Hello i need help with my tfs 0.2 server, im getting laggs when somone dies and since its a pvp-e server many people dies so it cause many laggs here is my playerdeath script
If somone could help me to remove so you get trophy by killing players and giving money please help me, i think this is why it laggs..
Code:
dofile("./config.lua")
function onDeath(cid, corpse, killer)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You are dead.")
if isPlayer(killer) == TRUE then
local levelDiff = getPlayerLevel(cid) - getPlayerLevel(killer)
if (getPlayerLevel(cid) >= 200 or levelDiff >= 50) then
local item = doPlayerAddItem(killer, 8698, 1)
doSetItemSpecialDescription(item, "It's a trohpy " .. getCreatureName(killer) .. " [" .. getPlayerLevel(killer) .. "] gained for killing " .. getCreatureName(cid) .. " [" .. getPlayerLevel(cid) .. "].")
broadcastMessage(getCreatureName(cid) .. " [" .. getPlayerLevel(cid) .. "] just got slayed by " .. getCreatureName(killer) .. " [" .. getPlayerLevel(killer) .. "]!", MESSAGE_STATUS_WARNING)
local maxMoney = levelDiff * math.random(1, 10000)
local money = math.min(maxMoney, getPlayerMoney(cid))
if money > 0 then
doPlayerRemoveMoney(cid, money)
doPlayerAddMoney(killer, money)
doPlayerSendTextMessage(killer, MESSAGE_STATUS_CONSOLE_RED, "You gained " .. money .. " gold coins for killing " .. getCreatureName(cid) .. ".")
end
end
end
if deathListEnabled == "yes" then
if sqlType == "mysql" then
env = assert(luasql.mysql())
con = assert(env:connect(mysqlDatabase, mysqlUser, mysqlPass, mysqlHost, mysqlPort))
else -- sqlite
env = assert(luasql.sqlite3())
con = assert(env:connect(sqliteDatabase))
end
local byPlayer = FALSE
if killer == FALSE then
killerName = "field item"
else
if isPlayer(killer) == TRUE then
byPlayer = TRUE
end
killerName = getCreatureName(killer)
end
assert(con:execute("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", '" .. escapeString(killerName) .. "', " .. byPlayer .. ");"))
local cursor = assert(con:execute("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";"))
local deathRecords = numRows(cursor)
if sqlType == "mysql" then
while deathRecords > maxDeathRecords do
delete = assert(con:execute("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1;"))
deathRecords = deathRecords - 1
end
else
while deathRecords > maxDeathRecords do
delete = assert(con:execute("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);"))
deathRecords = deathRecords - 1
end
end
con:close()
env:close()
end
end
If somone could help me to remove so you get trophy by killing players and giving money please help me, i think this is why it laggs..