Werewolf
Forbidden Ascension
- Joined
- Jul 15, 2012
- Messages
- 886
- Reaction score
- 123
Okay So.... in Data/items/items.xml
I have this Ring script.
<item id="2208" article="an" name="Minor Ring Of Attack">
<attribute key="weight" value="90"/>
<attribute key="slotType" value="ring"/>
<attribute key="skillsPercentFist" value="110"/>
<attribute key="skillsPercentSword" value="110"/>
<attribute key="skillsPercentAxe" value="110"/>
<attribute key="skillsPercentClub" value="110"/>
<attribute key="skillsPercentDist" value="110"/>
</item>
This Was the old Axe ring, but i changed it.
The Sparkly Axe ring is here.
<item id="2211" article="an" name="Major Ring Of Attack">
<attribute key="weight" value="90"/>
<attribute key="slotType" value="ring"/>
<attribute key="skillFistPercent" value="120"/>
<attribute key="skillSwordPercent" value="120"/>
<attribute key="skillAxePercent" value="120"/>
<attribute key="skillClubPercent" value="120"/>
<attribute key="skillDistPercent" value="120"/>
</item>
For some reason, nether of these rings work, Also when i /i command the 2211 (Sparkly one)
Is gives me 2208 (non sparkly) one instead, But clearly i got rid of the deequipt/equipt part of these rings..
Inside Movments.xml I have the rings as:
<movevent type="Equip" itemid="2208" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2208" slot="ring" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2211" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2211" slot="ring" event="function" value="onDeEquipItem"/>
As far as i know this is right,
What im trying to get at, is that the rings worked fine before, The 2208 ring works good if i take away the percentage values, But the 2211 i cannot get ingame, from putting on the map, as loot, or spawning it... always becomes 2208, But i want the Rings to both work perfectly And give me Skills in %. Can anyone tell me where im going wrong?
I have this Ring script.
<item id="2208" article="an" name="Minor Ring Of Attack">
<attribute key="weight" value="90"/>
<attribute key="slotType" value="ring"/>
<attribute key="skillsPercentFist" value="110"/>
<attribute key="skillsPercentSword" value="110"/>
<attribute key="skillsPercentAxe" value="110"/>
<attribute key="skillsPercentClub" value="110"/>
<attribute key="skillsPercentDist" value="110"/>
</item>
This Was the old Axe ring, but i changed it.
The Sparkly Axe ring is here.
<item id="2211" article="an" name="Major Ring Of Attack">
<attribute key="weight" value="90"/>
<attribute key="slotType" value="ring"/>
<attribute key="skillFistPercent" value="120"/>
<attribute key="skillSwordPercent" value="120"/>
<attribute key="skillAxePercent" value="120"/>
<attribute key="skillClubPercent" value="120"/>
<attribute key="skillDistPercent" value="120"/>
</item>
For some reason, nether of these rings work, Also when i /i command the 2211 (Sparkly one)
Is gives me 2208 (non sparkly) one instead, But clearly i got rid of the deequipt/equipt part of these rings..
Inside Movments.xml I have the rings as:
<movevent type="Equip" itemid="2208" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2208" slot="ring" event="function" value="onDeEquipItem"/>
<movevent type="Equip" itemid="2211" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="2211" slot="ring" event="function" value="onDeEquipItem"/>
As far as i know this is right,
What im trying to get at, is that the rings worked fine before, The 2208 ring works good if i take away the percentage values, But the 2211 i cannot get ingame, from putting on the map, as loot, or spawning it... always becomes 2208, But i want the Rings to both work perfectly And give me Skills in %. Can anyone tell me where im going wrong?