining: "..hours.." hours, " .. os.date("%M", timeLeft) .. " minutes and " .. os.date("%S", timeLeft) .. " seconds.")
end
else
doPlayerSendCancel(cid, CancelMessagesWar[10])
end
elseif words == "!disband" then
local enemy = getGuildWarInfo(myGuild).With
if enemy > 0 then
if channel == CHANNEL_GUILD then
if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * 60 * DelayToCancel) then
StopWar(myGuild, enemy)
doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type)
else
local timeEnd = getGuildWarInfo(myGuild).T + (60 * 60 * DelayToCancel)
local timeLeft = timeEnd - os.time()
local hours = (os.date("%H", timeLeft) + 23)
doPlayerSendCancel(cid, "Time remaining: "..hours.." hours, " .. os.date("%M", timeLeft) .. " minutes and " .. os.date("%S", timeLeft) .. " seconds.")
end
else
doPlayerSendCancel(cid, "You have to say this command in your guild channel.")
end
else
return FALSE
end
return FALSE
end
else
doPlayerSendCancel(cid, CancelMessagesWar[2])
end
local file = io.open("data/logs/Wars.txt", "a")
file:write("".. os.date("%d %B %Y %X ", os.time()) .." --> "..getCreatureName(cid)..": "..words.." "..param.."\n")
file:close()
return TRUE
end]]></talkaction>
<event type="login" name="WarLogin" event="script"><![CDATA[
domodlib('function_config')
function onLogin(cid)
registerCreatureEvent(cid, "WarKill")
return true
end]]></event>
<event type="kill" name="WarKill" event="script"><![CDATA[
domodlib('function_config')
local PZ = createConditionObject(CONDITION_INFIGHT)
setConditionParam(PZ, CONDITION_PARAM_TICKS, getConfigInfo('whiteSkullTime'))
function onKill(cid, target, lastHit)
if isPlayer(cid) == TRUE and isPlayer(target) == TRUE then
local GUID = getPlayerGUID(cid)
local namec = getPlayerName(cid)
local namet = getPlayerName(target)
local skull = getCreatureSkullType(cid)
local skullend = getPlayerSkullEnd(cid)
local cidd = cid
local timeA = os.time()
local timesA = {today = (timeA - 86400), week = (timeA - (7 * 86400))}
local contentsA, resultA = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (timeA - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
if(resultA:getID() ~= -1) then
repeat
local contentA = {
name = resultA:getDataString("name"),
level = resultA:getDataInt("level"),
date = resultA:getDataInt("date")
}
if(contentA.date > timesA.today) then
table.insert(contentsA.day, contentA)
elseif(contentA.date > timesA.week) then
table.insert(contentsA.week, contentA)
else
table.insert(contentsA.month, contentA)
end
until not resultA:next()
resultA:free()
end
local sizeA = {
day = table.maxn(contentsA.day),
week = table.maxn(contentsA.week),
month = table.maxn(contentsA.month)
}
local function removeFrag(cid)
local timeB = os.time()
local timesB = {today = (timeB - 86400), week = (timeB - (7 * 86400))}
local contentsB, resultB = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. GUID .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (timeB - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
if(resultB:getID() ~= -1) then
repeat
local contentB = {
name = resultB:getDataString("name"),
level = resultB:getDataInt("level"),
date = resultB:getDataInt("date")
}
if(contentB.date > timesB.today) then
table.insert(contentsB.day, contentB)
elseif(contentB.date > timesB.week) then
table.insert(contentsB.week, contentB)
else
table.insert(contentsB.month, contentB)
end
until not resultB:next()
resultB:free()
end
local sizeB = {
day = table.maxn(contentsB.day),
week = table.maxn(contentsB.week),
month = table.maxn(contentsB.month)
}
if sizeB.day > sizeA.day or sizeB.week > sizeA.week or sizeB.month > sizeA.month then
db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = "..GUID..") ORDER BY `death_id` DESC LIMIT 1;")
doPlayerSendTextMessage(cidd, 21, "Frag from "..namet.." wasn't counted.")
end
if skull == SKULL_RED then
if getCreatureSkullType(cidd) == SKULL_BLACK then
doPlayerSetSkullEnd(cidd, skullend, SKULL_RED)
doCreatureSetSkullType(cidd, SKULL_RED)
end
elseif skull == SKULL_WHITE then
if getCreatureSkullType(cidd) == SKULL_RED then
doPlayerSetSkullEnd(cidd, timeB, SKULL_RED)
doCreatureSetSkullType(cidd, SKULL_WHITE)
end
end
end
local myGuild = getPlayerGuildId(cid)
local enemyGuild = getPlayerGuildId(target)
if myGuild ~= 0 and enemyGuild ~= 0 then
if enemyGuild == getGuildWarInfo(myGuild).With then
local guildc = getPlayerGuildName(cid)
local guildt = getPlayerGuildName(target)
doAddCondition(cid, PZ)
if lastHit == TRUE then
if getShowInfo(myGuild) == 1 then
registerDeathOne(myGuild, enemyGuild, cid, target)
else
registerDeathTwo(myGuild, enemyGuild, cid, target)
end
end
addEvent(removeFrag, 150)
local gsim = getShowInfo(myGuild)
local gsie = getShowInfo(enemyGuild)
if gsim > gsie then
resulta = getKills(guildc)
resultb = getKills(guildt)
else
resulta = getKills(guildt)
resultb = getKills(guildc)
end
local players = getOnlinePlayers()
for i,playerName in ipairs(players) do
local player = getPlayerByName(playerName);
if getPlayerGuildId(player) == myGuild then
doPlayerSendChannelMessage(player, "", "Opponent "..namet.." of the "..guildt.." was killed by "..namec..". The new score is "..resulta..":"..resultb.." frags.", TALKTYPE_CHANNEL_W, CHANNEL_GUILD)
end
end
end
end
end
return TRUE
end]]></event>
</mod>
guildWarSystem.xml
I hope you would help me to fix this issue with guild-multiwar system.
Not demand a finished script, just friendly help.
Thanks for all.