local mType = Game.createMonsterType("Wild Knowledge")
local monster = {}
monster.description = "a wild knowledge"
monster.experience = 0
monster.outfit = {
lookType = 293,
lookHead = 0,
lookBody = 0,
lookLegs = 0,
lookFeet = 0,
lookAddons = 0,
lookMount = 0
}
monster.events = {
"WildKnowledgeDeath",
}
monster.health = 2000
monster.maxHealth = 2000
monster.corpse = 0
monster.speed = 50
monster.manaCost = 0
monster.maxSummons = 0
monster.changeTarget = {
interval = 5000,
chance = 8
}
monster.strategiesTarget = {
nearest = 100,
}
monster.flags = {
summonable = false,
attackable = true,
hostile = true,
convinceable = false,
pushable = false,
rewardBoss = false,
illusionable = false,
canPushItems = true,
canPushCreatures = true,
staticAttackChance = 90,
targetDistance = 1,
runHealth = 0,
healthHidden = false,
isBlockable = false,
canWalkOnEnergy = false,
canWalkOnFire = false,
canWalkOnPoison = false,
pet = false
}
monster.light = {
level = 0,
color = 0
}
monster.voices = {
interval = 5000,
chance = 10,
}
monster.loot = {
}
monster.attacks = {
{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -200},
{name ="combat", interval = 1000, chance = 25, type = COMBAT_ENERGYDAMAGE, minDamage = 0, maxDamage = -705, shootEffect = CONST_ANI_ENERGYBALL, target = false}
}
monster.defenses = {
defense = 33,
armor = 28
}
monster.elements = {
{type = COMBAT_PHYSICALDAMAGE, percent = 0},
{type = COMBAT_ENERGYDAMAGE, percent = 0},
{type = COMBAT_EARTHDAMAGE, percent = 0},
{type = COMBAT_FIREDAMAGE, percent = 0},
{type = COMBAT_LIFEDRAIN, percent = 0},
{type = COMBAT_MANADRAIN, percent = 0},
{type = COMBAT_DROWNDAMAGE, percent = 0},
{type = COMBAT_ICEDAMAGE, percent = 0},
{type = COMBAT_HOLYDAMAGE , percent = 0},
{type = COMBAT_DEATHDAMAGE , percent = 0}
}
monster.immunities = {
{type = "paralyze", condition = false},
{type = "outfit", condition = false},
{type = "invisible", condition = true},
{type = "bleed", condition = false}
}
mType:register(monster)