Felipe93
Ghost Member
Hey can you make a working script for tfs 1.5?
i have modified my door script so it push players in front of the door even if there is an item in front of it this work good for verticals doors but not for horizontal doors player are being pushed to the east instead of the south so @pink_panther gave me this script but it's not working
i converted it to revscript but is not working either
could you make a working script to fix this problem please?
this is my doors revscript / actions
i have modified my door script so it push players in front of the door even if there is an item in front of it this work good for verticals doors but not for horizontal doors player are being pushed to the east instead of the south so @pink_panther gave me this script but it's not working
Lua:
--local verticalDoors = {
--[1210] = 1211,
-- [1213] = 1214,
--}
local horizontalDoors = {
[1213] = 1214,
-- [1210] = 1211
}
print("Door onStepOut")
function onStepOut(creature, item, fromPosition, toPosition)
--local door = verticalDoors[item:getId()]
--if door then
--doRelocate(item:getPosition(), item:getPosition():moveRel(1, 0, 0))
--item:transform(door)
-- item:decay()
-- return true
-- end
local door = horizontalDoors[item:getId()]
if door then
-- doRelocate(item:getPosition(), item:getPosition():moveRel(0, 1, 0))
doRelocate(item:getPosition(), item:getPosition():moveRel(1, 0, 0))
item:transform(door)
item:decay()
return true
end
end
Code:
<!-- horizontal doors -->
<movevent event="StepOut" itemid="1213" script="vertical_horizontal_doors.lua"/>
<movevent event="StepOut" itemid="1214" script="vertical_horizontal_doors.lua"/>
i converted it to revscript but is not working either
Code:
local verticalHorizontalDoors = MoveEvent()
verticalHorizontalDoors:type("stepout")
local verticalDoors = {
[1210] = 1211,
}
local horizontalDoors = {
[1213] = 1214,
}
--function onStepOut(creature, item, fromPosition, toPosition)
function verticalHorizontalDoors.onStepOut(creature, item, position, fromPosition)
local door = verticalDoors[item:getId()]
if door then
doRelocate(item:getPosition(), item:getPosition():moveRel(1, 0, 0))
item:transform(door)
item:decay()
return true
end
door = horizontalDoors[item:getId()]
if door then
doRelocate(item:getPosition(), item:getPosition():moveRel(0, 1, 0))
item:transform(door)
item:decay()
return true
end
end
verticalHorizontalDoors:register()
could you make a working script to fix this problem please?
this is my doors revscript / actions
Lua:
local door = Action()
function door.onUse(player, item, fromPosition, target, toPosition, isHotkey)
local itemId = item:getId()
if table.contains(closedQuestDoors, itemId) then
if player:getStorageValue(item.actionid) ~= -1 or player:getGroup():getAccess() then
item:transform(itemId + 1)
player:teleportTo(toPosition, true)
else
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "The door seems to be sealed against unwanted intruders.")
end
return true
elseif table.contains(closedLevelDoors, itemId) then
if item.actionid > 0 and player:getLevel() >= item.actionid - actionIds.levelDoor or player:getGroup():getAccess() then
item:transform(itemId + 1)
player:teleportTo(toPosition, true)
else
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Only the worthy may pass.")
end
return true
elseif table.contains(keys, itemId) then
local tile = Tile(toPosition)
if not tile then
return false
end
target = tile:getTopVisibleThing()
if target.actionid == 0 then
return false
end
if table.contains(keys, target.itemid) then
return false
end
if not table.contains(openDoors, target.itemid) and not table.contains(closedDoors, target.itemid) and not table.contains(lockedDoors, target.itemid) then
return false
end
if item.actionid ~= target.actionid then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "The key does not match.")
return true
end
local transformTo = target.itemid + 2
if table.contains(openDoors, target.itemid) then
transformTo = target.itemid - 2
elseif table.contains(closedDoors, target.itemid) then
transformTo = target.itemid - 1
end
target:transform(transformTo)
return true
elseif table.contains(lockedDoors, itemId) then
player:sendTextMessage(MESSAGE_INFO_DESCR, "It is locked.")
return true
elseif table.contains(openDoors, itemId) or table.contains(openExtraDoors, itemId) or table.contains(openHouseDoors, itemId) then
local doorCreature = Tile(toPosition):getTopCreature()
if doorCreature then
toPosition.x = toPosition.x + 1
doorCreature:teleportTo(toPosition, true)
end
item:transform(itemId - 1)
return true
elseif table.contains(closedDoors, itemId) or table.contains(closedExtraDoors, itemId) or table.contains(closedHouseDoors, itemId) then
item:transform(itemId + 1)
return true
end
return false
end
local doorTables = {keys, openDoors, closedDoors, lockedDoors, openExtraDoors, closedExtraDoors, openHouseDoors, closedHouseDoors, closedQuestDoors, closedLevelDoors}
for _, doors in pairs(doorTables) do
for _, doorId in pairs(doors) do
door:id(doorId)
end
end
door:register()
Last edited: