I've looked into this for a while, but never found a really solid answer.
Using Object Builder's Sprites Optimizer sometimes gets hung up and freezes on "hashing sprites". I haven't been able to reason out exactly why this happens, does anyone have any idea?
It was supposed to be fixed in 0.4.8 but I have the same issue
Using Object Builder's Sprites Optimizer sometimes gets hung up and freezes on "hashing sprites". I haven't been able to reason out exactly why this happens, does anyone have any idea?
It was supposed to be fixed in 0.4.8 but I have the same issue