Felipe93
Ghost Member
Hello
I'm using 1.3 nekiro downgraded datapack protocol 8.60 with 7.60 map and items otb with otcv8
I want to make fluids like mana/life/water and so son.. stackable items. Have tested enabling stackable option for runes in files otb, spr and dat. It worked pretty good with no problem it's displaying rune charges properly. Then i tried enabling stackable option for fluids in items.otb. that it's the itemid 2006 and in the spr / dat it's the item id 2874. So i enabled stackable option in both needed files but it didn't work, so i read on the forum that it needs a change inside fluids.lua file but i don't know which or where they must be made. Can somebody enlighten me please?
Thanks.
this is my fluids.lua file
I'm using 1.3 nekiro downgraded datapack protocol 8.60 with 7.60 map and items otb with otcv8
I want to make fluids like mana/life/water and so son.. stackable items. Have tested enabling stackable option for runes in files otb, spr and dat. It worked pretty good with no problem it's displaying rune charges properly. Then i tried enabling stackable option for fluids in items.otb. that it's the itemid 2006 and in the spr / dat it's the item id 2874. So i enabled stackable option in both needed files but it didn't work, so i read on the forum that it needs a change inside fluids.lua file but i don't know which or where they must be made. Can somebody enlighten me please?
Thanks.
this is my fluids.lua file
Lua:
local drunk = Condition(CONDITION_DRUNK)
drunk:setParameter(CONDITION_PARAM_TICKS, 60000)
local poison = Condition(CONDITION_POISON)
poison:setParameter(CONDITION_PARAM_DELAYED, true)
poison:setParameter(CONDITION_PARAM_MINVALUE, -50)
poison:setParameter(CONDITION_PARAM_MAXVALUE, -120)
poison:setParameter(CONDITION_PARAM_STARTVALUE, -5)
poison:setParameter(CONDITION_PARAM_TICKINTERVAL, 4000)
poison:setParameter(CONDITION_PARAM_FORCEUPDATE, true)
local fluidMessage = {
[3] = "Aah...",
[4] = "Urgh!",
[5] = "Mmmh.",
[7] = "Aaaah...",
[10] = "Aaaah...",
[11] = "Urgh!",
[13] = "Urgh!",
[15] = "Aah...",
[19] = "Urgh!",
[43] = "Aaaah..."
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local targetItemType = ItemType(target.itemid)
if targetItemType and targetItemType:isFluidContainer() then
if target.type == 0 and item.type ~= 0 then
target:transform(target:getId(), item.type)
item:transform(item:getId(), 0)
return true
elseif target.type ~= 0 and item.type == 0 then
target:transform(target:getId(), 0)
item:transform(item:getId(), target.type)
return true
end
end
if target.itemid == 1 then
if item.type == 0 then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
elseif target.uid == player.uid then
if table.contains({3, 15, 43}, item.type) then
player:addCondition(drunk)
elseif item.type == 4 then
player:addCondition(poison)
elseif item.type == 7 then
player:addMana(math.random(50, 150))
fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
elseif item.type == 10 then
player:addHealth(60)
fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
end
player:say(fluidMessage[item.type] or "Gulp.", TALKTYPE_MONSTER_SAY)
item:transform(item:getId(), 0)
else
Game.createItem(2016, item.type, toPosition):decay()
item:transform(item:getId(), 0)
end
else
local fluidSource = targetItemType and targetItemType:getFluidSource() or 0
if fluidSource ~= 0 then
item:transform(item:getId(), fluidSource)
elseif item.type == 0 then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
else
if toPosition.x == CONTAINER_POSITION then
toPosition = player:getPosition()
end
Game.createItem(2016, item.type, toPosition):decay()
item:transform(item:getId(), 0)
end
end
return true
end
Last edited: