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HELP : Few bugs i need help fixing please

FLE

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Joined
Oct 5, 2008
Messages
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Location
Vancouver Canada
Hi i need help from a skilled scripter pleasee!

i need to know:

- Why my bless.lua does not work.

- Why my AOL is infinite.

- Why my Server Crashes on a map Clean?

Please Help, Any response is appreciated , tyy.
 
Here is bless script try it and see if it works.

Code:
function onSay(cid, words, param)
if getPlayerBlessing(cid, 1) or getPlayerBlessing(cid, 2) or getPlayerBlessing(cid, 3) or getPlayerBlessing(cid, 4) or getPlayerBlessing(cid, 5) then
doPlayerSendCancel(cid,'You have already got one or more blessings!')
else
if doPlayerRemoveMoney(cid, 50000) == TRUE then
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 2)
doPlayerAddBlessing(cid, 3)
doPlayerAddBlessing(cid, 4)
doPlayerAddBlessing(cid, 5)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE, 'You have been blessed by the gods!')
else
doPlayerSendCancel(cid, "You need 50k to get blessed!")
end
end
return 1
end


Code:
<talkaction words="!bless" script="bless.lua" />

and post your aol script here
 
Here is bless script try it and see if it works.

Code:
function onSay(cid, words, param)
if getPlayerBlessing(cid, 1) or getPlayerBlessing(cid, 2) or getPlayerBlessing(cid, 3) or getPlayerBlessing(cid, 4) or getPlayerBlessing(cid, 5) then
doPlayerSendCancel(cid,'You have already got one or more blessings!')
else
if doPlayerRemoveMoney(cid, 50000) == TRUE then
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 2)
doPlayerAddBlessing(cid, 3)
doPlayerAddBlessing(cid, 4)
doPlayerAddBlessing(cid, 5)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_HOLYDAMAGE)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE, 'You have been blessed by the gods!')
else
doPlayerSendCancel(cid, "You need 50k to get blessed!")
end
end
return 1
end


Code:
<talkaction words="!bless" script="bless.lua" />

and post your aol script here


Where is the aol script?

However, you may want to test this script out:

bless.lua
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)


function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid) 			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid) 		end
function onCreatureSay(cid, type, msg) 		npcHandler:onCreatureSay(cid, type, msg) 	end
function onThink() 							npcHandler:onThink() 						end


local node1 = keywordHandler:addKeyword({'first bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the first blessing for 10000 gold?'})
	node1:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 1, premium = false, cost = 10000})
	node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node2 = keywordHandler:addKeyword({'second bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the second blessing for 10000 gold?'})
	node2:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 2, premium = false, cost = 10000})
	node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})
	
local node3 = keywordHandler:addKeyword({'third bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the third blessing for 10000 gold?'})
	node3:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 3, premium = false, cost = 10000})
	node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node4 = keywordHandler:addKeyword({'fourth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fourth blessing for 10000 gold?'})
	node4:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 4, premium = false, cost = 10000})
	node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})

local node5 = keywordHandler:addKeyword({'fifth bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 10000 gold?'})
	node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 5, premium = false, cost = 10000})
	node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})	

local node5 = keywordHandler:addKeyword({'all bless'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to buy the fifth blessing for 10000 gold?'})
	node5:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, bless = 5, bless = 1, bless = 4, bless = 3, bless = 2, premium = false, cost = 10000})
	node5:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Too expensive, eh?'})	

npcHandler:addModule(FocusModule:new())
 
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