rockseller
Lua & .NET Programmer
I got a problem with this script:
I'm using TFS 2.11
Lua Script Error: [Npc InterfacE]
.../guardian.luanthink
LuaGetThingfromPoS<>. Tile not found.
Help will be much apreciated! The error keep coming, i'm also afraid of this being laggy for the server.
I'm using TFS 2.11
Code:
---------------config----------
local level = 20
local maglevel = 20 ----- change this to make the NPC to hit more or less
local min_multiplier = 2.1 ----- Change that to make NPC got lower minimal dmg
local max_multiplier = 4.2 ----- Change that to make NPC got higher max dmg
--------- dmg formula is dmg = (level * 2 + maglevel * 3) * max/min_multiplier
local check_interval = 5 ----- change this to the time between checks for a creature (the less time the more it will probably lag :S)
local radiusx = 7 ----- default 7 so he checks 7 squares left and right(the hole screen)
local radiusy = 5 ----- default 5 so he checks 5 squares up and down(the hole screen)
local Attack_message = "An Invader, ATTACK!!!" ----- npc says that when he sees a monster
local town_name = "CITYNAME" ----- the name of the town, npc says when you say "hi" hi dont work sometimes
local Attack_monsters = TRUE ----- NPC atack monsters? TRUE-yes FALSE-no
local Attack_swearers = TRUE ----- NPC atack swearers? TRUE-yes FALSE-no
local Attack_pkers = TRUE -----NPC atack guys with white or red skull?? TRUE-yes FALSE-no
local health_left = 10 ----- set to the amount of health the npc will leave a player with if they swear at him
local swear_message = "dont swear!" ----- change this to what NPC says when he attacke a swearer
local swear_words = {"shit", "fuck", "dick", "cunt"} ----- if "Attack_swearers" is TRUE then npc will attack anyone who says a word that you will write here.
local hit_effect = CONST_ME_MORTAREA ----- hit effect
local shoot_effect = CONST_ANI_SUDDENDEATH ----- magic effect of npc atack
local damage_colour = TEXTCOLOR_RED ----- dmg color
------------------end of config------------------
local check_clock = os.clock() ----- leave this
local focus = 0 ----- leave this
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
health = getCreatureHealth(cid) - health_left
if ((string.find(msg, '(%a*)hi(%a*)'))) and getDistanceToCreature(cid) < 4 then
selfSay('Hello ' .. creatureGetName(cid) .. '! I am a defender of '..town_name..'.')
doNpcSetCreatureFocus(cid)
focus = 0
end
if msgcontains(msg, 'time') then
selfSay('The time is ' .. getWorldTime() .. '.')
end
if messageIsInArray(swear_words, msg) then
if Attack_swearers == TRUE then
selfSay('' .. swear_message ..' ')
doCreatureAddHealth(cid,-health)
doSendMagicEffect(getThingPos(cid),17)
doSendAnimatedText(getThingPos(cid),health,180)
doNpcSetCreatureFocus(cid)
focus = 0
end
end
end
function getMonstersfromArea(pos, radiusx, radiusy, stack)
local monsters = { }
local starting = {x = (pos.x - radiusx), y = (pos.y - radiusy), z = pos.z, stackpos = stack}
local ending = {x = (pos.x + radiusx), y = (pos.y + radiusy), z = pos.z, stackpos = stack}
local checking = {x = starting.x, y = starting.y, z = starting.z, stackpos = starting.stackpos}
repeat
creature = getThingfromPos(checking)
if creature.itemid > 0 then
if isCreature(creature.uid) == TRUE then
if isPlayer(creature.uid) == FALSE then
if Attack_monsters == TRUE then
table.insert (monsters, creature.uid)
check_clock = os.clock()
end
elseif isPlayer(creature.uid) == TRUE then
if Attack_pkers == TRUE then
if getPlayerSkullType(creature.uid) > 0 then
table.insert (monsters, creature.uid)
check_clock = os.clock()
end
end
end
end
end
if checking.x == pos.x-1 and checking.y == pos.y then
checking.x = checking.x+2
else
checking.x = checking.x+1
end
if checking.x > ending.x then
checking.x = starting.x
checking.y = checking.y+1
end
until checking.y > ending.y
return monsters
end
function onThink()
if (Attack_monsters == TRUE and Attack_pkers == TRUE) or (Attack_monsters == TRUE and Attack_pkers == FALSE) or (Attack_monsters == FALSE and Attack_pkers == TRUE) then
if (os.clock() - check_clock) > check_interval then
monster_table = getMonstersfromArea(getCreaturePosition(getNpcCid( )), radiusx, radiusy, 253)
if #monster_table >= 1 then
selfSay('' .. Attack_message ..' ')
for i = 1, #monster_table do
doNpcSetCreatureFocus(monster_table[i])
local damage_min = (level * 2 + maglevel * 3) * min_multiplier
local damage_max = (level * 2 + maglevel * 3) * max_multiplier
local damage_formula = math.random(damage_min,damage_max)
doSendDistanceShoot(getCreaturePosition(getNpcCid( )), getThingPos(monster_table[i]), shoot_effect)
doSendMagicEffect(getThingPos(monster_table[i]),hit_effect)
doSendAnimatedText(getThingPos(monster_table[i]),damage_formula,damage_colour)
doCreatureAddHealth(monster_table[i],-damage_formula)
check_clock = os.clock()
focus = 0
end
elseif table.getn(monster_table) < 1 then
focus = 0
check_clock = os.clock()
end
end
end
focus = 0
end
Lua Script Error: [Npc InterfacE]
.../guardian.luanthink
LuaGetThingfromPoS<>. Tile not found.
Help will be much apreciated! The error keep coming, i'm also afraid of this being laggy for the server.