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Compiling Help to include Avesta NPC libs in to tfs 0.4

zufux

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Hello,

I got a problem... I got full working NPC's based on avesta. I'll include the in to my new engine TFS 0.4.

If I just copy and paste the npc folder, they don't work ofc..

Anyone know, what i need to change in my sources?

Or is there a any other way?

I'm really to lazy to change all npcs.


Thank you!
 
Here is a comparation between how both servers handle NPCs: Diff Checker

I'd suggest you to get the npcs from any tfs 0.3.6 global pack and just fix the looktype and whatsoever, I can also sell the ones you need (74-772) :D
 
Here is a comparation between how both servers handle NPCs: Diff Checker

I'd suggest you to get the npcs from any tfs 0.3.6 global pack and just fix the looktype and whatsoever, I can also sell the ones you need (74-772) :D


yea, but I got really good npc's. With quest scripts... Thats why I try to us them...
 
Well I got the same npc's you got, with quest scripts and so on, for real map pack of course, adapted to tfs 0.4.
 
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