Hey guys
Since I am no pro at C++, I tried to add a new item attribute. First I had a problem that the server couldn't load items.otb, but I fixed that.
Now if I start my server the new attribute works, but somehow I can't move. Every tile item is "blocking", it pushes me back. Also tile items like stone tiles are above stairs (like there is a box under the tile).
Which part of source does affect this and what did I do wrong?
Someone knows the problem?
Edit (With debug mode on):
Since I am no pro at C++, I tried to add a new item attribute. First I had a problem that the server couldn't load items.otb, but I fixed that.
Now if I start my server the new attribute works, but somehow I can't move. Every tile item is "blocking", it pushes me back. Also tile items like stone tiles are above stairs (like there is a box under the tile).
Which part of source does affect this and what did I do wrong?
Someone knows the problem?
Edit (With debug mode on):
Code:
[16:55:37.842] [Error - Item::CreateItem] Item 203 has been declared as deprecat
ed
[16:55:37.842] Error: [Game::transformItem] Item of type 1506 transforming into
invalid type 203
[16:55:42.822] [Error - Item::CreateItem] Item 200 has been declared as deprecat
ed
[16:55:42.823] [Error - Item::CreateItem] Item 200 has been declared as deprecat
ed
[16:55:42.823] [Error - Item::CreateItem] Item 200 has been declared as deprecat
ed
[16:55:42.824] [Error - Item::CreateItem] Item 200 has been declared as deprecat
ed
Last edited: