I know it's kinda worthless, but i found it funny to share
The idea is, when you're going to travel from 1 city to another, if you don't wanna use ships, you could build a subway tunnel which connects them, and at the start of that tunnel you find some of theese monsters.
What it basically does is following you all the time without retargeting, and hasting you constantly. It's also constantly invisible so you get the feeling that it's the tunnel that makes you faster.
Gives some more realism than tping ships xD
Don't flame please ^_^
The idea is, when you're going to travel from 1 city to another, if you don't wanna use ships, you could build a subway tunnel which connects them, and at the start of that tunnel you find some of theese monsters.
What it basically does is following you all the time without retargeting, and hasting you constantly. It's also constantly invisible so you get the feeling that it's the tunnel that makes you faster.
Gives some more realism than tping ships xD
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Haster" nameDescription="some traveling help" race="blood" experience="0" speed="800" manacost="0">
<health now="2400" max="2400"/>
<look type="132" head="78" body="76" legs="114" feet="114" addons="3" corpse="3128"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="0"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="speed" interval="2000" chance="100" range="6" target="1" speedchange="300" duration="2500">
<attribute key="areaEffect" value="greenshimmer"/>
</attack>
</attacks>
<defenses armor="0" defense="0">
<defense name="invisible" interval="1000" chance="100" duration="4000"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
</voices>
<loot>
<item id="2148" countmax="20" chance1="100000" chancemax="0"/>
</loot>
</monster>
Don't flame please ^_^
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