• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Lua GuildPoints help-me and rep++

TibiaGameHost

Hello!
Joined
Feb 25, 2009
Messages
255
Reaction score
0
Location
Canadá
I have a script he is working 100%.

Only he does not give points for those already received.

Example: Who received today, tomorrow you do not receive again.
I wanted recebisse.

I think it's something that it changes the table accounts for guild_points_stats.
Code:
GuildPointsConfigs =
{
ExecuteIntervalHours = 24,
NeedPlayersOnline = 10,
NeedDiferentIps = 6,
MinLevel = 100,
AddPointsForAcc = 20
}

function getGuildPlayersValidAccIDS(GuildID, MinLevel)
local RanksIDS = {}
local AccsID = {}
local ValidAccsID = {}
Query1 = db.getResult("SELECT `id` FROM `guild_ranks` WHERE guild_id = '".. GuildID .."'")
if(Query1:getID() == -1) then
return ValidAccsID
end
for i = 1, Query1:getRows() do
table.insert(RanksIDS, Query1:getDataInt("id"))
Query1:next()
end
Query2 = db.getResult("SELECT `account_id` FROM `players` WHERE `rank_id` IN (".. table.concat(RanksIDS, ', ') ..") AND `level` >= ".. MinLevel .."")
if(Query2:getID() == -1) then
return ValidAccsID
end
for i = 1, Query2:getRows() do
local AccID = Query2:getDataInt("account_id")
if #AccsID > 0 then
for k = 1, #AccsID do
if AccID == AccsID[k] then
AddAccList = false
break
end
AddAccList = true
end
if AddAccList then
table.insert(AccsID, AccID)
end
else
table.insert(AccsID, AccID)
end
Query2:next()
end
Query3 = db.getResult("SELECT `id` FROM `accounts` WHERE `guild_points_stats` = 0 AND `id` IN (".. table.concat(AccsID, ', ') ..")")
if(Query3:getID() == -1) then
return ValidAccsID
end
for i = 1, Query3:getRows() do
local AccID = Query3:getDataInt("id")
if #ValidAccsID > 0 then
for k = 1, #ValidAccsID do
if AccID == ValidAccsID[k] then
AddAccList = false
break
end
AddAccList = true
end
if AddAccList then
table.insert(ValidAccsID, AccID)
end
else
table.insert(ValidAccsID, AccID)
end
Query3:next()
end
return ValidAccsID
end

function onSay(cid, words, param, channel)
if(getPlayerGuildLevel(cid) == 3) then
local GuildID = getPlayerGuildId(cid)
Query = db.getResult("SELECT `last_execute_points` FROM `guilds` WHERE id = '".. GuildID .."'")
if(Query:getID() == -1) then
return true
end
if Query:getDataInt("last_execute_points") < os.time() then
local GuildMembers = {}
local GuildMembersOnline = {}
local PlayersOnline = getPlayersOnline()
for i, pid in ipairs(PlayersOnline) do
if getPlayerGuildId(pid) == GuildID then
if getPlayerLevel(pid) >= GuildPointsConfigs.MinLevel then
table.insert(GuildMembersOnline, pid)
end
end
end
if #GuildMembersOnline >= GuildPointsConfigs.NeedPlayersOnline then
local IPS = {}
for i, pid in ipairs(GuildMembersOnline) do
local PlayerIP = getPlayerIp(pid)
if #IPS > 0 then
for k = 1, #IPS do
if PlayerIP == IPS[k] then
AddIPList = false
break
end
AddIPList = true
end
if AddIPList then
table.insert(IPS, PlayerIP)
end
else
table.insert(IPS, PlayerIP)
end
end
if #IPS >= GuildPointsConfigs.NeedDiferentIps then
local ValidAccounts = getGuildPlayersValidAccIDS(GuildID, GuildPointsConfigs.MinLevel)
db.executeQuery("UPDATE `guilds` SET `last_execute_points` = ".. os.time() + (GuildPointsConfigs.ExecuteIntervalHours * 3600) .." WHERE `guilds`.`id` = ".. GuildID ..";")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "".. #ValidAccounts .." Players received points")
if #ValidAccounts > 0 then
db.executeQuery("UPDATE `accounts` SET `guild_points` = 20, `guild_points_stats` = ".. os.time() + (GuildPointsConfigs.ExecuteIntervalHours * 3600) .." WHERE `id` IN (" .. table.concat(ValidAccounts, ',') .. ");")
for i, pid in ipairs(GuildMembersOnline) do
local PlayerMSGAccID = getPlayerAccountId(pid)
for k = 1, #ValidAccounts do
if PlayerMSGAccID == ValidAccounts[k] then
doPlayerSendTextMessage(pid, MESSAGE_INFO_DESCR, "You received ".. GuildPointsConfigs.AddPointsForAcc .." guild points.")
break
end
end
end
end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Only ".. #IPS .." players are valid, you need ".. GuildPointsConfigs.NeedDiferentIps .." players with different ips.")
end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Has only ".. #GuildMembersOnline .." players online you need ".. GuildPointsConfigs.NeedPlayersOnline .." players online at least from level ".. GuildPointsConfigs.MinLevel ..".")
end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "The command can only be run once every ".. GuildPointsConfigs.ExecuteIntervalHours .." hours.")
end
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Only guild leader can request points.")
end
return true
end
 
Try this:
Change in:
Lua:
db.executeQuery("UPDATE `accounts` SET `guild_points` = 20, `guild_points_stats` = ".. os.time() + (GuildPointsConfigs.ExecuteIntervalHours * 3600) .." WHERE `id` IN (" .. table.concat(ValidAccounts, ',') .. ");")

this:
Lua:
`guild_points` = 20
to this:
Lua:
`guild_points` = `guild_points` + 20
 
Back
Top