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Help in my spell

Scooty

Enemia.EU
Joined
Jul 24, 2010
Messages
564
Reaction score
14
Location
Kraków
Hi, look at my spell

PHP:
local acombat1 = createCombatObject() 
local acombat2 = createCombatObject() 
local acombat3 = createCombatObject() 
local combat1 = createCombatObject() 
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 52) 
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 28) 
local combat2 = createCombatObject() 
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52) 
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 28) 
local combat3 = createCombatObject() 
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 52) 
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 28) 
function onGetFormulaValues(cid, level, maglevel)
	min = -200
	max = -200
        
        return min, max
end

setCombatCallback(combat3, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
arr1 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr2 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr3 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
local area1 = createCombatArea(arr1) 
local area2 = createCombatArea(arr2) 
local area3 = createCombatArea(arr3) 
setCombatArea(acombat1, area1) 
setCombatArea(acombat2, area2) 
setCombatArea(acombat3, area3) 
function onTargetTile(cid, pos) 
    doCombat(cid,combat1,positionToVariant(pos)) 
end 
function onTargetTile2(cid, pos) 
    doCombat(cid,combat2,positionToVariant(pos)) 
end 
function onTargetTile3(cid, pos) 
    doCombat(cid,combat3,positionToVariant(pos)) 
end 
setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") 
setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") 
setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3") 
local function onCastSpell1(parameters) 
    doCombat(parameters.cid, acombat1, parameters.var) 
end 
local function onCastSpell2(parameters) 
    doCombat(parameters.cid, acombat2, parameters.var) 
end 
local function onCastSpell3(parameters) 
    doCombat(parameters.cid, acombat3, parameters.var) 
end 
function onCastSpell(cid, var) 
local target = getCreatureTarget(cid)
        if exhaustion.check(cid, 14525) == false then
                exhaustion.set(cid, 14525, 15)
	if getPlayerStorageValue(cid, 1993) == 3 then
local parameters = { cid = cid, var = var} 
                addEvent(doCreatureSetNoMove, 0, target, TRUE)
        addEvent(doCreatureSetNoMove, 4000, target, FALSE)
addEvent(onCastSpell1, 0, parameters) 
addEvent(onCastSpell2, 200, parameters) 
addEvent(onCastSpell3, 400, parameters) 
else
                doPlayerSendCancel(cid, "You have to be in arena.")
		return FALSE
end
        else
                doPlayerSendCancel(cid, "Cooldown[" ..exhaustion.get(cid, 14524).."]")
		return FALSE
        end


end

this events:

PHP:
                addEvent(doCreatureSetNoMove, 0, target, TRUE)
        addEvent(doCreatureSetNoMove, 4000, target, FALSE)

now works only on casters target, but i want to setNoMove to all players who have taken damage from this spell, is it possible?

Please help
 
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